2015-10-20 13:51:49 +02:00
|
|
|
/*
|
|
|
|
Copyright (C) 2015 Parallel Realities
|
|
|
|
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
|
|
modify it under the terms of the GNU General Public License
|
|
|
|
as published by the Free Software Foundation; either version 2
|
|
|
|
of the License, or (at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program; if not, write to the Free Software
|
|
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include "galacticMap.h"
|
|
|
|
|
|
|
|
static void logic(void);
|
|
|
|
static void draw(void);
|
|
|
|
static void handleKeyboard(void);
|
|
|
|
static void drawStarSystemDetail(void);
|
|
|
|
static void prevMission(void);
|
|
|
|
static void nextMission(void);
|
|
|
|
static void selectStarSystem(void);
|
|
|
|
static void drawGalaxy(void);
|
|
|
|
static void handleGalaxyKB(void);
|
|
|
|
static void handleSelectedSystemKB(void);
|
|
|
|
static void centerOnSelectedStarSystem(void);
|
|
|
|
static void doStarSystems(void);
|
|
|
|
void destroyGalacticMap(void);
|
|
|
|
static void drawPulses(void);
|
2015-10-25 13:56:24 +01:00
|
|
|
static void drawInfoBars(void);
|
2015-10-20 13:51:49 +02:00
|
|
|
static void doPulses(void);
|
|
|
|
static void addPulses(void);
|
|
|
|
static void drawMenu(void);
|
|
|
|
static void resume(void);
|
|
|
|
static void stats(void);
|
|
|
|
static void options(void);
|
|
|
|
static void statsOK(void);
|
|
|
|
static void quit(void);
|
|
|
|
static void returnFromOptions(void);
|
|
|
|
|
|
|
|
static StarSystem *selectedStarSystem;
|
|
|
|
static Mission *selectedMission = {0};
|
|
|
|
static int missionListStart, selectedMissionIndex;
|
|
|
|
static SDL_Texture *background;
|
|
|
|
static SDL_Texture *starSystemTexture;
|
2015-10-20 18:20:55 +02:00
|
|
|
static SDL_Texture *arrowTexture;
|
2015-10-20 13:51:49 +02:00
|
|
|
static SDL_Point camera;
|
|
|
|
static int viewingSystem;
|
|
|
|
static Pulse pulseHead = {0};
|
|
|
|
static Pulse *pulseTail;
|
|
|
|
static int pulseTimer;
|
|
|
|
static float ssx, ssy;
|
2015-10-20 18:20:55 +02:00
|
|
|
static float arrowPulse;
|
2015-10-20 13:51:49 +02:00
|
|
|
static int show;
|
|
|
|
static int completedMissions, totalMissions;
|
|
|
|
static int completedChallenges, totalChallenges;
|
|
|
|
|
|
|
|
void initGalacticMap(void)
|
|
|
|
{
|
|
|
|
startSectionTransition();
|
|
|
|
|
|
|
|
stopMusic();
|
|
|
|
|
|
|
|
app.delegate.logic = &logic;
|
|
|
|
app.delegate.draw = &draw;
|
|
|
|
memset(&app.keyboard, 0, sizeof(int) * MAX_KEYBOARD_KEYS);
|
|
|
|
|
|
|
|
background = getTexture("gfx/backgrounds/background02.jpg");
|
|
|
|
|
|
|
|
starSystemTexture = getTexture("gfx/galaxy/starSystem.png");
|
|
|
|
|
2015-10-20 18:20:55 +02:00
|
|
|
arrowTexture = getTexture("gfx/galaxy/arrow.png");
|
|
|
|
|
2015-10-30 08:22:49 +01:00
|
|
|
selectedStarSystem = getStarSystem(game.selectedStarSystem);
|
