Commit Graph

19 Commits

Author SHA1 Message Date
onpon4 60783849e4 Removed the extro text from the credits.
I don't feel it's really necessary, and besides, it's annoying that
due to the way it's implemented it prevents you from doing anything
while it's shown.
2015-03-04 08:20:11 -05:00
onpon4 bce8932119 Changed the mercenary's claim about his ship being an upgraded Firefly.
The claim made sense with the original graphics, but with the current
graphics replacements, the Firefly and his ship look nothing alike.
To remedy this, the mercenary's dialog no longer calls it an
"upgrade to the standard Firefly". He just thanks Chris and says that
he made it.
2015-03-03 07:55:33 -05:00
onpon4 e2c2fdf944 Added JunglistMilitia to the credits. 2015-03-03 07:32:28 -05:00
onpon4 b378457215 Fixed a typo. 2015-02-27 19:21:20 -05:00
onpon4 d4d64dda6b Corrected bad use of fscanf.
In most cases, this has also resulted in limits being lifted. (The
only place I haven't done this is for planets in intermission.cpp,
but I think I'll take away that 10-planet limit as well.)
2015-02-27 17:59:25 -05:00
onpon4 eb8d68448e Fixed credits problem. 2015-02-27 13:25:19 -05:00
onpon4 0074915f0d Simplified the credits. 2015-02-27 13:10:30 -05:00
onpon4 a5aaba379f Updated cutscenes, fixed bug with scrolling levels 2015-02-27 09:30:30 -05:00
onpon4 9d43547982 Small fix to credits. 2015-02-26 19:27:38 -05:00
Guus Sliepen 8810b090fa Remove external files for missions, shop items, aliens and weapons.
The source code contains routines to initialise all these resources, but also
functions to load from and store to external files.  Support for external files
has now been removed; this removes a potential difference between compiling
with or without USEPAK, and makes it easier to change missions in the code.
2013-07-11 15:29:37 +02:00
Guus Sliepen 7bc36c16b2 Make the very first cutscene a little bit more interesting.
Before, all the ships were moving at exactly the same speed, making them appear
static on screen.  Now, Chris is moving slowly to the right, but the WEAPCO
fighters are changing velocity now and then, both horizontally and vertically,
never quite reaching Chris but increasing their attempts.
2012-02-29 14:49:12 +01:00
Guus Sliepen 78459e9fdb Update copyright notices, bump version to 1.2. 2012-02-26 22:25:57 +01:00
Guus Sliepen bde2d5c8cf Update credits.
- Explicitly mention all the authors and licenses used for the new graphics
  and sounds.
- Remove credits for the old music.
- Mention Valgrind and cppcheck under the Quality Assurance section.
- Add myself as additional programmer, Astrid as replacement graphics and sound
  finder.
2011-09-05 13:56:04 +02:00
Guus Sliepen e7f5c3825b Simplify spread bullet code.
There were three flags, WF_STRAIGHT, WF_THIN_SPREAD and WF_WIDE_SPREAD,
when only one flag, WF_SPREAD suffices. This makes the code simpler and
gets rid of some duplication.
2011-09-04 18:24:54 +02:00
Guus Sliepen ac71e3d3ec Explicit limits for the maximum amount of rockets.
Put the maximum amount of rockets that can be caried in the description, and
also adjust the amount of rocket pods one has when buying a secondary weapon.
The laser and charge beam will remove all rocket capacity. To soften the blow,
you get at least capacity for 5 rockets when buying homing missile systems,
or 10 when buying normal missile system.
2011-08-29 09:31:16 +02:00
Guus Sliepen d6c17d176f Don't use .bmp and .gif anymore, use .png for all lossless graphics. 2011-08-27 16:18:29 +02:00
Guus Sliepen 3dcea6c81f Fix a spelling error. 2011-08-27 12:24:37 +02:00
Guus Sliepen b8ba61c75e Minor spelling and punctuation fixes. 2011-08-27 10:53:31 +02:00
Guus Sliepen 3d1b5ab67b Import data/ directory.
This has already some typos fixed that were fixed in the Debian package of starfighter.
2011-08-26 14:50:08 +02:00