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---
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SpacesBeforeTrailingComments: 2
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SpaceBeforeSquareBrackets: false
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BitFieldColonSpacing: Both
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...
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@ -19,14 +19,15 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "../common.h"
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#include "ai.h"
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#include "../battle/mine.h"
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#include "../system/util.h"
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#include "../battle/fighters.h"
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#include "../battle/quadtree.h"
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#include "../battle/bullets.h"
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#include "../battle/fighters.h"
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#include "../battle/hud.h"
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#include "../battle/mine.h"
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#include "../battle/quadtree.h"
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#include "../battle/script.h"
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#include "../system/util.h"
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#include "ai.h"
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#define AI_EVADE 0
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#define AI_FALLBACK 1
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@ -19,38 +19,39 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "../common.h"
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#include "battle.h"
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#include "../json/cJSON.h"
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#include "../game/credits.h"
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#include "../battle/locations.h"
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#include "../system/widgets.h"
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#include "../galaxy/mission.h"
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#include "../battle/bullets.h"
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#include "../galaxy/galacticMap.h"
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#include "../battle/effects.h"
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#include "../system/draw.h"
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#include "../battle/starfield.h"
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#include "../battle/player.h"
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#include "../system/sound.h"
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#include "../battle/messageBox.h"
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#include "../battle/spawners.h"
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#include "../battle/waypoints.h"
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#include "../battle/radar.h"
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#include "../battle/objectives.h"
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#include "../battle/script.h"
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#include "../battle/quadtree.h"
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#include "../challenges/challenges.h"
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#include "../challenges/challengeHome.h"
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#include "../system/modalDialog.h"
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#include "../game/options.h"
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#include "../battle/hud.h"
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#include "../battle/missionInfo.h"
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#include "../system/atlas.h"
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#include "../system/input.h"
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#include "../game/stats.h"
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#include "../battle/debris.h"
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#include "../game/trophies.h"
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#include "../battle/effects.h"
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#include "../battle/entities.h"
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#include "../battle/hud.h"
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#include "../battle/locations.h"
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#include "../battle/messageBox.h"
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#include "../battle/missionInfo.h"
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#include "../battle/objectives.h"
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#include "../battle/player.h"
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#include "../battle/quadtree.h"
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#include "../battle/radar.h"
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#include "../battle/script.h"
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#include "../battle/spawners.h"
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#include "../battle/starfield.h"
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#include "../battle/waypoints.h"
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#include "../challenges/challengeHome.h"
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#include "../challenges/challenges.h"
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#include "../galaxy/galacticMap.h"
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#include "../galaxy/mission.h"
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#include "../game/credits.h"
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#include "../game/options.h"
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#include "../game/stats.h"
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#include "../game/trophies.h"
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#include "../json/cJSON.h"
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#include "../system/atlas.h"
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#include "../system/draw.h"
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#include "../system/input.h"
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#include "../system/modalDialog.h"
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#include "../system/sound.h"
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#include "../system/widgets.h"
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#include "battle.h"
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#define SHOW_BATTLE 0
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#define SHOW_MENU 1