2015-10-20 13:51:49 +02:00
|
|
|
|
|
|
|
updateStarSystemDescriptions();
|
|
|
|
|
|
|
|
centerOnSelectedStarSystem();
|
|
|
|
|
|
|
|
saveGame();
|
|
|
|
|
|
|
|
viewingSystem = 0;
|
|
|
|
|
|
|
|
pulseTimer = 0;
|
|
|
|
|
2015-10-20 18:20:55 +02:00
|
|
|
arrowPulse = 0;
|
|
|
|
|
2015-10-20 13:51:49 +02:00
|
|
|
show = SHOW_GALAXY;
|
|
|
|
|
|
|
|
/* clear the pulses */
|
|
|
|
destroyGalacticMap();
|
|
|
|
|
|
|
|
initBackground();
|
|
|
|
|
|
|
|
getWidget("resume", "galacticMap")->action = resume;
|
|
|
|
getWidget("stats", "galacticMap")->action = stats;
|
|
|
|
getWidget("options", "galacticMap")->action = options;
|
|
|
|
getWidget("quit", "galacticMap")->action = quit;
|
|
|
|
|
|
|
|
getWidget("ok", "stats")->action = statsOK;
|
|
|
|
|
2015-10-25 10:29:41 +01:00
|
|
|
updateStarSystemMissions();
|
|
|
|
|
2015-10-20 13:51:49 +02:00
|
|
|
endSectionTransition();
|
|
|
|
|
|
|
|
playMusic("music/Pressure.ogg");
|
|
|
|
}
|
|
|
|
|
|
|
|
static void logic(void)
|
|
|
|
{
|
|
|
|
handleKeyboard();
|
|
|
|
|
|
|
|
doStarSystems();
|
|
|
|
|
|
|
|
scrollBackground(-ssx, -ssy);
|
|
|
|
|
|
|
|
doPulses();
|
|
|
|
|
|
|
|
doStars(ssx, ssy);
|
|
|
|
|
|
|
|
if (pulseTimer % FPS == 0)
|
|
|
|
{
|
|
|
|
addPulses();
|
|
|
|
}
|
|
|
|
|
|
|
|
pulseTimer++;
|
|
|
|
pulseTimer %= (FPS * 60);
|
|
|
|
|
2015-10-20 18:20:55 +02:00
|
|
|
arrowPulse += 0.01;
|
|
|
|
|
2015-10-20 13:51:49 +02:00
|
|
|
doWidgets();
|
|
|
|
}
|
|
|
|
|
|
|
|
static void doStarSystems(void)
|
|
|
|
{
|
|
|
|
StarSystem *starSystem;
|
|
|
|
int cx, cy;
|
|
|
|
|
|
|
|
completedMissions = totalMissions = completedChallenges = totalChallenges = 0;
|
|
|
|
|
|
|
|
cx = (camera.x + SCREEN_WIDTH / 2) - 32;
|
|
|
|
cy = (camera.y + SCREEN_HEIGHT / 2) - 32;
|
|
|
|
|
|
|
|
selectedStarSystem = NULL;
|
|
|
|
|
|
|
|
for (starSystem = game.starSystemHead.next ; starSystem != NULL ; starSystem = starSystem->next)
|
|
|
|
{
|
|
|
|
completedMissions += starSystem->completedMissions;
|
|
|
|
totalMissions += starSystem->totalMissions;
|
|
|
|
completedChallenges += starSystem->completedChallenges;
|
|
|
|
totalChallenges += starSystem->totalChallenges;
|
|
|
|
|
|
|
|
if (starSystem->totalMissions > 0 && collision(cx, cy, 64, 64, starSystem->x, starSystem->y, 4, 4))
|
|
|
|
{
|
|
|
|
if (selectedStarSystem != starSystem)
|
|
|
|
{
|
|
|
|
selectedStarSystem = starSystem;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void addPulses(void)
|
|
|
|
{
|
|
|
|
Pulse *pulse;
|
|
|
|
StarSystem *starSystem;
|
|
|
|
|
|
|
|
for (starSystem = game.starSystemHead.next ; starSystem != NULL ; starSystem = starSystem->next)
|
|
|
|
{
|
|
|
|
if (starSystem->completedMissions < starSystem->totalMissions)
|
|
|
|
{
|
|
|
|
pulse = malloc(sizeof(Pulse));
|
|
|
|
memset(pulse, 0, sizeof(Pulse));
|
|
|
|
|
|
|
|
pulse->x = starSystem->x;
|
|
|
|
pulse->y = starSystem->y;
|
|
|
|
