tbftss/src/battle/entities.h

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/*
Copyright (C) 2015 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "SDL2/SDL.h"
#include "../defs.h"
#include "../structs.h"
extern void blitRotated(SDL_Texture *t, int x, int y, int angle);
extern void drawFighter(Entity *e);
extern void doFighter(void);
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extern void addToGrid(Entity *e);
extern void removeFromGrid(Entity *e);
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extern Entity **getAllEntsWithin(int x, int y, int w, int h, Entity *ignore);
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extern Battle battle;
extern Entity *self;
extern Entity *player;