Don't remove FL_CIRCLES.

We're now depending on the code not caring that FL_CIRCLES is there.
This commit is contained in:
Layla Marchant 2020-12-24 15:50:37 -05:00
parent 0c24aa45c8
commit b61e5e7a32
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GPG Key ID: 52FB5C20A8336782
1 changed files with 0 additions and 3 deletions

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@ -2202,7 +2202,6 @@ void alien_hurt(Object *alien, Object *attacker, int damage, int ion)
&& !(alien->flags & FL_LEAVESECTOR))
{
alien->flags |= FL_LEAVESECTOR;
alien->flags &= ~FL_CIRCLES;
/// Dialog (Kline Kethlan)
/// Used when Kline is beaten in the Elamale mission.
radio_setMessage(FS_KLINE, _("Seems I underestimated you, Bainfield. We'll meet again!"), 1);
@ -2219,7 +2218,6 @@ void alien_hurt(Object *alien, Object *attacker, int damage, int ion)
&& !(alien->flags & FL_LEAVESECTOR))
{
alien->flags |= FL_LEAVESECTOR;
alien->flags &= ~FL_CIRCLES;
/// Dialog (Sid Wilson)
/// Used when Kline is beaten in the Earth mission.
radio_setMessage(FS_SID, _("Chris, Kethlan is getting away!"), 1);
@ -2261,7 +2259,6 @@ void alien_hurt(Object *alien, Object *attacker, int damage, int ion)
&& !(alien->flags & FL_LEAVESECTOR))
{
alien->flags |= FL_LEAVESECTOR;
alien->flags &= ~FL_CIRCLES;
}
}
}