tbftss/src/battle/fighters.h

52 lines
1.8 KiB
C
Raw Normal View History

2015-10-20 13:51:49 +02:00
/*
Copyright (C) 2015 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "SDL2/SDL.h"
#include "../defs.h"
#include "../structs.h"
extern SDL_Texture *getTexture(char *filename);
extern void doAI(void);
extern void doCivilianAI(void);
2015-10-20 13:51:49 +02:00
extern void blitRotated(SDL_Texture *t, int x, int y, int angle);
extern void blit(SDL_Texture *t, int x, int y, int center);
extern float getAngle(int x1, int y1, int x2, int y2);
extern int getDistance(int x1, int y1, int x2, int y2);
extern void addEngineEffect(void);
extern void addFighterExplosion(void);
extern void addSmallFighterExplosion(void);
extern void playBattleSound(int id, int x, int y);
extern void updateObjective(char *name, int type);
extern void updateCondition(char *name, int type);
extern Entity *getFighterDef(char *name);
2015-10-20 13:51:49 +02:00
extern void addHudMessage(SDL_Color c, char *format, ...);
2015-10-26 09:10:13 +01:00
extern void checkTrigger(char *name, int type);
2015-11-02 13:14:29 +01:00
extern Entity **getAllEntsWithin(int x, int y, int w, int h, Entity *ignore);
extern Entity *spawnEntity(void);
extern void adjustObjectiveTargetValue(char *name, int type, int amount);
extern void addRope(Entity *src, Entity *dest);
2015-10-20 13:51:49 +02:00
extern App app;
extern Battle battle;
extern Colors colors;
extern Entity *player;
extern Entity *self;