Guus Sliepen
48e8e12b07
Remove 1 second delays.
2011-08-26 14:41:34 +02:00
Guus Sliepen
c42ee44271
Don't blit unnecessarily.
...
During the game, a lot of images were blitted outside the visible area. Also,
addBuffer() was called even when the destination surface was not the screen,
resulting in unnecessary blits in unBuffer().
2011-08-25 15:34:47 +02:00
Guus Sliepen
70d0b13ea2
Use textSurfaces instead of calling drawString() in doInfo().
...
This increases efficiency significantly. Before, callgrind estimated that 58%
of the CPU time was spent in doInfo(), taking roughly 1.6 kcycles on average
per call. After, only 0.13 kcycles on average per call are used (12x speedup),
and only 14% of the CPU time is spent in doInfo().
2011-08-25 14:00:27 +02:00
Guus Sliepen
9e4ae7e3bd
Don't render a textSurface again if nothing has changed.
2011-08-25 13:48:02 +02:00
Guus Sliepen
39ca89d91c
Initialise all members of the Graphics class.
...
Found by cppcheck.
2011-08-24 23:49:59 +02:00
Guus Sliepen
73c92917e2
Slightly increase intro text scrolling speed.
...
Scrolling 1/4 pixel per frame results in jerky motion, mostly because 4
times 16 2/3 milliseconds is not a round number. Scrolling 1/3 pixel per
frame results in much smoother scrolling.
2011-08-24 23:32:00 +02:00
Guus Sliepen
5be6a5ec7d
Randomize explosion thinktime.
...
This gives engine trails and explosions a more natural look.
2011-08-24 23:08:48 +02:00
Guus Sliepen
9e32c230be
Use float functions on float variables.
2011-08-24 22:43:54 +02:00
Guus Sliepen
c14a9e7956
Remove a busy loop when showing an error message.
2011-08-24 22:32:30 +02:00
Guus Sliepen
1f7db8a9d8
Remove code that was commented out.
2011-08-24 22:31:11 +02:00
Guus Sliepen
93e6c1064c
Remove unused parameters.
2011-08-24 22:22:26 +02:00
Guus Sliepen
d87a0fcc31
Make sure SetVideoMode() calls are same as in init.cpp.
2011-08-24 21:40:30 +02:00
Guus Sliepen
212b03fa68
Use SDL_DOUBLEBUF in all SDL_SetVideoMode() calls, and don't force 16 bits.
...
By forcing 16 bits for full screen mode, performs drops dramatically on
displays where SDL has to do conversion.
2011-08-24 20:34:26 +02:00
Guus Sliepen
f46bbcef69
Remove more busyloops.
2011-08-24 20:10:21 +02:00
Guus Sliepen
bb9ba4da28
Remove unused FPS display code.
2011-08-24 20:04:15 +02:00
Guus Sliepen
fc9dac5195
Strict 60 Hz update rate without busyloops.
2011-08-24 20:02:35 +02:00
Guus Sliepen
0f278a2748
Enable double buffering.
...
This seems to improve performance (probably because this prevents the
need to lock the screen surface), and might get rid of tearing.
2011-08-24 20:01:40 +02:00
Guus Sliepen
943a4c7bf3
Simplify printing time taken for missions.
...
This removes a lot of lines while at the same time preventing printing a string
onto itself, which is a bug. Problem was found by cppcheck.
2011-08-24 16:01:36 +02:00
Guus Sliepen
b9fded8131
Use delete[] after new array[].
...
Found by cppcheck.
2011-08-24 14:46:34 +02:00
Guus Sliepen
f2c91cbb19
Remove unnecessary dereferencing after pointer increments.
2011-08-24 14:44:40 +02:00
Guus Sliepen
0910cd3db6
Add const to all char * function parameters.
2011-08-24 14:42:59 +02:00
Guus Sliepen
87730b0687
No need to typedef structs in C++.
2011-08-24 14:32:45 +02:00
Guus Sliepen
91bdcd8f37
SDL header files should be #included in angled brackets.
2011-08-24 14:28:39 +02:00
Guus Sliepen
5bf8d0f269
Apply patch from Debian fixing a potential SIGFPE.
2011-08-24 14:23:29 +02:00
Guus Sliepen
62d503d002
Apply patch from Debian fixing several overflows.
2011-08-24 14:23:02 +02:00
Guus Sliepen
09b007411c
Import of version 1.1 minus music, sound and graphics.
2011-08-24 14:14:44 +02:00