Corrected damage for micro rockets and spread plasma for Classic difficulty
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@ -94,6 +94,15 @@ void bullet_add(Object *theWeapon, Object *attacker, int y, int dy)
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bullet->damage = theWeapon->damage;
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bullet->damage = theWeapon->damage;
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// Adjustments to damage for Classic difficulty (to match original)
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if (game.difficulty == DIFFICULTY_ORIGINAL)
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{
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if (bullet->id == WT_MICROROCKET)
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bullet->damage = 3;
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else if (bullet->id == WT_SPREAD)
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bullet->damage = 1;
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}
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if (bullet->id == WT_CHARGER)
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if (bullet->id == WT_CHARGER)
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{
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{
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if (game.difficulty == DIFFICULTY_ORIGINAL)
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if (game.difficulty == DIFFICULTY_ORIGINAL)
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