tbftss/src/game/title.c

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/*
Copyright (C) 2015 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "title.h"
static void logic(void);
static void draw(void);
static void handleKeyboard(void);
static void initFighters(void);
static void doFighters(void);
static void drawFighters(void);
static void newGame(void);
static void continueGame(void);
static void options(void);
static void quit(void);
static void returnFromOptions(void);
static SDL_Texture *background;
static SDL_Texture *logo;
static SDL_Texture *pandoranWar;
static SDL_Texture *earthTexture;
static PointF earth;
static Entity fighters[NUM_FIGHTERS];
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static const char *fighterTextures[] = {"gfx/fighters/firefly.png", "gfx/fighters/hammerhead.png", "gfx/fighters/hyena.png", "gfx/fighters/khepri.png", "gfx/fighters/kingfisher.png", "gfx/fighters/leopard.png", "gfx/fighters/nymph.png", "gfx/fighters/ray.png", "gfx/fighters/rook.png", "gfx/fighters/taf.png"};
static int showingOptions;
void initTitle(void)
{
startSectionTransition();
stopMusic();
app.delegate.logic = &logic;
app.delegate.draw = &draw;
memset(&app.keyboard, 0, sizeof(int) * MAX_KEYBOARD_KEYS);
destroyBattle();
logo = getTexture("gfx/title/logo.png");
pandoranWar = getTexture("gfx/title/pandoran.png");
background = getTexture("gfx/backgrounds/background02.jpg");
earthTexture = getTexture("gfx/planets/earth.png");
earth.x = rand() % SCREEN_WIDTH;
earth.y = -(128 + (rand() % 128));
initBackground();
initFighters();
if (fileExists(getSaveFilePath("game.save")))
{
selectWidget("continue", "title");
}
else
{
getWidget("continue", "title")->enabled = 0;
selectWidget("newGame", "title");
}
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getWidget("newGame", "title")->action = newGame;
getWidget("continue", "title")->action = continueGame;
getWidget("options", "title")->action = options;
getWidget("quit", "title")->action = quit;
showingOptions = 0;
endSectionTransition();
playMusic("music/Rise of spirit.ogg");
}
static void initFighters(void)
{
int i, numTextures;
numTextures = sizeof(fighterTextures) / sizeof(char*);
memset(&fighters, 0, sizeof(Entity) * NUM_FIGHTERS);
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for (i = 0 ; i < NUM_FIGHTERS ; i++)
{
fighters[i].x = rand() % (SCREEN_WIDTH - 64);
fighters[i].y = SCREEN_HEIGHT + (rand() % SCREEN_HEIGHT);
fighters[i].texture = getTexture(fighterTextures[rand() % numTextures]);
fighters[i].dy = -(1 + rand() % 3);
}
}
static void logic(void)
{
handleKeyboard();
scrollBackground(0, 0.25);
doStars(0, -0.5);
earth.y += 0.1;
if (earth.y > SCREEN_HEIGHT + 128)
{
earth.x = rand() % SCREEN_WIDTH;
earth.y = -(128 + (rand() % 128));
}
doFighters();
doEffects();
doWidgets();
}
static void doFighters(void)
{
int i;
for (i = 0 ; i < NUM_FIGHTERS ; i++)
{
fighters[i].y += fighters[i].dy;
self = &fighters[i];
addEngineEffect();
if (fighters[i].y <= -64)
{
fighters[i].x = rand() % (SCREEN_WIDTH - 64);
fighters[i].y = SCREEN_HEIGHT + (rand() % SCREEN_HEIGHT);
}
}
}
static void draw(void)
{
prepareScene();
drawBackground(background);
drawStars();
blit(earthTexture, earth.x, earth.y, 1);
drawFighters();
drawEffects();
blit(logo, SCREEN_WIDTH / 2, 50, 1);
blit(pandoranWar, SCREEN_WIDTH / 2, 110, 1);
drawText(10, SCREEN_HEIGHT - 25, 14, TA_LEFT, colors.white, "Copyright Parallel Realities, 2015");
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drawText(SCREEN_WIDTH - 10, SCREEN_HEIGHT - 25, 14, TA_RIGHT, colors.white, "Version %.2f", VERSION);
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if (!showingOptions)
{
drawWidgets("title");
}
else
{
drawOptions();
}
presentScene();
}
static void drawFighters(void)
{
int i;
for (i = 0 ; i < NUM_FIGHTERS ; i++)
{
blit(fighters[i].texture, fighters[i].x, fighters[i].y, 1);
}
}
static void handleKeyboard(void)
{
if (app.keyboard[SDL_SCANCODE_ESCAPE])
{
returnFromOptions();
memset(app.keyboard, 0, sizeof(int) * MAX_KEYBOARD_KEYS);
playSound(SND_GUI_CLOSE);
}
}
static void newGame(void)
{
resetGame();
initGalacticMap();
}
static void continueGame(void)
{
loadGame();
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initGalacticMap();
}
static void options(void)
{
showingOptions = 1;
initOptions(returnFromOptions);
}
static void returnFromOptions(void)
{
showingOptions = 0;
selectWidget("newGame", "title");
}
static void quit(void)
{
exit(1);
}