onpon4
e3c2e2fddc
Switched the build system from a hand-made makefile to Autotools.
...
That actually took quite some time, but it's finally finished now.
It's missing only a couple minor things from the old Makefile.
2017-01-26 17:27:55 -05:00
onpon4
79c49356a6
Fixed a mistake in editing through_space.ogg.
...
Not quite enough was trimmed off at the end. Should be better now.
2015-06-11 22:55:04 -04:00
onpon4
b188a170d2
Made Through Space loopable (by cutting off the end).
2015-03-08 10:42:24 -04:00
onpon4
66a6169c81
Better loopable Space Dimensions.
...
Again, courtesy of matthew.pablo.
2015-03-05 08:09:45 -05:00
onpon4
6465468a8c
Fixed the end of frozen_jam being cut off.
2015-03-03 19:42:00 -05:00
onpon4
87f67e02fa
Added Sound and Silence music track.
...
Also made the first mission always play the same music.
2015-03-03 01:08:47 -05:00
onpon4
eef98d1795
Changed the usual music volume to match the usual sound effect volume.
2015-03-02 10:51:17 -05:00
onpon4
901000245b
Changed Klein's position in the final battle.
...
And something else I don't remember.
2015-02-28 18:56:24 -05:00
onpon4
9a910cfdfd
Replaced Orbital Colossus with a loopable version (courtesy of matthew.pablo)
2015-02-27 22:58:59 -05:00
onpon4
93d6195a31
Removed Grey Sector. Changed random music selection to always see all of them.
2015-02-26 22:30:26 -05:00
onpon4
4319051fd0
Removed Big Boss. (Just doesn't feel like it fits.)
2015-02-26 21:39:11 -05:00
onpon4
bf844b25eb
More music
2015-02-26 19:55:52 -05:00
onpon4
491bb2641b
Removed choice of targeting systems.
...
This is silly. I can see that someone decided to restrict targeting
to one ship as a difficulty setting, but that's not a very good way
to achieve different levels of difficulty.
Also added more music and slowed down RE.ogg.
2015-02-26 18:46:45 -05:00
onpon4
9b814979f9
Added more music.
2015-02-26 15:52:18 -05:00
onpon4
fecf957cd5
Started adding some new music, fixed ship aiming off-screen at the end.
2015-02-26 14:18:27 -05:00
Guus Sliepen
593ea01386
Initial conversion to SDL2.
2013-09-30 16:52:43 +02:00
Guus Sliepen
dd104b64eb
Rename "Drums" song to "Warm-up".
...
The title is chosen because it is both a warm-up for me writing music with ABC
and CSound, it will also be used in the first levels of Starfighter where the
player has to warm up.
2012-03-13 22:33:22 +01:00
Guus Sliepen
374b6928ab
Use csound to fade in piano track.
2012-03-13 22:18:50 +01:00
Guus Sliepen
dca73b7e8d
Add end to "Drums" song.
2012-03-13 22:16:51 +01:00
Guus Sliepen
4a7571f44c
Expand "Drums" song.
2012-03-03 15:47:05 +01:00
Guus Sliepen
b1d351cd77
Use freeverb instead of reverbsc, adjust music volume.
...
Freeverb seems more stable. The volume of the music was adjusted roughly
according to the output of vorbisgain.
2012-03-03 13:49:10 +01:00
Guus Sliepen
46fd85829b
Add README files explaining how to create sound and music.
2012-03-02 21:20:06 +01:00
Guus Sliepen
fd0aaa576a
Improved "Drums" music.
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- Removed beat accents.
- Gradually add more voices.
- Avoid flat notes in drum map.
- Use better program for chords.
2012-03-02 21:03:35 +01:00
Guus Sliepen
3be6a63fd8
Start of new music using ABC and Csound.
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Two basic, unfinished songs, written in ABC notation are added. The Makefile
will convert the .abc files to MIDI files, which are rendered using Csound. At
the moment, Csound is set up to use the Fluidsynth engine to render sound using
soundfonts, and the reverbsc opcode is used to add a reverb effect.
ABC notation is much easier to write music in than using "raw" Csound score
notation. Also, the abcm2ps utility can create very nice sheet music from ABC
files.
2012-03-01 00:07:13 +01:00