tbftss/src/system/input.c

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2015-11-23 15:52:11 +01:00
/*
Copyright (C) 2015 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "input.h"
static SDL_Texture *mousePointer;
void initInput(void)
{
memset(&app.mouse, 0, sizeof(Mouse));
mousePointer = getTexture("gfx/input/mousePointer.png");
}
void doMouseDown(SDL_MouseButtonEvent *event)
{
app.mouse.button[event->button] = 1;
}
void doMouseUp(SDL_MouseButtonEvent *event)
{
app.mouse.button[event->button] = 0;
}
void doMouseMove(SDL_MouseMotionEvent *event)
{
}
void drawMouse(void)
{
int x, y;
SDL_GetMouseState(&x, &y);
app.mouse.x = x * app.scaleX;
app.mouse.y = y * app.scaleY;
blit(mousePointer, app.mouse.x, app.mouse.y, 1);
}