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@ -19,18 +19,19 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "../common.h"
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#include "bullets.h"
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#include "../json/cJSON.h"
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#include "../system/lookup.h"
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#include "../system/atlas.h"
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#include "../system/util.h"
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#include "../battle/effects.h"
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#include "../battle/fighters.h"
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#include "../battle/quadtree.h"
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#include "../game/trophies.h"
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#include "../battle/effects.h"
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#include "../json/cJSON.h"
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#include "../system/atlas.h"
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#include "../system/draw.h"
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#include "../system/io.h"
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#include "../system/lookup.h"
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#include "../system/sound.h"
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#include "../system/util.h"
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#include "bullets.h"
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#define INITIAL_BULLET_DRAW_CAPACITY 32
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#define MISSILE_LIFE (FPS * 30)
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@ -19,22 +19,23 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "../common.h"
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#include "capitalShips.h"
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#include "../battle/ai.h"
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#include "../battle/debris.h"
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#include "../battle/effects.h"
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#include "../battle/entities.h"
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#include "../battle/fighters.h"
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#include "../battle/messageBox.h"
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#include "../battle/objectives.h"
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#include "../battle/quadtree.h"
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#include "../battle/script.h"
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#include "../json/cJSON.h"
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#include "../system/atlas.h"
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#include "../system/io.h"
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#include "../system/lookup.h"
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#include "../system/sound.h"
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#include "../system/util.h"
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#include "../battle/ai.h"
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#include "../battle/fighters.h"
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#include "../battle/quadtree.h"
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#include "../battle/debris.h"
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#include "../battle/messageBox.h"
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#include "../battle/script.h"
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#include "../battle/effects.h"
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#include "../battle/objectives.h"
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#include "../system/atlas.h"
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#include "../system/io.h"
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#include "../battle/entities.h"
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#include "capitalShips.h"
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#define TURN_SPEED 0.1
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#define TURN_THRESHOLD 2
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@ -19,12 +19,13 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "../common.h"
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#include "debris.h"
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#include "../battle/effects.h"
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#include "../json/cJSON.h"
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#include "../system/atlas.h"
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#include "../system/draw.h"
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#include "../system/util.h"
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#include "../battle/effects.h"
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#include "debris.h"
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#define INITIAL_DEBRIS_DRAW_CAPACITY 32
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#define MAX_DEBRIS_TEXTURES 6
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@ -19,10 +19,11 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "../common.h"
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#include "effects.h"
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#include "../system/atlas.h"
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#include "../system/draw.h"
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#include "../system/util.h"
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#include "effects.h"
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#define INITIAL_EFFECT_DRAW_CAPACITY 128
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@ -19,16 +19,17 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
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*/
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#include "../common.h"
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#include "entities.h"
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#include "../system/lookup.h"
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#include "../battle/capitalShips.h"
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#include "../battle/effects.h"
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#include "../battle/fighters.h"
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#include "../battle/quadtree.h"
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#include "../battle/rope.h"
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#include "../system/atlas.h"
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#include "../game/trophies.h"
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#include "../battle/effects.h"
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#include "../system/atlas.h"
