tbftss/src/game/save.c

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/*
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Copyright (C) 2015-2019 Parallel Realities
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This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "save.h"
static void saveStarSystems(cJSON *gameJSON);
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static void saveChallenges(cJSON *gameJSON);
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static cJSON *getMissionsJSON(StarSystem *starSystem);
static void saveStats(cJSON *gameJSON);
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static void saveTrophies(cJSON *gameJSON);
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static void saveFighterStats(cJSON *gameJSON);
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void saveGame(void)
{
char *out;
cJSON *root, *gameJSON;
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SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "Saving Game ...");
root = cJSON_CreateObject();
gameJSON = cJSON_CreateObject();
cJSON_AddItemToObject(root, "game", gameJSON);
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cJSON_AddStringToObject(gameJSON, "selectedStarSystem", game.selectedStarSystem);
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saveStarSystems(gameJSON);
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saveChallenges(gameJSON);
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saveStats(gameJSON);
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saveTrophies(gameJSON);
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saveFighterStats(gameJSON);
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out = cJSON_Print(root);
writeFile(getSaveFilePath(SAVE_FILENAME), out);
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cJSON_Delete(root);
free(out);
}
static void saveStarSystems(cJSON *gameJSON)
{
cJSON *starSystemJSON, *starSystemsJSON;
StarSystem *starSystem;
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starSystemsJSON = cJSON_CreateArray();
for (starSystem = game.starSystemHead.next ; starSystem != NULL ; starSystem = starSystem->next)
{
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if (starSystem->totalMissions > 0)
{
starSystemJSON = cJSON_CreateObject();
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cJSON_AddStringToObject(starSystemJSON, "name", starSystem->name);
cJSON_AddStringToObject(starSystemJSON, "side", getLookupName("SIDE_", starSystem->side));
cJSON_AddItemToObject(starSystemJSON, "missions", getMissionsJSON(starSystem));
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cJSON_AddItemToArray(starSystemsJSON, starSystemJSON);
}
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}
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cJSON_AddItemToObject(gameJSON, "starSystems", starSystemsJSON);
}
static cJSON *getMissionsJSON(StarSystem *starSystem)
{
cJSON *missionJSON, *missionsJSON;
Mission *mission;
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missionsJSON = cJSON_CreateArray();
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for (mission = starSystem->missionHead.next ; mission != NULL ; mission = mission->next)
{
missionJSON = cJSON_CreateObject();
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cJSON_AddStringToObject(missionJSON, "filename", mission->filename);
cJSON_AddNumberToObject(missionJSON, "completed", mission->completed);
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cJSON_AddItemToArray(missionsJSON, missionJSON);
}
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return missionsJSON;
}
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static void saveChallenges(cJSON *gameJSON)
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{
int i;
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Mission *mission;
Challenge *c;
cJSON *missionsJSON, *missionJSON, *challengesJSON, *challengeJSON;
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missionsJSON = cJSON_CreateArray();
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for (mission = game.challengeMissionHead.next ; mission != NULL ; mission = mission->next)
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{
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missionJSON = cJSON_CreateObject();
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cJSON_AddStringToObject(missionJSON, "filename", mission->filename);
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challengesJSON = cJSON_CreateArray();
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for (i = 0 ; i < MAX_CHALLENGES ; i++)
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{
c = mission->challengeData.challenges[i];
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if (c)
{
challengeJSON = cJSON_CreateObject();
cJSON_AddStringToObject(challengeJSON, "type", getLookupName("CHALLENGE_", c->type));
cJSON_AddNumberToObject(challengeJSON, "value", c->value);
cJSON_AddNumberToObject(challengeJSON, "passed", c->passed);
cJSON_AddItemToArray(challengesJSON, challengeJSON);
}
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}
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cJSON_AddItemToObject(missionJSON, "challenges", challengesJSON);
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cJSON_AddItemToArray(missionsJSON, missionJSON);
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}
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cJSON_AddItemToObject(gameJSON, "challenges", missionsJSON);
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}
static void saveStats(cJSON *gameJSON)
{
int i;
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cJSON *stats = cJSON_CreateObject();
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for (i = 0 ; i < STAT_MAX ; i++)
{
cJSON_AddNumberToObject(stats, getLookupName("STAT_", i), game.stats[i]);
}
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cJSON_AddItemToObject(gameJSON, "stats", stats);
}
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static void saveTrophies(cJSON *gameJSON)
{
Trophy *t;
cJSON *trophiesJSON, *trophyJSON;
trophiesJSON = cJSON_CreateArray();
for (t = game.trophyHead.next ; t != NULL ; t = t->next)
{
if (t->awarded)
{
trophyJSON = cJSON_CreateObject();
cJSON_AddStringToObject(trophyJSON, "id", t->id);
cJSON_AddNumberToObject(trophyJSON, "awardDate", t->awardDate);
cJSON_AddItemToArray(trophiesJSON, trophyJSON);
}
}
cJSON_AddItemToObject(gameJSON, "trophies", trophiesJSON);
}
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static void saveFighterStats(cJSON *gameJSON)
{
Tuple *t;
cJSON *fighterStatsJSON, *fighterStatJSON;
fighterStatsJSON = cJSON_CreateArray();
for (t = game.fighterStatHead.next ; t != NULL ; t = t->next)
{
fighterStatJSON = cJSON_CreateObject();
cJSON_AddStringToObject(fighterStatJSON, "key", t->key);
cJSON_AddNumberToObject(fighterStatJSON, "value", t->value);
cJSON_AddItemToArray(fighterStatsJSON, fighterStatJSON);
}
cJSON_AddItemToObject(gameJSON, "fighterStats", fighterStatsJSON);
}