pulse->life = 255;
|
|
|
|
pulse->r = 255;
|
|
|
|
|
|
|
|
pulseTail->next = pulse;
|
|
|
|
pulseTail = pulse;
|
|
|
|
}
|
2015-11-02 20:10:07 +01:00
|
|
|
else if (starSystem->completedChallenges < starSystem->totalChallenges)
|
2015-10-20 13:51:49 +02:00
|
|
|
{
|
2015-11-02 20:10:07 +01:00
|
|
|
if (pulseTimer % (FPS * 2) == 0)
|
|
|
|
{
|
|
|
|
pulse = malloc(sizeof(Pulse));
|
|
|
|
memset(pulse, 0, sizeof(Pulse));
|
|
|
|
|
|
|
|
pulse->x = starSystem->x;
|
|
|
|
pulse->y = starSystem->y;
|
|
|
|
pulse->life = 255;
|
|
|
|
pulse->r = pulse->g = 255;
|
|
|
|
|
|
|
|
pulseTail->next = pulse;
|
|
|
|
pulseTail = pulse;
|
|
|
|
}
|
2015-10-25 10:32:32 +01:00
|
|
|
}
|
2015-11-02 20:10:07 +01:00
|
|
|
else if (starSystem->totalMissions > 0)
|
2015-10-25 10:32:32 +01:00
|
|
|
{
|
2015-11-02 20:10:07 +01:00
|
|
|
if (pulseTimer % (FPS * 3) == 0)
|
|
|
|
{
|
|
|
|
pulse = malloc(sizeof(Pulse));
|
|
|
|
memset(pulse, 0, sizeof(Pulse));
|
|
|
|
|
|
|
|
pulse->x = starSystem->x;
|
|
|
|
pulse->y = starSystem->y;
|
|
|
|
pulse->life = 255;
|
|
|
|
pulse->g = 255;
|
|
|
|
|
|
|
|
pulseTail->next = pulse;
|
|
|
|
pulseTail = pulse;
|
|
|
|
}
|
2015-10-20 13:51:49 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void doPulses(void)
|
|
|
|
{
|
|
|
|
Pulse *pulse, *prev;
|
|
|
|
|
|
|
|
prev = &pulseHead;
|
|
|
|
|
|
|
|
for (pulse = pulseHead.next ; pulse != NULL ; pulse = pulse->next)
|
|
|
|
{
|
|
|
|
pulse->size += 0.5;
|
|
|
|
pulse->life--;
|
|
|
|
|
|
|
|
if (pulse->life <= 0)
|
|
|
|
{
|
|
|
|
if (pulse == pulseTail)
|
|
|
|
{
|
|
|
|
pulseTail = prev;
|
|
|
|
}
|
|
|
|
|
|
|
|
prev->next = pulse->next;
|
|
|
|
free(pulse);
|
|
|
|
pulse = prev;
|
|
|
|
}
|
|
|
|
|
|
|
|
prev = pulse;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void draw(void)
|
|
|
|
{
|
|
|
|
prepareScene();
|
|
|
|
|
|
|
|
drawBackground(background);
|
|
|
|
|
|
|
|
drawStars();
|
|
|
|
|
|
|
|
drawGalaxy();
|
|
|
|
|
|
|
|
drawPulses();
|
|
|
|
|
2015-10-25 13:56:24 +01:00
|
|
|
drawInfoBars();
|
|
|
|
|
2015-10-20 13:51:49 +02:00
|
|
|
if (viewingSystem)
|
|
|
|
{
|
|
|
|
drawStarSystemDetail();
|
|
|
|
}
|
|
|
|
|
|
|
|
switch (show)
|
|
|
|
{
|
|
|
|
case SHOW_GALAXY:
|
|
|
|
break;
|
|
|
|
|
|
|
|
case SHOW_MENU:
|
|
|
|
drawMenu();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case SHOW_STATS:
|
|
|
|
drawStats();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case SHOW_OPTIONS:
|
|
|
|
drawOptions();
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
presentScene();
|
|
|
|
}
|
|
|
|
|
|
|
|
static void drawPulses(void)
|
|
|
|
{
|
|
|
|
Pulse *pulse;
|
|
|
|
|
|
|
|
for (pulse = pulseHead.next ; pulse != NULL ; pulse = pulse->next)
|
|
|
|
{
|
|
|
|
drawCircle(pulse->x - camera.x, pulse->y - camera.y, pulse->size, pulse->r, pulse->g, pulse->b, pulse->life);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void centerOnSelectedStarSystem(void)