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#include "../system/draw.h"
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#include "../system/lookup.h"
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#include "entities.h"
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#define DISABLED_GLOW_MAX 255
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#define DISABLED_GLOW_MIN 128
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|
@ -413,7 +414,9 @@ void drawEntities(void)
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candidates = getAllEntsWithin(battle.camera.x, battle.camera.y, app.winWidth, app.winHeight, NULL);
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/* counting entities to draw */
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for (i = 0, e = candidates[i] ; e != NULL ; e = candidates[++i]) {};
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for (i = 0, e = candidates[i]; e != NULL; e = candidates[++i])
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{
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};
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qsort(candidates, i, sizeof(Entity *), drawComparator);
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@ -19,24 +19,25 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
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*/
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#include "../common.h"
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#include "fighters.h"
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#include "../json/cJSON.h"
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#include "../system/lookup.h"
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#include "../system/atlas.h"
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#include "../system/util.h"
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|
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#include "../battle/ai.h"
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#include "../battle/quadtree.h"
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#include "../battle/debris.h"
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#include "../battle/rope.h"
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#include "../galaxy/mission.h"
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#include "../battle/hud.h"
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#include "../battle/objectives.h"
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#include "../battle/script.h"
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#include "../battle/effects.h"
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#include "../battle/items.h"
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#include "../system/io.h"
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#include "../system/sound.h"
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#include "../battle/entities.h"
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#include "../battle/hud.h"
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#include "../battle/items.h"
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#include "../battle/objectives.h"
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#include "../battle/quadtree.h"
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#include "../battle/rope.h"
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#include "../battle/script.h"
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#include "../galaxy/mission.h"
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#include "../json/cJSON.h"
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#include "../system/atlas.h"
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#include "../system/io.h"
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#include "../system/lookup.h"
|
||||
#include "../system/sound.h"
|
||||
#include "../system/util.h"
|
||||
#include "fighters.h"
|
||||
|
||||
extern Battle battle;
|
||||
extern Colors colors;
|
||||
|
|
|
@ -19,14 +19,15 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
*/
|
||||
|
||||
#include "../common.h"
|
||||
#include "hud.h"
|
||||
#include "../system/atlas.h"
|
||||
#include "../system/util.h"
|
||||
#include "../battle/player.h"
|
||||
#include "../system/text.h"
|
||||
#include "../battle/radar.h"
|
||||
#include "../system/draw.h"
|
||||
|
||||
#include "../battle/jumpgate.h"
|
||||
#include "../battle/player.h"
|
||||
#include "../battle/radar.h"
|
||||
#include "../system/atlas.h"
|
||||
#include "../system/draw.h"
|
||||
#include "../system/text.h"
|
||||
#include "../system/util.h"
|
||||
#include "hud.h"
|
||||
|
||||
#define MAX_HUD_MESSAGES 6
|
||||
|
||||
|
|
|
@ -19,17 +19,18 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
*/
|
||||
|
||||
#include "../common.h"
|
||||
#include "items.h"
|
||||
|
||||
#include "../battle/entities.h"
|
||||
#include "../battle/hud.h"
|
||||
#include "../battle/objectives.h"
|
||||
#include "../battle/quadtree.h"
|
||||
#include "../json/cJSON.h"
|
||||
#include "../system/atlas.h"
|
||||
#include "../system/io.h"
|
||||
#include "../system/lookup.h"
|
||||
#include "../system/sound.h"
|
||||
#include "../system/util.h"
|
||||
#include "../battle/quadtree.h"
|
||||
#include "../battle/hud.h"
|
||||
#include "../battle/objectives.h"
|
||||
#include "../system/io.h"
|
||||
#include "../system/atlas.h"
|
||||
#include "../battle/entities.h"
|
||||
#include "items.h"
|
||||
|
||||
extern Battle battle;
|
||||
extern Colors colors;
|
||||
|
|
|
@ -19,17 +19,18 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
*/
|
||||
|
||||
#include "../common.h"
|
||||
#include "jumpgate.h"
|
||||
#include "../system/draw.h"
|
||||
#include "../system/util.h"
|
||||
#include "../battle/quadtree.h"
|
||||
|
||||
#include "../battle/debris.h"
|
||||
#include "../battle/objectives.h"
|
||||
#include "../battle/script.h"
|
||||
#include "../battle/effects.h"
|
||||
#include "../system/atlas.h"
|
||||
#include "../system/sound.h"
|
||||
#include "../battle/entities.h"
|
||||
#include "../battle/objectives.h"
|
||||
#include "../battle/quadtree.h"
|
||||
#include "../battle/script.h"
|
||||
#include "../system/atlas.h"
|
||||
#include "../system/draw.h"
|
||||
#include "../system/sound.h"
|
||||
#include "../system/util.h"
|
||||
#include "jumpgate.h"
|
||||
|
||||
#define ESCAPE_DISTANCE 256
|
||||
|
||||
|
|
|
@ -19,11 +19,12 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
*/
|
||||
|
||||
#include "../common.h"
|
||||
#include "locations.h"
|
||||
|
||||
#include "../battle/script.h"
|
||||
#include "../json/cJSON.h"
|
||||
#include "../system/draw.h"
|
||||
#include "../system/util.h"
|
||||
#include "../battle/script.h"
|
||||
#include "locations.h"
|
||||
|
||||
extern Battle battle;
|
||||
extern Entity *player;
|
||||
|
|
|
@ -19,9 +19,10 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
*/
|
||||
|
||||
#include "../common.h"
|
||||
#include "messageBox.h"
|
||||
#include "../system/text.h"
|
||||
|
||||
#include "../system/sound.h"
|
