Edited the readme a bit

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Layla Marchant 2020-12-25 19:02:37 -05:00
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@ -24,19 +24,16 @@ compared to the original:
project completed that work by adding music and replacing one project completed that work by adding music and replacing one
non-libre graphic that got into version 1.2 by mistake. non-libre graphic that got into version 1.2 by mistake.
* There are several gameplay changes. These changes were mostly done to
balance the game better. However, if you want the original experience,
"Classic" difficulty emulates it as closely as possible.
* Much of the dialog has been changed. There are various reasons for * Much of the dialog has been changed. There are various reasons for
this; some of these include fixing bad writing, making the dialog this; some of these include fixing bad writing, making the dialog
match new music queues, and giving the characters more personality. match new music queues, and giving the characters more personality.
* In many places, the interface has been considerably improved. As an * There are several gameplay changes. These changes were mostly done to
example, the simplistic target arrow of the original has been replaced balance the game better. The original game is contained in the Classic
with a system of several arrows, one for each ship. difficulty option, which is nearly identical to the original
experience. A few small differences (mainly old bugs that were not
* Unicode and gettext translation support have been added. left in) do exist, and they are explained on the following page:
https://pr-starfighter.github.io/old.html
* Typing "humansdoitbetter" in the title screen no longer enables * Typing "humansdoitbetter" in the title screen no longer enables
cheats. This is actually because the switch to SDL2 broke the original cheats. This is actually because the switch to SDL2 broke the original