Updated version info.
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Changelog
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0.1
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* Added initial missions, galactic map, and title screen. Game is playable in a most basic fashion, and a handful of missions are available. Loading and saving is supported (with -DUNIX, these will go to ~/.local/share/tbftss).
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# tbftss
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# tbftss
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2D mission-based space shooter, based on the Battle for the Solar System space opera trilogy.
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2D mission-based space shooter, based on the Battle for the Solar System space opera novel trilogy.
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Website: www.battleforthesolarsystem.com
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Website: www.battleforthesolarsystem.com
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Email: stephenjsweeney@battleforthesolarsystem.com
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Email: stephenjsweeney@battleforthesolarsystem.com
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@ -12,6 +12,10 @@ gfx/planets/earth.png - modified from the the Blue Marble NASA photograph: http:
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All other graphics are CC BY-NC-SA 3.0, with the following attribution: Copyright 2015, Stephen J Sweeney | www.battleforthesolarsystem.com
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All other graphics are CC BY-NC-SA 3.0, with the following attribution: Copyright 2015, Stephen J Sweeney | www.battleforthesolarsystem.com
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DATA FILES (with the exception of Roboto font)
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CC BY-NC-SA 3.0, with the following attribution: Copyright 2015, Stephen J Sweeney | www.battleforthesolarsystem.com
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SOUND
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SOUND
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35677__jobro__laser1.ogg - Laser 1, by jobro - https://freesound.org/people/jobro/sounds/35677/
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35677__jobro__laser1.ogg - Laser 1, by jobro - https://freesound.org/people/jobro/sounds/35677/
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3
makefile
3
makefile
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PROG = tbftss
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PROG = tbftss
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VERSION = 0.1
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VERSION = 0.1
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RELEASE = 1
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CXXFLAGS += `sdl2-config --cflags` -DVERSION=$(VERSION) -DRELEASE=$(RELEASE) -DUNIX=1
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CXXFLAGS += `sdl2-config --cflags` -DVERSION=$(VERSION) -DUNIX=1
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CXXFLAGS += -DUNIX
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CXXFLAGS += -DUNIX
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CXXFLAGS += $(CFLAGS) -Wall -ansi -pedantic -Werror -Wstrict-prototypes
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CXXFLAGS += $(CFLAGS) -Wall -ansi -pedantic -Werror -Wstrict-prototypes
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CXXFLAGS += -g -lefence
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CXXFLAGS += -g -lefence
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@ -36,7 +36,7 @@ The Star System view shows a list of missions available for that star system. Mi
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<h3>Missions</h3>
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<h3>Missions</h3>
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<p>
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<p>
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Each mission has various objectives that the player must finish in order to complete the mission successfully. The mission ends when the player either successfully completes all the objectives, or is killed.
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Each mission has various objectives that the player must finish in order to complete the mission successfully. The mission ends when the player either successfully completes all the objectives, or is killed. Note: there is no friendly fire between those on the same side (in other words, you need not worry about firing upon your team mates, or them hitting you - no damage will be taken).
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</p>
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</p>
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<p>Controls</p>
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<p>Controls</p>
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@ -172,7 +172,7 @@ static void draw(void)
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blit(pandoranWar, SCREEN_WIDTH / 2, 110, 1);
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blit(pandoranWar, SCREEN_WIDTH / 2, 110, 1);
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drawText(10, SCREEN_HEIGHT - 25, 14, TA_LEFT, colors.white, "Copyright Parallel Realities, 2015");
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drawText(10, SCREEN_HEIGHT - 25, 14, TA_LEFT, colors.white, "Copyright Parallel Realities, 2015");
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drawText(SCREEN_WIDTH - 10, SCREEN_HEIGHT - 25, 14, TA_RIGHT, colors.white, "Version %.2f-%d", VERSION, RELEASE);
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drawText(SCREEN_WIDTH - 10, SCREEN_HEIGHT - 25, 14, TA_RIGHT, colors.white, "Version %.2f", VERSION);
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if (!showingOptions)
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if (!showingOptions)
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{
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{
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