starfighter/src
onpon4 14a9dace7e Let Kline switch weapons on Venus (except in Classic difficulty).
It's a modified version of the weapon switching: if Kline's health
is less than 1500, the spread shot replaces the concentrated triple
shot.

This also keeps Kline with bullet weapons during the third phase.

The main purpose of this change is to make Kline consistent. He now
switches his secondary weapon, and that's about it. The way it was
in the original, it started out much easier than previous encounters,
then it went to slightly easier than previous encounters, then
something completely unlike previous encounters, and finally
something noticeably harder than previous encounters. Now, it starts
out exactly the same as previous encounters, and then gets
progressively harder.
2016-01-08 18:09:35 -05:00
..
Starfighter.cpp Moved cutscenes to C. 2016-01-04 20:17:06 -05:00
Starfighter.h Moved cutscenes to C. 2016-01-04 20:17:06 -05:00
alien.cpp Let Kline switch weapons on Venus (except in Classic difficulty). 2016-01-08 18:09:35 -05:00
alien.h Updated copyright notices. 2016-01-07 21:32:40 -05:00
audio.cpp Updated copyright notices. 2016-01-07 21:32:40 -05:00
audio.h Updated copyright notices. 2016-01-07 21:32:40 -05:00
bullet.cpp Fixed more magic numbers. 2016-01-05 22:12:29 -05:00
bullet.h Updated copyright notices. 2016-01-07 21:32:40 -05:00
cargo.cpp Fixed more magic numbers. 2016-01-05 22:12:29 -05:00
cargo.h Updated copyright notices. 2016-01-07 21:32:40 -05:00
collectable.cpp Fixed positioning of mine explosions. 2016-01-06 20:49:02 -05:00
collectable.h Updated copyright notices. 2016-01-07 21:32:40 -05:00
colors.cpp Updated copyright notices. 2016-01-07 21:32:40 -05:00
colors.h Updated copyright notices. 2016-01-07 21:32:40 -05:00
cutscene.cpp Removed the very last of the image-related magic numbers (in source code). 2016-01-06 20:35:37 -05:00
cutscene.h Moved cutscenes to C. 2016-01-04 20:17:06 -05:00
defs.h Let Kline switch weapons on Venus (except in Classic difficulty). 2016-01-08 18:09:35 -05:00
engine.cpp Fixed more magic numbers. 2016-01-05 22:12:29 -05:00
engine.h More cleanup. 2016-01-02 17:37:19 -05:00
event.cpp Renamed "FACE_" enum values to "FS_". 2016-01-04 09:07:30 -05:00
event.h Some cleanup. 2016-01-03 14:31:39 -05:00
explosion.cpp Fixed more magic numbers. 2016-01-05 22:12:29 -05:00
explosion.h Updated copyright notices. 2016-01-07 21:32:40 -05:00
game.cpp Removed the code that caused you to briefly stop when you finished Ellesh. 2016-01-08 16:56:07 -05:00
game.h Updated copyright notices. 2016-01-07 21:32:40 -05:00
gfx.cpp Removed the very last of the image-related magic numbers (in source code). 2016-01-06 20:35:37 -05:00
gfx.h Removed the very last of the image-related magic numbers (in source code). 2016-01-06 20:35:37 -05:00
intermission.cpp Removed the suggestion from the Comms screen that Phoebe's name is unknown. 2016-01-08 10:37:19 -05:00
intermission.h Updated copyright notices. 2016-01-07 21:32:40 -05:00
loadSave.cpp Updated copyright notices. 2016-01-07 21:32:40 -05:00
loadSave.h Updated copyright notices. 2016-01-07 21:32:40 -05:00
messages.cpp Updated copyright notices. 2016-01-07 21:32:40 -05:00
messages.h Updated copyright notices. 2016-01-07 21:32:40 -05:00
misc.cpp Renamed "FACE_" enum values to "FS_". 2016-01-04 09:07:30 -05:00
misc.h Updated copyright notices. 2016-01-07 21:32:40 -05:00
missions.cpp Added special target text for Kline. 2016-01-08 11:09:13 -05:00
missions.h Updated copyright notices. 2016-01-07 21:32:40 -05:00
player.cpp Updated copyright notices. 2016-01-07 21:32:40 -05:00
player.h Updated copyright notices. 2016-01-07 21:32:40 -05:00
renderer.cpp More cleanup. 2016-01-02 16:59:48 -05:00
renderer.h More cleanup. 2016-01-02 16:59:48 -05:00
resources.cpp Added special target text for Kline. 2016-01-08 11:09:13 -05:00
resources.h Updated copyright notices. 2016-01-07 21:32:40 -05:00
screen.cpp Some cleanup I forgot to do in gfx.cpp. 2016-01-03 22:39:16 -05:00
screen.h Updated copyright notices. 2016-01-07 21:32:40 -05:00
ship.cpp Fixed being able to get hurt after the mission is over. 2016-01-08 16:36:20 -05:00
ship.h Updated copyright notices. 2016-01-07 21:32:40 -05:00
shop.cpp A little cleanup. 2016-01-08 11:27:28 -05:00
shop.h Updated copyright notices. 2016-01-07 21:32:40 -05:00
structs.h Moved cutscenes to C. 2016-01-04 20:17:06 -05:00
title.cpp Removed the very last of the image-related magic numbers (in source code). 2016-01-06 20:35:37 -05:00
title.h Updated copyright notices. 2016-01-07 21:32:40 -05:00
weapons.cpp Removed the very last of the image-related magic numbers (in source code). 2016-01-06 20:35:37 -05:00
weapons.h Removed the very last of the image-related magic numbers (in source code). 2016-01-06 20:35:37 -05:00
window.cpp Updated copyright notices. 2016-01-07 21:32:40 -05:00
window.h Updated copyright notices. 2016-01-07 21:32:40 -05:00