|
|
|
|
{
|
|
|
|
camera.x = selectedStarSystem->x;
|
|
|
|
camera.x -= SCREEN_WIDTH / 2;
|
|
|
|
|
|
|
|
camera.y = selectedStarSystem->y;
|
|
|
|
camera.y -= SCREEN_HEIGHT / 2;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void drawGalaxy(void)
|
|
|
|
{
|
|
|
|
SDL_Rect r;
|
|
|
|
StarSystem *starSystem;
|
|
|
|
SDL_Color color;
|
2015-10-20 18:20:55 +02:00
|
|
|
float ax, ay, aa;
|
2015-10-20 13:51:49 +02:00
|
|
|
|
|
|
|
r.w = r.h = 64;
|
|
|
|
r.x = (SCREEN_WIDTH / 2) - r.w / 2;
|
|
|
|
r.y = (SCREEN_HEIGHT / 2) - r.h / 2;
|
|
|
|
|
|
|
|
if (selectedStarSystem)
|
|
|
|
{
|
|
|
|
SDL_SetRenderDrawColor(app.renderer, 64, 100, 128, 255);
|
|
|
|
SDL_RenderFillRect(app.renderer, &r);
|
|
|
|
}
|
|
|
|
|
|
|
|
SDL_SetRenderDrawColor(app.renderer, 128, 200, 255, 255);
|
|
|
|
SDL_RenderDrawRect(app.renderer, &r);
|
|
|
|
|
2015-10-20 18:20:55 +02:00
|
|
|
arrowPulse += 0.1;
|
|
|
|
|
2015-10-20 13:51:49 +02:00
|
|
|
for (starSystem = game.starSystemHead.next ; starSystem != NULL ; starSystem = starSystem->next)
|
|
|
|
{
|
2015-10-20 18:20:55 +02:00
|
|
|
r.x = starSystem->x - camera.x;
|
|
|
|
r.y = starSystem->y - camera.y;
|
|
|
|
|
|
|
|
blit(starSystemTexture, r.x, r.y, 1);
|
2015-10-20 13:51:49 +02:00
|
|
|
|
|
|
|
switch (starSystem->side)
|
|
|
|
{
|
|
|
|
case SIDE_CSN:
|
|
|
|
color = colors.cyan;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case SIDE_UNF:
|
|
|
|
color = colors.white;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case SIDE_INF:
|
|
|
|
color = colors.red;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
2015-10-20 18:20:55 +02:00
|
|
|
drawText(r.x, r.y + 12, 14, TA_CENTER, color, starSystem->name);
|
|
|
|
|
|
|
|
if (starSystem->completedMissions < starSystem->totalMissions)
|
|
|
|
{
|
|
|
|
ax = r.x;
|
|
|
|
ay = r.y;
|
|
|
|
aa = -1;
|
|
|
|
|
|
|
|
ax = MAX(MIN(SCREEN_WIDTH - 64, ax), 64);
|
|
|
|
ay = MAX(MIN(SCREEN_HEIGHT - 64, ay), 64);
|
|
|
|
|
|
|
|
if (r.x < 0)
|
|
|
|
{
|
|
|
|
ax = 64 + (sin(arrowPulse) * 10);
|
|
|
|
aa = 270;
|
|
|
|
}
|
|
|
|
else if (r.x > SCREEN_WIDTH)
|
|
|
|
{
|
|
|
|
ax = SCREEN_WIDTH - 64 + (sin(arrowPulse) * 10);
|
|
|
|
aa = 90;
|
|
|
|
}
|
|
|
|
else if (r.y < 0)
|
|
|
|
{
|
|
|
|
ay = 64 + (sin(arrowPulse) * 10);
|
|
|
|
aa = 0;
|
|
|
|
}
|
|
|
|
else if (r.y > SCREEN_HEIGHT)
|
|
|
|
{
|
|
|
|
ay = SCREEN_HEIGHT - 64 + (sin(arrowPulse) * 10);
|
|
|
|
aa = 180;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (aa != -1)
|
|
|
|
{
|
|
|
|
SDL_SetTextureColorMod(arrowTexture, 255, 0, 0);
|
|
|
|
|
|
|
|
blitRotated(arrowTexture, ax, ay, aa);
|
|
|
|
}
|
|
|
|
}
|
2015-10-20 13:51:49 +02:00
|
|
|
}
|
2015-10-25 13:56:24 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
static void drawInfoBars(void)
|
|
|
|
{
|
|
|
|
SDL_Rect r;
|
2015-10-20 13:51:49 +02:00
|
|
|
|
|
|
|
if (!viewingSystem && selectedStarSystem != NULL)
