Commit Graph

13 Commits

Author SHA1 Message Date
onpon4 932341f0e6 Better method of finding the user home directory. 2015-03-12 12:38:17 -04:00
onpon4 ea33be4591 Removed the "LINUX" definition.
This is silly. The libraries used have absolutely nothing to do with
"Linux". They're POSIX standard libraries, and will work just as
well on Mac OS X and BSD. The actual code might need to be replaced,
but in any case, this isn't something to limit to "Linux" systems.
2015-03-12 11:41:23 -04:00
onpon4 28cc1fcc6d Updated audio module. 2015-03-08 10:38:58 -04:00
onpon4 9974848ce8 Moved some things. 2015-03-06 23:18:31 -05:00
onpon4 eef98d1795 Changed the usual music volume to match the usual sound effect volume. 2015-03-02 10:51:17 -05:00
onpon4 9959c47f98 Updated copyright notices on all files based on git-blame. 2015-03-01 15:37:32 -05:00
onpon4 26a82a6385 Some code cleanup.
Fixed some cases where I put spaces instead of tabs earlier, and
changed all cases of "weapons[0]" with "weapons[W_PLAYER_WEAPON]".
2015-02-28 08:15:53 -05:00
onpon4 d4d64dda6b Corrected bad use of fscanf.
In most cases, this has also resulted in limits being lifted. (The
only place I haven't done this is for planets in intermission.cpp,
but I think I'll take away that 10-planet limit as well.)
2015-02-27 17:59:25 -05:00
onpon4 491bb2641b Removed choice of targeting systems.
This is silly. I can see that someone decided to restrict targeting
to one ship as a difficulty setting, but that's not a very good way
to achieve different levels of difficulty.

Also added more music and slowed down RE.ogg.
2015-02-26 18:46:45 -05:00
onpon4 f385c9448e Upgraded to GPLv3. 2015-02-26 11:20:36 -05:00
onpon4 ed621bf3a4 Changed from 48000 Hz to 44100 Hz.
48000 Hz was causing problems with the sound. Who chose such an odd
number?
2015-02-26 10:22:22 -05:00
Guus Sliepen 593ea01386 Initial conversion to SDL2. 2013-09-30 16:52:43 +02:00
Guus Sliepen bd4a449e10 Rename code/ to src/. 2013-07-11 14:24:37 +02:00