||||
#include "../system/text.h"
|
||||
#include "messageBox.h"
|
||||
|
||||
#define MSG_BOX_TEXT_WIDTH 600
|
||||
|
||||
|
|
|
@ -19,17 +19,18 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
*/
|
||||
|
||||
#include "../common.h"
|
||||
#include "mine.h"
|
||||
|
||||
#include "../battle/effects.h"
|
||||
#include "../battle/entities.h"
|
||||
#include "../battle/fighters.h"
|
||||
#include "../battle/objectives.h"
|
||||
#include "../battle/quadtree.h"
|
||||
#include "../battle/script.h"
|
||||
#include "../game/trophies.h"
|
||||
#include "../system/atlas.h"
|
||||
#include "../system/sound.h"
|
||||
#include "../system/util.h"
|
||||
#include "../battle/fighters.h"
|
||||
#include "../battle/quadtree.h"
|
||||
#include "../game/trophies.h"
|
||||
#include "../battle/objectives.h"
|
||||
#include "../battle/script.h"
|
||||
#include "../battle/effects.h"
|
||||
#include "../system/atlas.h"
|
||||
#include "../battle/entities.h"
|
||||
#include "mine.h"
|
||||
|
||||
#define DAMAGE_RANGE 250
|
||||
#define SYSTEM_POWER 50
|
||||
|
|
|
@ -19,13 +19,14 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
*/
|
||||
|
||||
#include "../common.h"
|
||||
#include "missionInfo.h"
|
||||
#include "../system/draw.h"
|
||||
#include "../system/util.h"
|
||||
|
||||
#include "../challenges/challenges.h"
|
||||
#include "../system/widgets.h"
|
||||
#include "../system/text.h"
|
||||
#include "../system/atlas.h"
|
||||
#include "../system/draw.h"
|
||||
#include "../system/text.h"
|
||||
#include "../system/util.h"
|
||||
#include "../system/widgets.h"
|
||||
#include "missionInfo.h"
|
||||
|
||||
extern App app;
|
||||
extern Battle battle;
|
||||
|
|
|
@ -19,14 +19,15 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
*/
|
||||
|
||||
#include "../common.h"
|
||||
#include "objectives.h"
|
||||
#include "../json/cJSON.h"
|
||||
#include "../system/lookup.h"
|
||||
#include "../system/util.h"
|
||||
#include "../system/sound.h"
|
||||
#include "../galaxy/mission.h"
|
||||
|
||||
#include "../battle/hud.h"
|
||||
#include "../battle/script.h"
|
||||
#include "../galaxy/mission.h"
|
||||
#include "../json/cJSON.h"
|
||||
#include "../system/lookup.h"
|
||||
#include "../system/sound.h"
|
||||
#include "../system/util.h"
|
||||
#include "objectives.h"
|
||||
|
||||
extern Battle battle;
|
||||
extern Colors colors;
|
||||
|
|
|
@ -19,19 +19,20 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
*/
|
||||
|
||||
#include "../common.h"
|
||||
#include "player.h"
|
||||
#include "../json/cJSON.h"
|
||||
#include "../system/lookup.h"
|
||||
#include "../system/util.h"
|
||||
#include "../system/controls.h"
|
||||
#include "../battle/fighters.h"
|
||||
#include "../system/sound.h"
|
||||
#include "../galaxy/mission.h"
|
||||
#include "../game/trophies.h"
|
||||
#include "../battle/hud.h"
|
||||
#include "../battle/objectives.h"
|
||||
|
||||
#include "../battle/bullets.h"
|
||||
#include "../battle/effects.h"
|
||||
#include "../battle/fighters.h"
|
||||
#include "../battle/hud.h"
|
||||
#include "../battle/objectives.h"
|
||||
#include "../galaxy/mission.h"
|
||||
#include "../game/trophies.h"
|
||||
#include "../json/cJSON.h"
|
||||
#include "../system/controls.h"
|
||||
#include "../system/lookup.h"
|
||||
#include "../system/sound.h"
|
||||
#include "../system/util.h"
|
||||
#include "player.h"
|
||||
|
||||
#define MAX_SELECTABLE_PLAYERS 8
|
||||
#define MAX_SELECTABLE_TARGETS 8
|
||||
|
@ -536,8 +537,7 @@ static void selectNewPlayer(int dir)
|
|||
selectedPlayerIndex = mod(selectedPlayerIndex, MAX_SELECTABLE_PLAYERS);
|
||||
|
||||
player = availablePlayerUnits[selectedPlayerIndex];
|
||||
}
|
||||
while (player == NULL);
|
||||
} while (player == NULL);
|
||||
|
||||
battle.camera.x = player->x - (app.winWidth / 2);
|
||||
battle.camera.y = player->y - (app.winHeight / 2);
|
||||
|
@ -596,8 +596,7 @@ static void switchGuns(void)
|
|||
do
|
||||
{
|
||||
i = (i + 1) % BT_MAX;
|
||||
}
|
||||
while (!availableGuns[i]);
|
||||
} while (!availableGuns[i]);
|
||||
}
|
||||
|
||||
if (player->selectedGunType != i)
|
||||
|
|
|
@ -19,8 +19,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
*/
|
||||
|
||||
#include "../common.h"
|
||||
#include "quadtree.h"
|
||||
|
||||
#include "../system/util.h"
|
||||
#include "quadtree.h"
|
||||
|
||||
#define QT_INITIAL_CAPACITY 8
|
||||
#define QT_MAX_DEPTH 5
|
||||
|
|
|
@ -19,11 +19,12 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
*/
|
||||
|
||||
#include "../common.h"
|
||||
#include "radar.h"
|
||||
#include "../system/text.h"
|
||||
|
||||
#include "../system/atlas.h"
|
||||
#include "../system/draw.h"
|
||||
#include "../system/text.h"
|
||||
#include "../system/util.h"
|
||||
#include "radar.h"
|
||||
|
||||
extern App app;
|
||||
extern Battle battle;
|
||||
|
|
|
@ -19,12 +19,13 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
*/
|
||||
|
||||
#include "../common.h"
|
||||
#include "rope.h"
|
||||
|
||||
#include "../battle/hud.h"
|
||||
#include "../battle/quadtree.h"
|
||||
#include "../system/util.h"
|
||||
#include "../system/sound.h"
|
||||
#include "../battle/script.h"
|
||||
#include "../system/sound.h"
|
||||
#include "../system/util.h"
|
||||
#include "rope.h"
|
||||
|
||||
#define ROPE_DISTANCE 128
|
||||
|
||||
|
|
|
@ -19,18 +19,19 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
*/
|
||||
|
||||
#include "../common.h"
|
||||
#include "script.h"
|
||||
#include "../json/cJSON.h"
|
||||
#include "../battle/locations.h"
|
||||
|
||||
#include "../battle/entities.h"
|
||||
#include "../battle/fighters.h"
|
||||
#include "../galaxy/mission.h"
|
||||
#include "../battle/hud.h"
|
||||
#include "../battle/jumpgate.h"
|
||||
#include "../battle/locations.h"
|
||||
#include "../battle/messageBox.h"
|
||||
#include "../battle/objectives.h"
|
||||
#include "../battle/spawners.h"
|
||||
#include "../battle/waypoints.h"
|
||||
#include "../battle/messageBox.h"
|
||||
#include "../battle/entities.h"
|
||||
#include "../battle/jumpgate.h"
|
||||
#include "../galaxy/mission.h"
|
||||
#include "../json/cJSON.h"
|
||||
#include "script.h"
|
||||
|
||||
extern Battle battle;
|
||||
extern Colors colors;
|
||||
|
|
|
@ -19,11 +19,12 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
*/
|
||||
|
||||
#include "../common.h"
|
||||
#include "spawners.h"
|
||||
#include "../json/cJSON.h"
|
||||
|
||||
#include "../battle/fighters.h"
|
||||
#include "../json/cJSON.h"
|
||||
#include "../system/lookup.h"
|
||||
#include "../system/util.h"
|
||||
#include "spawners.h"
|
||||
|
||||
extern Battle battle;
|
||||
extern Entity *player;
|
||||
|
|
|
@ -19,8 +19,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
*/
|
||||
|
||||
#include "../common.h"
|
||||
#include "starfield.h"
|
||||
|
||||
#include "../system/util.h"
|
||||
#include "starfield.h"
|
||||
|
||||
extern App app;
|
||||
|
||||
|
|
|
@ -19,14 +19,15 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
*/
|
||||
|
||||
#include "../common.h"
|
||||
#include "waypoints.h"
|
||||
#include "../system/util.h"
|
||||
#include "../system/sound.h"
|
||||
|
||||