|
|
|
|
{
|
|
|
|
r.x = 0;
|
|
|
|
r.y = SCREEN_HEIGHT - 35;
|
|
|
|
r.w = SCREEN_WIDTH;
|
|
|
|
r.h = 35;
|
|
|
|
|
|
|
|
SDL_SetRenderDrawBlendMode(app.renderer, SDL_BLENDMODE_BLEND);
|
|
|
|
SDL_SetRenderDrawColor(app.renderer, 0, 0, 0, 200);
|
|
|
|
SDL_RenderFillRect(app.renderer, &r);
|
|
|
|
SDL_SetRenderDrawBlendMode(app.renderer, SDL_BLENDMODE_NONE);
|
|
|
|
|
|
|
|
drawText(SCREEN_WIDTH / 2, SCREEN_HEIGHT - 30, 18, TA_CENTER, colors.white, selectedStarSystem->description);
|
|
|
|
}
|
|
|
|
|
|
|
|
r.x = 0;
|
|
|
|
r.y = 0;
|
|
|
|
r.w = SCREEN_WIDTH;
|
|
|
|
r.h = 35;
|
|
|
|
SDL_SetRenderDrawBlendMode(app.renderer, SDL_BLENDMODE_BLEND);
|
|
|
|
SDL_SetRenderDrawColor(app.renderer, 0, 0, 0, 200);
|
|
|
|
SDL_RenderFillRect(app.renderer, &r);
|
|
|
|
SDL_SetRenderDrawBlendMode(app.renderer, SDL_BLENDMODE_NONE);
|
|
|
|
|
2015-11-17 08:23:50 +01:00
|
|
|
drawText((SCREEN_WIDTH / 2) - 50, 5, 18, TA_RIGHT, colors.white, "Missions: %d / %d", completedMissions, totalMissions);
|
|
|
|
drawText((SCREEN_WIDTH / 2) + 50, 5, 18, TA_LEFT, colors.white, "Challenges: %d / %d", completedChallenges, totalChallenges);
|
2015-10-20 13:51:49 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
static void selectStarSystem(void)
|
|
|
|
{
|
|
|
|
missionListStart = 0;
|
|
|
|
selectedMissionIndex = 0;
|
|
|
|
|
2015-10-30 08:22:49 +01:00
|
|
|
if (selectedStarSystem->totalMissions > 0)
|
|
|
|
{
|
|
|
|
viewingSystem = 1;
|
|
|
|
STRNCPY(game.selectedStarSystem, selectedStarSystem->name, MAX_NAME_LENGTH);
|
|
|
|
}
|
2015-10-20 13:51:49 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
static void drawStarSystemDetail(void)
|
|
|
|
{
|
|
|
|
int y, i;
|
|
|
|
Mission *mission;
|
|
|
|
Challenge *challenge;
|
|
|
|
SDL_Rect r;
|
|
|
|
|
|
|
|
r.w = 900;
|
|
|
|
r.h = 600;
|
|
|
|
r.x = (SCREEN_WIDTH / 2) - (r.w / 2);
|
|
|
|
r.y = (SCREEN_HEIGHT / 2) - (r.h / 2);
|
|
|
|
SDL_SetRenderDrawBlendMode(app.renderer, SDL_BLENDMODE_BLEND);
|
|
|
|
|
|
|
|
SDL_SetRenderDrawColor(app.renderer, 0, 0, 0, 225);
|
|
|
|
SDL_RenderFillRect(app.renderer, &r);
|
|
|
|
|
|
|
|
SDL_SetRenderDrawColor(app.renderer, 255, 255, 255, 200);
|
|
|
|
SDL_RenderDrawRect(app.renderer, &r);
|
|
|
|
|
|
|
|
SDL_SetRenderDrawBlendMode(app.renderer, SDL_BLENDMODE_NONE);
|
|
|
|
|
|
|
|
y = 70;
|
|
|
|
|
|
|
|
drawText(SCREEN_WIDTH / 2, y, 28, TA_CENTER, colors.cyan, "%s (%d / %d)", selectedStarSystem->name, selectedStarSystem->completedMissions, selectedStarSystem->totalMissions);
|
|
|
|
|
|
|
|
SDL_RenderDrawLine(app.renderer, r.x, 120, r.x + r.w, 120);
|
|
|
|
|
|
|
|
SDL_RenderDrawLine(app.renderer, 515, 120, 515, 660);
|
|
|
|
|
|
|
|
y += 80;
|
|
|
|
|
|
|
|
r.x = 200;
|
|
|
|
r.w = 300;
|
|
|
|
r.h = 40;
|
|
|
|
|
|
|
|
i = 0;
|
|
|
|
|
|
|
|
for (mission = selectedStarSystem->missionHead.next ; mission != NULL ; mission = mission->next)
