Don't remove FL_CIRCLES.
We're now depending on the code not caring that FL_CIRCLES is there.
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@ -2202,7 +2202,6 @@ void alien_hurt(Object *alien, Object *attacker, int damage, int ion)
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&& !(alien->flags & FL_LEAVESECTOR))
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{
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alien->flags |= FL_LEAVESECTOR;
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alien->flags &= ~FL_CIRCLES;
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/// Dialog (Kline Kethlan)
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/// Used when Kline is beaten in the Elamale mission.
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radio_setMessage(FS_KLINE, _("Seems I underestimated you, Bainfield. We'll meet again!"), 1);
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@ -2219,7 +2218,6 @@ void alien_hurt(Object *alien, Object *attacker, int damage, int ion)
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&& !(alien->flags & FL_LEAVESECTOR))
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{
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alien->flags |= FL_LEAVESECTOR;
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alien->flags &= ~FL_CIRCLES;
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/// Dialog (Sid Wilson)
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/// Used when Kline is beaten in the Earth mission.
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radio_setMessage(FS_SID, _("Chris, Kethlan is getting away!"), 1);
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@ -2261,7 +2259,6 @@ void alien_hurt(Object *alien, Object *attacker, int damage, int ion)
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&& !(alien->flags & FL_LEAVESECTOR))
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{
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alien->flags |= FL_LEAVESECTOR;
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alien->flags &= ~FL_CIRCLES;
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}
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}
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}
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