Corrected damage for micro rockets and spread plasma for Classic difficulty

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Layla Marchant 2020-12-26 14:30:40 -05:00
parent 69430b7a2a
commit b3252b3ea7
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GPG Key ID: 52FB5C20A8336782
1 changed files with 9 additions and 0 deletions

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@ -94,6 +94,15 @@ void bullet_add(Object *theWeapon, Object *attacker, int y, int dy)
bullet->damage = theWeapon->damage; bullet->damage = theWeapon->damage;
// Adjustments to damage for Classic difficulty (to match original)
if (game.difficulty == DIFFICULTY_ORIGINAL)
{
if (bullet->id == WT_MICROROCKET)
bullet->damage = 3;
else if (bullet->id == WT_SPREAD)
bullet->damage = 1;
}
if (bullet->id == WT_CHARGER) if (bullet->id == WT_CHARGER)
{ {
if (game.difficulty == DIFFICULTY_ORIGINAL) if (game.difficulty == DIFFICULTY_ORIGINAL)