|
|
|
|
{
|
|
|
|
if (i == selectedMissionIndex)
|
|
|
|
{
|
|
|
|
selectedMission = mission;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (i >= missionListStart && i < missionListStart + 10)
|
|
|
|
{
|
|
|
|
if (mission == selectedMission)
|
|
|
|
{
|
|
|
|
r.y = y - 2;
|
|
|
|
|
|
|
|
SDL_SetRenderDrawColor(app.renderer, 32, 64, 128, 255);
|
|
|
|
SDL_RenderFillRect(app.renderer, &r);
|
|
|
|
|
|
|
|
SDL_SetRenderDrawColor(app.renderer, 64, 96, 196, 255);
|
|
|
|
SDL_RenderDrawRect(app.renderer, &r);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (mission->available)
|
|
|
|
{
|
|
|
|
drawText(210, y, 24, TA_LEFT, mission->completed ? colors.white : colors.yellow, mission->name);
|
|
|
|
}
|
|
|
|
|
|
|
|
y += 50;
|
|
|
|
}
|
|
|
|
|
|
|
|
i++;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (selectedMission->available)
|
|
|
|
{
|
|
|
|
drawText(525, 135, 18, TA_LEFT, colors.lightGrey, "Pilot: %s", selectedMission->pilot);
|
|
|
|
drawText(525, 160, 18, TA_LEFT, colors.lightGrey, "Craft: %s", selectedMission->craft);
|
|
|
|
drawText(525, 185, 18, TA_LEFT, colors.lightGrey, "Squadron: %s", selectedMission->squadron);
|
|
|
|
|
|
|
|
limitTextWidth(500);
|
|
|
|
drawText(525, 230, 22, TA_LEFT, colors.white, selectedMission->description);
|
|
|
|
limitTextWidth(0);
|
|
|
|
}
|
2015-11-01 14:35:04 +01:00
|
|
|
|
|
|
|
if (selectedMission->epic)
|
2015-10-20 13:51:49 +02:00
|
|
|
{
|
2015-11-01 14:35:04 +01:00
|
|
|
drawText(525, SCREEN_HEIGHT - 95, 18, TA_LEFT, colors.yellow, "Note: this is an Epic Mission.");
|
2015-10-20 13:51:49 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
if (selectedMission && selectedMission->available && selectedMission->challengeHead.next)
|
|
|
|
{
|
|
|
|
y = SCREEN_HEIGHT - 100;
|
|
|
|
|
|
|
|
for (challenge = selectedMission->challengeHead.next ; challenge != NULL ; challenge = challenge->next)
|
|
|
|
{
|
|
|
|
y -= 25;
|
|
|
|
}
|
|
|
|
|
|
|
|
drawText(525, y, 22, TA_LEFT, colors.yellow, "Challenges");
|
|
|
|
|
|
|
|
y += 30;
|
|
|
|
|
|
|
|
for (challenge = selectedMission->challengeHead.next ; challenge != NULL ; challenge = challenge->next)
|
|
|
|
{
|
|
|
|
drawText(525, y, 18, TA_LEFT, challenge->passed ? colors.green : colors.lightGrey, "%s%s", getChallengeDescription(challenge), challenge->passed ? " - COMPLETE" : "");
|
|
|
|
|
|
|
|
y += 25;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void handleKeyboard(void)
|
|
|
|
{
|
|
|
|
if (show == SHOW_GALAXY)
|
|
|
|
{
|
|
|
|
if (viewingSystem)
|
|
|
|
{
|
|
|
|
handleSelectedSystemKB();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
handleGalaxyKB();
|
|
|
|
}
|
|
|
|
}
|
2015-10-25 01:01:46 +02:00
|
|
|
else if (show == SHOW_STATS)
|
|
|
|
{
|
|
|
|
handleStatsKB();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (app.keyboard[SDL_SCANCODE_ESCAPE])
|
2015-10-20 13:51:49 +02:00
|
|
|
{
|
|
|
|
