tbftss/src/battle
Steve b90ca0ea11 Fleeing fighters no longer count as flee when they go out of range of player. 2015-11-13 18:26:30 +00:00
..
ai.c Civilians should re-evaluate their fleeing every 1/2 second, so as not to run in to enemies too easily. 2015-11-13 16:54:38 +00:00
ai.h Start of civilian ships: will follow player when close and flee in to extraction points. 2015-11-11 06:46:58 +00:00
battle.c Centralize completeMission and failMission logic. 2015-11-02 19:18:26 +00:00
battle.h Centralize completeMission and failMission logic. 2015-11-02 19:18:26 +00:00
bullets.c Rewrote entity candidate for loops. 2015-11-11 19:15:41 +00:00
bullets.h Bullets get collision candidates from grid. 2015-11-02 12:04:11 +00:00
challenges.c Improved stats processing. Added pages to stats screen. 2015-10-25 00:01:46 +01:00
challenges.h Removed Fighter struct and replaced with Entity. 2015-10-26 19:16:12 +00:00
effects.c Implemented camera, to aid fighter switching. Added prompts for switching fighters, when current one is destroyed. 2015-10-31 23:09:43 +00:00
effects.h Removed Fighter struct and replaced with Entity. 2015-10-26 19:16:12 +00:00
entities.c Remove ALIVE_ESCAPED entities. 2015-11-11 22:34:00 +00:00
entities.h Use grid to determine drawn entities. 2015-11-02 13:19:31 +00:00
extractionPoint.c Mark escaped entities as ALIVE_ESCAPED. 2015-11-11 22:32:00 +00:00
extractionPoint.h Extraction point is registered with battle. 2015-11-11 21:55:04 +00:00
fighterDefs.c Start of civilian ships: will follow player when close and flee in to extraction points. 2015-11-11 06:46:58 +00:00
fighterDefs.h Start of civilian ships: will follow player when close and flee in to extraction points. 2015-11-11 06:46:58 +00:00
fighters.c Fleeing fighters no longer count as flee when they go out of range of player. 2015-11-13 18:26:30 +00:00
fighters.h Added function to adjust target value of objectives (such as requiring fewer civs to rescue if some are killed). 2015-11-13 16:55:49 +00:00
grid.c NULL terminate candidate array. 2015-11-11 19:16:24 +00:00
grid.h Start of Grid. 2015-11-01 22:19:39 +00:00
hud.c Always show target sphere. 2015-11-13 16:56:22 +00:00
hud.h Replaced radar drawCircle call with graphic. Added radar range warning. 2015-11-02 10:11:47 +00:00
missionInfo.c Don't show current / target numbers for conditions. 2015-11-13 16:56:53 +00:00
missionInfo.h Initial check in to GitHub. 2015-10-20 12:51:49 +01:00
objectives.c Added function to adjust target value of objectives (such as requiring fewer civs to rescue if some are killed). 2015-11-13 16:55:49 +00:00
objectives.h Start of waypoints. 2015-10-26 17:27:43 +00:00
player.c Prevent player from pressing return to change to a dead fighter (i.e. - the current one). 2015-11-01 12:31:26 +00:00
player.h Allow player to switch fighters upon death, during an epic battle. 2015-10-31 10:00:46 +00:00
radar.c Only display area warning if player is headnig towards it. 2015-11-02 18:07:02 +00:00
radar.h Cleaned up header. 2015-11-13 08:46:45 +00:00
starfield.c Initial check in to GitHub. 2015-10-20 12:51:49 +01:00
starfield.h Initial check in to GitHub. 2015-10-20 12:51:49 +01:00
triggers.c Allow enemies to flee. 2015-10-29 16:18:41 +00:00
triggers.h Integrated triggers. 2015-10-29 11:08:47 +00:00
waypoints.c Don't box mission targets flagged with EF_NO_MT_BOX. 2015-11-09 22:47:28 +00:00
waypoints.h Integrated waypoints into objective system. 2015-10-28 19:12:58 +00:00