#include "../battle/entities.h"
|
||||
#include "../battle/hud.h"
|
||||
#include "../battle/objectives.h"
|
||||
#include "../battle/script.h"
|
||||
#include "../system/atlas.h"
|
||||
#include "../battle/entities.h"
|
||||
#include "../system/sound.h"
|
||||
#include "../system/util.h"
|
||||
#include "waypoints.h"
|
||||
|
||||
extern Battle battle;
|
||||
extern Colors colors;
|
||||
|
|
|
@ -19,26 +19,27 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
*/
|
||||
|
||||
#include "../common.h"
|
||||
#include "challengeHome.h"
|
||||
#include "../battle/starfield.h"
|
||||
#include "../system/util.h"
|
||||
#include "../system/input.h"
|
||||
#include "../game/title.h"
|
||||
#include "../game/stats.h"
|
||||
#include "../system/sound.h"
|
||||
#include "../system/widgets.h"
|
||||
#include "../galaxy/mission.h"
|
||||
#include "../game/trophies.h"
|
||||
#include "../game/options.h"
|
||||
#include "../system/atlas.h"
|
||||
#include "../game/fighterDatabase.h"
|
||||
#include "../system/transition.h"
|
||||
#include "../challenges/challenges.h"
|
||||
#include "../system/text.h"
|
||||
#include "../system/draw.h"
|
||||
|
||||
#include "../battle/battle.h"
|
||||
#include "../battle/starfield.h"
|
||||
#include "../challenges/challenges.h"
|
||||
#include "../galaxy/mission.h"
|
||||
#include "../game/fighterDatabase.h"
|
||||
#include "../game/options.h"
|
||||
#include "../game/stats.h"
|
||||
#include "../game/title.h"
|
||||
#include "../game/trophies.h"
|
||||
#include "../system/atlas.h"
|
||||
#include "../system/draw.h"
|
||||
#include "../system/input.h"
|
||||
#include "../system/resources.h"
|
||||
#include "../system/sound.h"
|
||||
#include "../system/text.h"
|
||||
#include "../system/textures.h"
|
||||
#include "../system/transition.h"
|
||||
#include "../system/util.h"
|
||||
#include "../system/widgets.h"
|
||||
#include "challengeHome.h"
|
||||
|
||||
#define CHALLENGES_PER_PAGE 14
|
||||
#define SHOW_CHALLENGES 0
|
||||
|
|
|
@ -19,16 +19,17 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
*/
|
||||
|
||||
#include "../common.h"
|
||||
#include "challenges.h"
|
||||
|
||||
#include "../battle/fighters.h"
|
||||
#include "../galaxy/mission.h"
|
||||
#include "../game/stats.h"
|
||||
#include "../game/trophies.h"
|
||||
#include "../json/cJSON.h"
|
||||
#include "../system/io.h"
|
||||
#include "../system/lookup.h"
|
||||
#include "../system/util.h"
|
||||
#include "../battle/fighters.h"
|
||||
#include "../system/widgets.h"
|
||||
#include "../galaxy/mission.h"
|
||||
#include "../game/trophies.h"
|
||||
#include "../game/stats.h"
|
||||
#include "../system/io.h"
|
||||
#include "challenges.h"
|
||||
|
||||
extern Battle battle;
|
||||
extern Dev dev;
|
||||
|
|
12
src/common.h
12
src/common.h
|
@ -18,15 +18,13 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
|
||||
*/
|
||||
|
||||
#include "stdlib.h"
|
||||
#include "stdio.h"
|
||||
#include "string.h"
|
||||
#include "math.h"
|
||||
#include "ctype.h"
|
||||
|
||||
#include "SDL2/SDL.h"
|
||||
|
||||
#include "defs.h"
|
||||
#include "math.h"
|
||||
#include "SDL2/SDL.h"
|
||||
#include "stdio.h"
|
||||
#include "stdlib.h"
|
||||
#include "string.h"
|
||||
#include "structs.h"
|
||||
|
||||
extern char *getTranslatedString(char *string);
|
||||
|
|
|
@ -52,7 +52,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
#define MIN(a, b) (((a) < (b)) ? (a) : (b))
|
||||
#define MAX(a, b) (((a) > (b)) ? (a) : (b))
|
||||
#define CAROLINE(a, b) MIN(a, b)
|
||||
#define STRNCPY(dest, src, n) strncpy(dest, src, n); dest[n - 1] = '\0'
|
||||
#define STRNCPY(dest, src, n) \
|
||||
strncpy(dest, src, n); \
|
||||
dest[n - 1] = '\0'
|
||||
#define TO_RAIDANS(angleDegrees) (angleDegrees * PI / 180.0)
|
||||
#define TO_DEGREES(angleRadians) (angleRadians * 180.0 / PI)
|
||||
|
||||
|
|
|
@ -19,26 +19,27 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
*/
|
||||
|
||||
#include "../common.h"
|
||||
#include "galacticMap.h"
|
||||
#include "../battle/starfield.h"
|
||||
#include "../system/util.h"
|
||||
#include "../system/input.h"
|
||||
#include "../game/title.h"
|
||||
#include "../game/stats.h"
|
||||
#include "../system/widgets.h"
|
||||
#include "../galaxy/mission.h"
|
||||
#include "../game/trophies.h"
|
||||
#include "../system/modalDialog.h"
|
||||
#include "../game/options.h"
|
||||
#include "../system/atlas.h"
|
||||
#include "../game/fighterDatabase.h"
|
||||
#include "../system/transition.h"
|
||||
#include "../system/text.h"
|
||||
#include "../galaxy/starSystems.h"
|
||||
#include "../system/draw.h"
|
||||
|
||||
#include "../battle/battle.h"
|
||||
#include "../battle/starfield.h"
|
||||
#include "../galaxy/mission.h"
|
||||
#include "../galaxy/starSystems.h"
|
||||
#include "../game/fighterDatabase.h"
|
||||
#include "../game/options.h"
|
||||
#include "../game/stats.h"
|
||||
#include "../game/title.h"
|
||||
#include "../game/trophies.h"
|
||||
#include "../system/atlas.h"
|
||||
#include "../system/draw.h"
|
||||
#include "../system/input.h"
|
||||
#include "../system/modalDialog.h"
|
||||
#include "../system/sound.h"
|
||||
#include "../system/text.h"
|
||||
#include "../system/textures.h"
|
||||
#include "../system/transition.h"
|
||||
#include "../system/util.h"
|
||||
#include "../system/widgets.h"
|
||||
#include "galacticMap.h"
|
||||
|
||||
#define MAX_LISTED_MISSIONS 9
|
||||
#define SHOW_FIGHTER_DB 6
|
||||
|
|
|
@ -18,35 +18,37 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
|
||||
*/
|
||||
|
||||
#include "../common.h"
|
||||
#include "mission.h"
|
||||
#include <time.h>
|
||||
#include "../json/cJSON.h"
|
||||
#include "../battle/locations.h"
|
||||
#include "../system/widgets.h"
|
||||
#include "../system/io.h"
|
||||
#include "../galaxy/starSystems.h"
|
||||
#include "../battle/jumpgate.h"
|
||||
#include "../battle/missionInfo.h"
|
||||
#include "../system/util.h"
|
||||
#include "../battle/player.h"
|
||||
#include "../system/sound.h"
|
||||
#include "../system/transition.h"
|
||||
#include "../battle/objectives.h"
|
||||
#include "../battle/script.h"
|
||||
#include "../battle/waypoints.h"
|
||||
#include "../battle/spawners.h"
|
||||
#include "../system/lookup.h"
|
||||
#include "../battle/mine.h"
|
||||
#include "../challenges/challenges.h"
|
||||
#include "../battle/fighters.h"
|
||||
#include "../system/atlas.h"
|
||||
#include "../system/resources.h"
|
||||
|
||||
#include "../common.h"
|
||||
|
||||
#include "../battle/capitalShips.h"
|
||||
#include "../game/trophies.h"
|
||||
#include "../system/textures.h"
|
||||
#include "../battle/items.h"
|
||||
#include "../battle/entities.h"
|
||||
#include "../battle/fighters.h"
|
||||
#include "../battle/items.h"
|
||||
#include "../battle/jumpgate.h"
|
||||
#include "../battle/locations.h"
|
||||
#include "../battle/mine.h"
|
||||
#include "../battle/missionInfo.h"
|
||||
#include "../battle/objectives.h"
|
||||
#include "../battle/player.h"
|
||||
#include "../battle/script.h"
|
||||
#include "../battle/spawners.h"
|
||||
#include "../battle/waypoints.h"
|
||||
#include "../challenges/challenges.h"
|
||||
