tbftss/src/galaxy/galacticMap.h

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/*
Copyright (C) 2015 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "../common.h"
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#define SHOW_GALAXY 0
#define SHOW_STAR_SYSTEM 1
#define SHOW_MENU 2
#define SHOW_OPTIONS 3
#define SHOW_STATS 4
#define SHOW_FALLEN_MESSAGE 5
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extern void prepareScene(void);
extern void presentScene(void);
extern void drawText(int x, int y, int size, int align, SDL_Color c, const char *format, ...);
extern void initBattle(void);
extern void loadMission(char *filename);
extern SDL_Texture *getTexture(char *filename);
extern void startSectionTransition(void);
extern void endSectionTransition(void);
extern void saveGame(void);
extern void blit(SDL_Texture *t, int x, int y, int centered);
extern int collision(int x1, int y1, int w1, int h1, int x2, int y2, int w2, int h2);
extern void drawCircle(int cx, int cy, int radius, int r, int g, int b, int a);
extern void playMusic(char *filename);
extern void stopMusic(void);
extern void doStars(float dx, float dy);
extern void drawStars(void);
extern void limitTextWidth(int width);
extern void drawBackground(SDL_Texture *texture);
extern void initBackground(void);
extern void scrollBackground(float x, float y);
extern void drawWidgets(char *groupName);
extern void doWidgets(void);
extern Widget *getWidget(const char *name, const char *group);
extern void selectWidget(const char *name, const char *group);
extern void initTitle(void);
extern void drawOptions(void);
extern void initOptions(void (*returnFromOptions)(void));
extern void drawStats(void);
extern void playSound(int id);
extern void blitRotated(SDL_Texture *texture, int x, int y, float angle);
extern void initStatsDisplay(void);
extern void updateStarSystemMissions(void);
extern StarSystem *getStarSystem(char *name);
extern void setMouse(int x, int y);
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extern App app;
extern Colors colors;
extern Game game;