switch (show)
|
|
|
|
{
|
|
|
|
case SHOW_MENU:
|
|
|
|
show = SHOW_GALAXY;
|
|
|
|
memset(app.keyboard, 0, sizeof(int) * MAX_KEYBOARD_KEYS);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case SHOW_OPTIONS:
|
|
|
|
case SHOW_STATS:
|
|
|
|
show = SHOW_MENU;
|
|
|
|
selectWidget("resume", "galacticMap");
|
|
|
|
memset(app.keyboard, 0, sizeof(int) * MAX_KEYBOARD_KEYS);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
playSound(SND_GUI_CLOSE);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void handleGalaxyKB(void)
|
|
|
|
{
|
|
|
|
int lastX, lastY;
|
|
|
|
|
|
|
|
lastX = camera.x;
|
|
|
|
lastY = camera.y;
|
|
|
|
|
|
|
|
ssx = ssy = 0;
|
|
|
|
|
|
|
|
if (app.keyboard[SDL_SCANCODE_LEFT])
|
|
|
|
{
|
|
|
|
ssx = -1;
|
|
|
|
camera.x -= CAMERA_SPEED;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (app.keyboard[SDL_SCANCODE_RIGHT])
|
|
|
|
{
|
|
|
|
ssx = 1;
|
|
|
|
camera.x += CAMERA_SPEED;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (app.keyboard[SDL_SCANCODE_UP])
|
|
|
|
{
|
|
|
|
ssy = -1;
|
|
|
|
camera.y -= CAMERA_SPEED;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (app.keyboard[SDL_SCANCODE_DOWN])
|
|
|
|
{
|
|
|
|
ssy = 1;
|
|
|
|
camera.y += CAMERA_SPEED;
|
|
|
|
}
|
|
|
|
|
2015-10-20 14:13:09 +02:00
|
|
|
if (app.keyboard[SDL_SCANCODE_RETURN] && selectedStarSystem)
|
2015-10-20 13:51:49 +02:00
|
|
|
{
|
2015-10-20 18:20:55 +02:00
|
|
|
playSound(SND_GUI_SELECT);
|
2015-10-20 13:51:49 +02:00
|
|
|
selectStarSystem();
|
|
|
|
memset(app.keyboard, 0, sizeof(int) * MAX_KEYBOARD_KEYS);
|
|
|
|
}
|
|
|
|
|
|
|
|
camera.x = MAX(-800, MIN(camera.x, 2464));
|
|
|
|
camera.y = MAX(-475, MIN(camera.y, 1235));
|
|
|
|
|
|
|
|
if (lastX == camera.x)
|
|
|
|
{
|
|
|
|
ssx = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (lastY == camera.y)
|
|
|
|
{
|
|
|
|
ssy = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (app.keyboard[SDL_SCANCODE_ESCAPE])
|
|
|
|
{
|
|
|
|
selectWidget("resume", "galacticMap");
|
|
|
|
show = SHOW_MENU;
|
|
|
|
memset(app.keyboard, 0, sizeof(int) * MAX_KEYBOARD_KEYS);
|
|
|
|
|
|
|
|
playSound(SND_GUI_CLOSE);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void handleSelectedSystemKB(void)
|
|
|
|
{
|
|
|
|
if (app.keyboard[SDL_SCANCODE_UP])
|
|
|
|
{
|
|
|
|
prevMission();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (app.keyboard[SDL_SCANCODE_DOWN])
|
|
|
|
{
|
|
|
|
nextMission();
|
|
|
|
}
|
|
|
|
|
2015-10-20 14:13:09 +02:00
|
|
|
if (app.keyboard[SDL_SCANCODE_RETURN])
|
2015-10-20 13:51:49 +02:00
|
|
|
{
|
|
|
|
if (selectedMission->available)
|
|
|
|
{
|
|
|
|
playSound(SND_GUI_SELECT);
|
|
|
|
|
|
|
|
initBattle();
|
|
|
|
game.currentMission = selectedMission;
|
|
|
|
loadMission(selectedMission->filename);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
playSound(SND_GUI_DENIED);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (app.keyboard[SDL_SCANCODE_ESCAPE])