#include "../galaxy/starSystems.h"
|
||||
#include "../game/trophies.h"
|
||||
#include "../json/cJSON.h"
|
||||
#include "../system/atlas.h"
|
||||
#include "../system/io.h"
|
||||
#include "../system/lookup.h"
|
||||
#include "../system/resources.h"
|
||||
#include "../system/sound.h"
|
||||
#include "../system/textures.h"
|
||||
#include "../system/transition.h"
|
||||
#include "../system/util.h"
|
||||
#include "../system/widgets.h"
|
||||
#include "mission.h"
|
||||
|
||||
extern App app;
|
||||
extern Battle battle;
|
||||
|
@ -522,10 +524,6 @@ int isMissionAvailable(Mission *mission, Mission *prev)
|
|||
}
|
||||
else
|
||||
{
|
||||
return mission->completed || (
|
||||
game.completedMissions >= mission->requires &&
|
||||
game.stats[STAT_OPTIONAL_COMPLETED] >= mission->requiresOptional &&
|
||||
game.completedMissions < mission->expires
|
||||
) || dev.debug;
|
||||
return mission->completed || (game.completedMissions >= mission->requires && game.stats[STAT_OPTIONAL_COMPLETED] >= mission->requiresOptional && game.completedMissions < mission->expires) || dev.debug;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -19,12 +19,13 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
*/
|
||||
|
||||
#include "../common.h"
|
||||
#include "starSystems.h"
|
||||
#include "../json/cJSON.h"
|
||||
|
||||
#include "../galaxy/mission.h"
|
||||
#include "../json/cJSON.h"
|
||||
#include "../system/io.h"
|
||||
#include "../system/lookup.h"
|
||||
#include "../system/util.h"
|
||||
#include "../system/io.h"
|
||||
#include "starSystems.h"
|
||||
|
||||
extern Game game;
|
||||
|
||||
|
|
|
@ -19,16 +19,17 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
*/
|
||||
|
||||
#include "../common.h"
|
||||
#include "credits.h"
|
||||
#include "../json/cJSON.h"
|
||||
#include "../system/draw.h"
|
||||
|
||||
#include "../game/title.h"
|
||||
#include "../system/sound.h"
|
||||
#include "../system/transition.h"
|
||||
#include "../system/textures.h"
|
||||
#include "../system/io.h"
|
||||
#include "../system/text.h"
|
||||
#include "../json/cJSON.h"
|
||||
#include "../system/atlas.h"
|
||||
#include "../system/draw.h"
|
||||
#include "../system/io.h"
|
||||
#include "../system/sound.h"
|
||||
#include "../system/text.h"
|
||||
#include "../system/textures.h"
|
||||
#include "../system/transition.h"
|
||||
#include "credits.h"
|
||||
|
||||
#define CREDIT_LINE_LIMIT (UI_WIDTH - 300)
|
||||
|
||||
|
|
|
@ -19,12 +19,13 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
*/
|
||||
|
||||
#include "../common.h"
|
||||
#include "fighterDatabase.h"
|
||||
#include "../system/text.h"
|
||||
|
||||
#include "../battle/fighters.h"
|
||||
#include "../system/draw.h"
|
||||
#include "../system/widgets.h"
|
||||
#include "../system/text.h"
|
||||
#include "../system/util.h"
|
||||
#include "../system/widgets.h"
|
||||
#include "fighterDatabase.h"
|
||||
|
||||
extern App app;
|
||||
extern Colors colors;
|
||||
|
|
|
@ -19,6 +19,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
*/
|
||||
|
||||
#include "../common.h"
|
||||
|
||||
#include "game.h"
|
||||
|
||||
extern Game game;
|
||||
|
|
|
@ -19,15 +19,16 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
*/
|
||||
|
||||
#include "../common.h"
|
||||
#include "load.h"
|
||||
#include "../json/cJSON.h"
|
||||
#include "../system/lookup.h"
|
||||
#include "../challenges/challenges.h"
|
||||
|
||||
#include "../battle/fighters.h"
|
||||
#include "../challenges/challenges.h"
|
||||
#include "../galaxy/mission.h"
|
||||
#include "../game/trophies.h"
|
||||
#include "../system/io.h"
|
||||
#include "../galaxy/starSystems.h"
|
||||
#include "../game/trophies.h"
|
||||
#include "../json/cJSON.h"
|
||||
#include "../system/io.h"
|
||||
#include "../system/lookup.h"
|
||||
#include "load.h"
|
||||
|
||||
extern Game game;
|
||||
|
||||
|
|
|
@ -18,15 +18,17 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
|
||||
*/
|
||||
|
||||
#include "../common.h"
|
||||
#include "options.h"
|
||||
#include <SDL2/SDL_mixer.h>
|
||||
|
||||
#include "../common.h"
|
||||
|
||||
#include "../battle/starfield.h"
|
||||
#include "../system/controls.h"
|
||||
#include "../system/widgets.h"
|
||||
#include "../system/draw.h"
|
||||
#include "../system/init.h"
|
||||
#include "../system/text.h"
|
||||
#include "../system/draw.h"
|
||||
#include "../system/widgets.h"
|
||||
#include "options.h"
|
||||
|
||||
#define SHOW_CONTROLS 1
|
||||
#define SHOW_MAIN 0
|
||||
|
|
|
@ -19,10 +19,11 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
*/
|
||||
|
||||
#include "../common.h"
|
||||
#include "save.h"
|
||||
|
||||
#include "../json/cJSON.h"
|
||||
#include "../system/lookup.h"
|
||||
#include "../system/io.h"
|
||||
#include "../system/lookup.h"
|
||||
#include "save.h"
|
||||
|
||||
extern Game game;
|
||||
|
||||
|
|
|
@ -19,10 +19,11 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
*/
|
||||
|
||||
#include "../common.h"
|
||||
#include "stats.h"
|
||||
|
||||
#include "../system/text.h"
|
||||
#include "../system/widgets.h"
|
||||
#include "../system/util.h"
|
||||
#include "../system/widgets.h"
|
||||
#include "stats.h"
|
||||
|
||||
#define STATS_PER_PAGE 9
|
||||
|
||||
|
|
|
@ -19,26 +19,27 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
*/
|
||||
|
||||
#include "../common.h"
|
||||
#include "title.h"
|
||||
#include "../galaxy/mission.h"
|
||||
#include "../system/transition.h"
|
||||
#include "../battle/starfield.h"
|
||||
#include "../game/credits.h"
|
||||
#include "../system/input.h"
|
||||
#include "../game/stats.h"
|
||||
#include "../system/widgets.h"
|
||||
#include "../challenges/challengeHome.h"
|
||||
|
||||
#include "../battle/battle.h"
|
||||
#include "../galaxy/galacticMap.h"
|
||||
#include "../game/options.h"
|
||||
#include "../system/atlas.h"
|
||||
#include "../game/fighterDatabase.h"
|
||||
#include "../game/trophies.h"
|
||||
#include "../battle/effects.h"
|
||||
#include "../system/text.h"
|
||||
#include "../battle/starfield.h"
|
||||
#include "../challenges/challengeHome.h"
|
||||
#include "../galaxy/galacticMap.h"
|
||||
#include "../galaxy/mission.h"
|
||||
#include "../game/credits.h"
|
||||
#include "../game/fighterDatabase.h"
|
||||
#include "../game/options.h"
|
||||
#include "../game/stats.h"
|
||||
#include "../game/trophies.h"
|
||||
#include "../system/atlas.h"
|
||||
#include "../system/draw.h"
|
||||
#include "../system/input.h"
|
||||
#include "../system/sound.h"
|
||||
#include "../system/text.h"
|
||||
#include "../system/textures.h"
|
||||
#include "../system/transition.h"
|
||||
#include "../system/widgets.h"
|
||||
#include "title.h"
|
||||
|
||||
#define NUM_FIGHTERS 12
|
||||
#define SHOW_FIGHTER_DB 4
|
||||
|
|
|
@ -18,19 +18,21 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
|
||||
*/
|
||||
|
||||
#include "../common.h"
|
||||
#include "trophies.h"
|
||||
#include <time.h>
|
||||
|
||||
#include "../common.h"
|
||||
|
||||
#include "../battle/entities.h"
|
||||
#include "../json/cJSON.h"
|
||||
#include "../system/lookup.h"
|
||||
#include "../system/atlas.h"
|
||||
#include "../system/draw.h"
|
||||
