Added some buffs for easy difficulty and some nerfs for nightmare difficulty.
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10
src/game.cpp
10
src/game.cpp
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@ -71,12 +71,22 @@ void newGame()
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{
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{
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case DIFFICULTY_EASY:
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case DIFFICULTY_EASY:
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player.maxShield = 100;
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player.maxShield = 100;
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currentGame.minPlasmaRate = 2;
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currentGame.minPlasmaOutput = 2;
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currentGame.minPlasmaDamage = 2;
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currentGame.maxPlasmaRate = 3;
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currentGame.maxPlasmaOutput = 3;
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currentGame.maxPlasmaDamage = 3;
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break;
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break;
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case DIFFICULTY_HARD:
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case DIFFICULTY_HARD:
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player.maxShield = 25;
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player.maxShield = 25;
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break;
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break;
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case DIFFICULTY_NIGHTMARE:
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case DIFFICULTY_NIGHTMARE:
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player.maxShield = 1;
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player.maxShield = 1;
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currentGame.maxPlasmaRate = 1;
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currentGame.maxPlasmaOutput = 1;
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currentGame.maxPlasmaDamage = 1;
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currentGame.maxRocketAmmo = 5;
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break;
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break;
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default:
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default:
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player.maxShield = 50;
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player.maxShield = 50;
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