Doubled the amount of money pickups give you in "original" difficulty.

This is to compensate for the loss of the money bonus that used to
be there, to make the money you get more or less the same as in
version 1.2.
This commit is contained in:
onpon4 2015-05-01 20:04:51 -04:00
parent 98a74e0d44
commit 87685a69de
1 changed files with 3 additions and 0 deletions

View File

@ -203,6 +203,9 @@ static void game_doCollectables()
switch(collectable->type) switch(collectable->type)
{ {
case P_CASH: case P_CASH:
if (currentGame.difficulty == DIFFICULTY_ORIGINAL)
collectable->value *= 2;
currentGame.cash += collectable->value; currentGame.cash += collectable->value;
currentGame.cashEarned += collectable->value; currentGame.cashEarned += collectable->value;
sprintf(temp, "Got $%d ", collectable->value); sprintf(temp, "Got $%d ", collectable->value);