#include "../system/io.h"
|
||||
#include "../system/lookup.h"
|
||||
#include "../system/sound.h"
|
||||
#include "../system/text.h"
|
||||
#include "../system/util.h"
|
||||
#include "../system/widgets.h"
|
||||
#include "../system/io.h"
|
||||
#include "../system/text.h"
|
||||
#include "../system/atlas.h"
|
||||
#include "../system/sound.h"
|
||||
#include "../battle/entities.h"
|
||||
#include "trophies.h"
|
||||
|
||||
#define TROPHIES_PER_PAGE 4
|
||||
|
||||
|
|
675
src/json/cJSON.c
675
src/json/cJSON.c
File diff suppressed because it is too large
Load Diff
|
@ -41,7 +41,8 @@ extern "C"
|
|||
#define cJSON_StringIsConst 512
|
||||
|
||||
/* The cJSON structure: */
|
||||
typedef struct cJSON {
|
||||
typedef struct cJSON
|
||||
{
|
||||
struct cJSON *next, *prev; /* next/prev allow you to walk array/object chains. Alternatively, use GetArraySize/GetArrayItem/GetObjectItem */
|
||||
struct cJSON *child; /* An array or object item will have a child pointer pointing to a chain of the items in the array/object. */
|
||||
|
||||
|
@ -54,7 +55,8 @@ typedef struct cJSON {
|
|||
char *string; /* The item's name string, if this item is the child of, or is in the list of subitems of an object. */
|
||||
} cJSON;
|
||||
|
||||
typedef struct cJSON_Hooks {
|
||||
typedef struct cJSON_Hooks
|
||||
{
|
||||
void *(*malloc_fn)(size_t sz);
|
||||
void (*free_fn)(void *ptr);
|
||||
} cJSON_Hooks;
|
||||
|
|
26
src/main.c
26
src/main.c
|
@ -18,24 +18,26 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
|
||||
*/
|
||||
|
||||
#include "common.h"
|
||||
#include "main.h"
|
||||
#include <time.h>
|
||||
#include "game/load.h"
|
||||
#include "system/lookup.h"
|
||||
#include "system/draw.h"
|
||||
|
||||
#include "common.h"
|
||||
|
||||
#include "game/credits.h"
|
||||
#include "system/input.h"
|
||||
#include "system/controls.h"
|
||||
#include "game/load.h"
|
||||
#include "game/save.h"
|
||||
#include "game/title.h"
|
||||
#include "game/trophies.h"
|
||||
#include "main.h"
|
||||
#include "plat/win32/win32Init.h"
|
||||
#include "system/controls.h"
|
||||
#include "system/dev.h"
|
||||
#include "system/draw.h"
|
||||
#include "system/init.h"
|
||||
#include "system/input.h"
|
||||
#include "system/io.h"
|
||||
#include "system/lookup.h"
|
||||
#include "system/modalDialog.h"
|
||||
#include "test/testMission.h"
|
||||
#include "game/save.h"
|
||||
#include "system/io.h"
|
||||
#include "system/dev.h"
|
||||
#include "system/init.h"
|
||||
#include "plat/win32/win32Init.h"
|
||||
|
||||
App app;
|
||||
Battle battle;
|
||||
|
|
|
@ -18,12 +18,14 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
|
||||
*/
|
||||
|
||||
#include "../../common.h"
|
||||
#include "unixInit.h"
|
||||
#include <sys/stat.h>
|
||||
#include <pwd.h>
|
||||
#include <unistd.h>
|
||||
#include <errno.h>
|
||||
#include <pwd.h>
|
||||
#include <sys/stat.h>
|
||||
#include <unistd.h>
|
||||
|
||||
#include "../../common.h"
|
||||
|
||||
#include "unixInit.h"
|
||||
|
||||
extern App app;
|
||||
extern Dev dev;
|
||||
|
|
|
@ -18,11 +18,13 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
|
||||
*/
|
||||
|
||||
#include "../../common.h"
|
||||
#include "win32Init.h"
|
||||
#include <errno.h>
|
||||
#include <sys/stat.h>
|
||||
#include <unistd.h>
|
||||
#include <errno.h>
|
||||
|
||||
#include "../../common.h"
|
||||
|
||||
#include "win32Init.h"
|
||||
|
||||
extern App app;
|
||||
extern Dev dev;
|
||||
|
|
120
src/structs.h
120
src/structs.h
|
@ -44,7 +44,8 @@ typedef struct Credit Credit;
|
|||
typedef struct AtlasImage AtlasImage;
|
||||
typedef struct Font Font;
|
||||
|
||||
typedef struct {
|
||||
typedef struct
|
||||
{
|
||||
int debug;
|
||||
int takeScreenshots;
|
||||
char *screenshotFolder;
|
||||
|
@ -57,12 +58,14 @@ typedef struct {
|
|||
int fps;
|
||||
} Dev;
|
||||
|
||||
typedef struct {
|
||||
typedef struct
|
||||
{
|
||||
float x;
|
||||
float y;
|
||||
} PointF;
|
||||
|
||||
struct Texture {
|
||||
struct Texture
|
||||
{
|
||||
char name[MAX_DESCRIPTION_LENGTH];
|
||||
long hash;
|
||||
long ttl;
|
||||
|
@ -70,14 +73,16 @@ struct Texture {
|
|||
Texture *next;
|
||||
};
|
||||
|
||||
struct AtlasImage {
|
||||
struct AtlasImage
|
||||
{
|
||||
char filename[MAX_FILENAME_LENGTH];
|
||||
SDL_Rect rect;
|
||||
SDL_Texture *texture;
|
||||
AtlasImage *next;
|
||||
};
|
||||
|
||||
typedef struct {
|
||||
typedef struct
|
||||
{
|
||||
void (*logic)(void);
|
||||
void (*draw)(void);
|
||||
void (*handleClick)(int x, int y, int btn);
|
||||
|
@ -85,18 +90,21 @@ typedef struct {
|
|||
void (*handleMouseUp)(int x, int y, int btn);
|
||||
} Delegate;
|
||||
|
||||
typedef struct {
|
||||
typedef struct
|
||||
{
|
||||
int type;
|
||||
char message[MAX_DESCRIPTION_LENGTH];
|
||||
} ModalDialog;
|
||||
|
||||
struct Lookup {
|
||||
struct Lookup
|
||||
{
|
||||
char name[MAX_NAME_LENGTH];
|
||||
long value;
|
||||
Lookup *next;
|
||||
};
|
||||
|
||||
struct Weapon {
|
||||
struct Weapon
|
||||
{
|
||||
int type;
|
||||
int ammo;
|
||||
int maxAmmo;
|
||||
|
@ -104,7 +112,8 @@ struct Weapon {
|
|||
int y;
|
||||
};
|
||||
|
||||
struct Entity {
|
||||
struct Entity
|
||||
{
|
||||
int type;
|
||||
char name[MAX_NAME_LENGTH];
|
||||
char defName[MAX_NAME_LENGTH];
|
||||
|
@ -166,7 +175,8 @@ struct Entity {
|
|||
Entity *next;
|
||||
};
|
||||
|
||||
struct Bullet {
|
||||
struct Bullet
|
||||
{
|
||||
int type;
|
||||
float x;
|
||||
float y;
|
||||
|
@ -185,7 +195,8 @@ struct Bullet {
|
|||
Bullet *next;
|
||||
};
|
||||
|
||||
struct Debris {
|
||||
struct Debris
|
||||
{
|
||||
float x;
|
||||
float y;
|
||||
float dx;
|
||||
|
@ -197,13 +208,15 @@ struct Debris {
|
|||
Debris *next;
|
||||
};
|
||||
|
||||
typedef struct {
|
||||
typedef struct
|
||||
{
|
||||
float x;
|
||||
float y;
|
||||
float speed;
|
||||
} Star;
|
||||
|
||||
struct Pulse {
|
||||
struct Pulse
|
||||
{
|
||||
int x;
|
||||
int y;
|
||||
float size;
|
||||
|
@ -212,7 +225,8 @@ struct Pulse {
|
|||
Pulse *next;
|
||||
};
|
||||
|
||||
struct Effect {
|
||||
struct Effect
|
||||
{
|
||||
int type;
|
||||
float x;
|
||||
float y;
|
||||
|
@ -229,7 +243,8 @@ struct Effect {
|
|||
Effect *next;
|
||||
};
|
||||
|
||||
struct Location {
|
||||
struct Location
|
||||
{
|
||||
int active;
|
||||
char name[MAX_NAME_LENGTH];
|
||||
int x;
|
||||
|
@ -238,7 +253,8 @@ struct Location {
|
|||
Location *next;
|
||||
};
|
||||
|
||||
struct Objective {
|
||||
struct Objective
|
||||
{
|
||||
int active;
|
||||
char id[MAX_DESCRIPTION_LENGTH];
|
||||
char description[MAX_DESCRIPTION_LENGTH];
|
||||
|
@ -253,14 +269,16 @@ struct Objective {
|
|||
Objective *next;
|
||||
};
|
||||
|
||||
struct Challenge {
|
||||
struct Challenge
|
||||
{
|
||||
int type;
|
||||
int value;
|
||||
int passed;
|
||||
Challenge *next;
|
||||
};
|
||||
|
||||
typedef struct {
|
||||
typedef struct
|
||||
{
|
||||
int isChallenge;
|
||||
int timeLimit;
|
||||
int killLimit;
|
||||
|
@ -283,7 +301,8 @@ typedef struct {
|
|||
Challenge *challenges[MAX_CHALLENGES];
|
||||
} ChallengeData;
|
||||
|
||||
struct Mission {
|
||||
struct Mission
|
||||
{
|
||||
