tbftss/makefile

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PROG = tbftss
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VERSION = 0.3
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CXXFLAGS += `sdl2-config --cflags` -DVERSION=$(VERSION) -DUNIX=1
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CXXFLAGS += -DUNIX
CXXFLAGS += $(CFLAGS) -Wall -ansi -pedantic -Werror -Wstrict-prototypes
CXXFLAGS += -g -lefence
LIBS = `sdl2-config --libs` -lSDL2_mixer -lSDL2_image -lSDL2_ttf -lm
SEARCHPATH += src/ src/battle src/draw src/game src/galaxy src/json src/system src/test
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vpath %.c $(SEARCHPATH)
vpath %.h $(SEARCHPATH)
DEPS += defs.h structs.h
OBJS += ai.o
OBJS += battle.o bullets.o
OBJS += challenges.o cJSON.o
OBJS += draw.o
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OBJS += effects.o entities.o
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OBJS += fighters.o fighterDefs.o
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OBJS += galacticMap.o game.o grid.o
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OBJS += hud.o
OBJS += init.o io.o
OBJS += load.o lookup.o
OBJS += main.o mission.o missionInfo.o
OBJS += objectives.o options.o
OBJS += player.o
OBJS += radar.o
OBJS += save.o sound.o starfield.o starSystems.o stats.o
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OBJS += testMission.o textures.o text.o title.o transition.o triggers.o
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OBJS += util.o
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OBJS += waypoints.o widgets.o
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DIST_FILES = data gfx manual music sound src LICENSE makefile README.md
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# top-level rule to create the program.
all: $(PROG)
# compiling other source files.
%.o: %.c %.h $(DEPS)
$(CC) $(CXXFLAGS) -c $<
# linking the program.
$(PROG): $(OBJS)
$(CC) -o $(PROG) $(OBJS) $(LIBS)
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# prepare an archive for the program
dist:
$(RM) -rf $(PROG)-$(VERSION)
mkdir $(PROG)-$(VERSION)
cp -r $(DIST_FILES) $(PROG)-$(VERSION)
git log --oneline master..v$(VERSION) >$(PROG)-$(VERSION)/CHANGELOG
tar czf $(PROG)-$(VERSION)-src.tar.gz $(PROG)-$(VERSION)
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mkdir -p dist
mv $(PROG)-$(VERSION)-src.tar.gz dist
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$(RM) -rf $(PROG)-$(VERSION)
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# cleaning everything that can be automatically recreated with "make".
clean:
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$(RM) $(OBJS) $(PROG)
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.PHONY: dist