|
|
|
|
{
|
|
|
|
viewingSystem = 0;
|
|
|
|
|
|
|
|
playSound(SND_GUI_CLOSE);
|
|
|
|
}
|
|
|
|
|
|
|
|
memset(app.keyboard, 0, sizeof(int) * MAX_KEYBOARD_KEYS);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void prevMission(void)
|
|
|
|
{
|
|
|
|
selectedMissionIndex = MAX(0, selectedMissionIndex - 1);
|
|
|
|
|
|
|
|
if (selectedMissionIndex <= missionListStart + 3)
|
|
|
|
{
|
|
|
|
missionListStart = MAX(0, missionListStart - 1);
|
|
|
|
}
|
|
|
|
|
|
|
|
selectedMission = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void nextMission(void)
|
|
|
|
{
|
|
|
|
selectedMissionIndex = MIN(selectedMissionIndex + 1, selectedStarSystem->totalMissions - 1);
|
|
|
|
|
|
|
|
if (selectedMissionIndex >= missionListStart + 5)
|
|
|
|
{
|
|
|
|
missionListStart = MIN(missionListStart + 1, selectedStarSystem->totalMissions - 9);
|
|
|
|
}
|
|
|
|
|
|
|
|
selectedMission = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void drawMenu(void)
|
|
|
|
{
|
|
|
|
SDL_Rect r;
|
|
|
|
|
|
|
|
SDL_SetRenderDrawBlendMode(app.renderer, SDL_BLENDMODE_BLEND);
|
|
|
|
SDL_SetRenderDrawColor(app.renderer, 0, 0, 0, 128);
|
|
|
|
SDL_RenderFillRect(app.renderer, NULL);
|
|
|
|
SDL_SetRenderDrawBlendMode(app.renderer, SDL_BLENDMODE_NONE);
|
|
|
|
|
|
|
|
r.w = 400;
|
|
|
|
r.h = 400;
|
|
|
|
r.x = (SCREEN_WIDTH / 2) - r.w / 2;
|
|
|
|
r.y = (SCREEN_HEIGHT / 2) - r.h / 2;
|
|
|
|
|
|
|
|
SDL_SetRenderDrawColor(app.renderer, 0, 0, 0, 0);
|
|
|
|
SDL_RenderFillRect(app.renderer, &r);
|
|
|
|
SDL_SetRenderDrawColor(app.renderer, 200, 200, 200, 255);
|
|
|
|
SDL_RenderDrawRect(app.renderer, &r);
|
|
|
|
|
|
|
|
drawWidgets("galacticMap");
|
|
|
|
}
|
|
|
|
|
|
|
|
static void resume(void)
|
|
|
|
{
|
|
|
|
show = SHOW_GALAXY;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void options(void)
|
|
|
|
{
|
|
|
|
show = SHOW_OPTIONS;
|
|
|
|
|
|
|
|
initOptions(returnFromOptions);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void stats(void)
|
|
|
|
{
|
|
|
|
selectWidget("ok", "stats");
|
|
|
|
|
|
|
|
show = SHOW_STATS;
|
2015-10-25 01:01:46 +02:00
|
|
|
|
|
|
|
initStatsDisplay();
|
2015-10-20 13:51:49 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
static void statsOK(void)
|
|
|
|
{
|
|
|
|
selectWidget("resume", "galacticMap");
|
|
|
|
|
|
|
|
show = SHOW_MENU;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void returnFromOptions(void)
|
|
|
|
{
|
|
|
|
show = SHOW_MENU;
|
|
|
|
|
|
|
|
selectWidget("resume", "galacticMap");
|
|
|
|
}
|
|
|
|
|
|
|
|
static void quit(void)
|
|
|
|
{
|
|
|
|
initTitle();
|
|
|
|
}
|
|
|
|
|
|
|
|
void destroyGalacticMap(void)
|
|
|
|
{
|
|
|
|
Pulse *pulse;
|
|
|
|
|
|
|
|
while (pulseHead.next)
|
|
|
|
{
|
|
|
|
pulse = pulseHead.next;
|
|
|
|
pulseHead.next = pulse->next;
|
|
|
|
free(pulse);
|
|
|
|
}
|
|
|
|
|
|
|
|
pulseTail = &pulseHead;
|
|
|
|
}
|