char name[MAX_NAME_LENGTH];
|
||||
char description[MAX_DESCRIPTION_LENGTH];
|
||||
char filename[MAX_DESCRIPTION_LENGTH];
|
||||
|
@ -304,7 +323,8 @@ struct Mission {
|
|||
Mission *next;
|
||||
};
|
||||
|
||||
struct StarSystem {
|
||||
struct StarSystem
|
||||
{
|
||||
char name[MAX_NAME_LENGTH];
|
||||
char description[MAX_DESCRIPTION_LENGTH];
|
||||
int side;
|
||||
|
@ -320,7 +340,8 @@ struct StarSystem {
|
|||
StarSystem *next;
|
||||
};
|
||||
|
||||
struct Quadtree {
|
||||
struct Quadtree
|
||||
{
|
||||
int depth;
|
||||
int x, y, w, h;
|
||||
Entity **ents;
|
||||
|
@ -330,7 +351,8 @@ struct Quadtree {
|
|||
Quadtree *node[4];
|
||||
};
|
||||
|
||||
struct Spawner {
|
||||
struct Spawner
|
||||
{
|
||||
char name[MAX_NAME_LENGTH];
|
||||
char **types;
|
||||
int numTypes;
|
||||
|
@ -346,7 +368,8 @@ struct Spawner {
|
|||
Spawner *next;
|
||||
};
|
||||
|
||||
typedef struct {
|
||||
typedef struct
|
||||
{
|
||||
SDL_Point camera;
|
||||
int numAllies;
|
||||
int numEnemies;
|
||||
|
@ -397,14 +420,16 @@ typedef struct {
|
|||
Quadtree quadtree;
|
||||
} Battle;
|
||||
|
||||
struct ScriptRunner {
|
||||
struct ScriptRunner
|
||||
{
|
||||
struct cJSON *line;
|
||||
long delay;
|
||||
int waitForMessageBox;
|
||||
ScriptRunner *next;
|
||||
};
|
||||
|
||||
struct Trophy {
|
||||
struct Trophy
|
||||
{
|
||||
char id[MAX_NAME_LENGTH];
|
||||
char title[MAX_DESCRIPTION_LENGTH];
|
||||
char description[MAX_DESCRIPTION_LENGTH];
|
||||
|
@ -419,20 +444,23 @@ struct Trophy {
|
|||
Trophy *next;
|
||||
};
|
||||
|
||||
typedef struct {
|
||||
typedef struct
|
||||
{
|
||||
int friendlyFire;
|
||||
int autoSwitchPlayerTarget;
|
||||
int missileReTarget;
|
||||
int healthBars;
|
||||
} Gameplay;
|
||||
|
||||
struct Tuple {
|
||||
struct Tuple
|
||||
{
|
||||
char key[MAX_NAME_LENGTH];
|
||||
int value;
|
||||
Tuple *next;
|
||||
};
|
||||
|
||||
typedef struct {
|
||||
typedef struct
|
||||
{
|
||||
StarSystem starSystemHead;
|
||||
Mission challengeMissionHead;
|
||||
Mission *currentMission;
|
||||
|
@ -447,7 +475,8 @@ typedef struct {
|
|||
Tuple fighterStatHead;
|
||||
} Game;
|
||||
|
||||
struct Widget {
|
||||
struct Widget
|
||||
{
|
||||
char name[MAX_NAME_LENGTH];
|
||||
char group[MAX_NAME_LENGTH];
|
||||
int type;
|
||||
|
@ -466,14 +495,16 @@ struct Widget {
|
|||
Widget *next;
|
||||
};
|
||||
|
||||
struct HudMessage {
|
||||
struct HudMessage
|
||||
{
|
||||
char message[MAX_DESCRIPTION_LENGTH];
|
||||
SDL_Color color;
|
||||
int life;
|
||||
HudMessage *next;
|
||||
};
|
||||
|
||||
struct MessageBox {
|
||||
struct MessageBox
|
||||
{
|
||||
char title[MAX_NAME_LENGTH];
|
||||
char body[MAX_DESCRIPTION_LENGTH];
|
||||
int time;
|
||||
|
@ -482,7 +513,8 @@ struct MessageBox {
|
|||
MessageBox *next;
|
||||
};
|
||||
|
||||
typedef struct {
|
||||
typedef struct
|
||||
{
|
||||
int x;
|
||||
int y;
|
||||
int w;
|
||||
|
@ -492,7 +524,8 @@ typedef struct {
|
|||
int button[MAX_MOUSE_BUTTONS];
|
||||
} Mouse;
|
||||
|
||||
typedef struct {
|
||||
typedef struct
|
||||
{
|
||||
char saveDir[MAX_FILENAME_LENGTH];
|
||||
int saveGame;
|
||||
int winWidth;
|
||||
|
@ -522,7 +555,8 @@ typedef struct {
|
|||
int textWidth;
|
||||
} App;
|
||||
|
||||
typedef struct {
|
||||
typedef struct
|
||||
{
|
||||
SDL_Color red;
|
||||
SDL_Color orange;
|
||||
SDL_Color yellow;
|
||||
|
@ -536,7 +570,8 @@ typedef struct {
|
|||
SDL_Color darkGrey;
|
||||
} Colors;
|
||||
|
||||
struct Credit {
|
||||
struct Credit
|
||||
{
|
||||
char *text;
|
||||
float y;
|
||||
int size;
|
||||
|
@ -544,28 +579,33 @@ struct Credit {
|
|||
Credit *next;
|
||||
};
|
||||
|
||||
struct Font {
|
||||
struct Font
|
||||
{
|
||||
char name[MAX_NAME_LENGTH];
|
||||
SDL_Texture *texture;
|
||||
SDL_Rect glyphs[MAX_GLYPHS];
|
||||
Font *next;
|
||||
};
|
||||
|
||||
struct Bucket {
|
||||
struct Bucket
|
||||
{
|
||||
char *key, *value;
|
||||
Bucket *next;
|
||||
};
|
||||
|
||||
typedef struct {
|
||||
typedef struct
|
||||
{
|
||||
Bucket **bucket;
|
||||
int *bucketCount;
|
||||
} HashTable;
|
||||
|
||||
typedef struct {
|
||||
typedef struct
|
||||
{
|
||||
int32_t magicNumber, version, stringCount;
|
||||
int32_t originalOffset, translationOffset;
|
||||
} MOHeader;
|
||||
|
||||
typedef struct {
|
||||
typedef struct
|
||||
{
|
||||
int32_t length, offset;
|
||||
} MOEntry;
|
||||
|
|
|
@ -19,11 +19,12 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
*/
|
||||
|
||||
#include "../common.h"
|
||||
#include "atlas.h"
|
||||
|
||||
#include "../json/cJSON.h"
|
||||
#include "../system/io.h"
|
||||
#include "../system/textures.h"
|
||||
#include "../system/util.h"
|
||||
#include "atlas.h"
|
||||
|
||||
static void loadAtlasData(void);
|
||||
|
||||
|
|
|
@ -19,12 +19,13 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
*/
|
||||
|
||||
#include "../common.h"
|
||||
#include "controls.h"
|
||||
|
||||
#include "../json/cJSON.h"
|
||||
#include "../system/text.h"
|
||||
#include "../system/lookup.h"
|
||||
#include "../system/widgets.h"
|
||||
#include "../system/io.h"
|
||||
#include "../system/lookup.h"
|
||||
#include "../system/text.h"
|
||||
#include "../system/widgets.h"
|
||||
#include "controls.h"
|
||||
|
||||
extern App app;
|
||||
extern Colors colors;
|
||||
|
|
|
@ -19,8 +19,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
*/
|
||||
|
||||
#include "../common.h"
|
||||
#include "dev.h"
|
||||
|
||||
#include "../galaxy/mission.h"
|
||||
#include "dev.h"
|
||||
|
||||
extern App app;
|
||||
extern Battle battle;
|
||||
|
|
|
@ -19,10 +19,11 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
*/
|
||||
|
||||
#include "../common.h"
|
||||
#include "draw.h"
|
||||
|
||||
#include "../system/input.h"
|
||||
#include "../system/text.h"
|
||||
#include "../system/util.h"
|
||||
#include "../system/input.h"
|
||||
#include "draw.h"
|
||||
|
||||
extern App app;
|
||||
extern Battle battle;
|
||||
|
@ -172,14 +173,22 @@ void drawCircle(int cx, int cy, int radius, int r, int g, int b, int a)
|
|||
|
||||
while (x >= y)
|
||||
{
|
||||
p[0].x = x + cx; p[0].y = y + cy;
|
||||
p[1].x = y + cx; p[1].y = x + cy;
|
||||
p[2].x = -x + cx; p[2].y = y + cy;
|
||||
p[3].x = -y + cx; p[3].y = x + cy;
|
||||
p[4].x = -x + cx; p[4].y = -y + cy;
|
||||
p[5].x = -y + cx; p[5].y = -x + cy;
|
||||
p[6].x = x + cx; p[6].y = -y + cy;
|
||||
p[7].x = y + cx; p[7].y = -x + cy;
|
||||
p[0].x = x + cx;
|
||||
p[0].y = y + cy;
|
||||
p[1].x = y + cx;
|
||||
p[1].y = x + cy;
|
||||
p[2].x = -x + cx;
|
||||
p[2].y = y + cy;
|
||||
p[3].x = -y + cx;
|
||||
p[3].y = x + cy;
|
||||
p[4].x = -x + cx;
|
||||
p[4].y = -y + cy;
|
||||
p[5].x = -y + cx;
|
||||
p[5].y = -x + cy;
|
||||
p[6].x = x + cx;
|
||||
p[6].y = -y + cy;
|
||||
p[7].x = y + cx;
|
||||
p[7].y = -x + cy;
|
||||
SDL_RenderDrawPoints(app.renderer, p, 8);
|
||||
|
||||
y++;
|
||||
|
|
|
@ -18,8 +18,8 @@ Foundation, 51 Franklin Street, Suite 500, Boston, MA 02110-1335, USA.
|
|||
*/
|
||||
|
||||
#include "../common.h"
|
||||
|
||||
#include "i18n.h"
|
||||
#include "../system/io.h"
|
||||
#ifdef _WIN32
|
||||
#include <windows.h>
|
||||
#endif
|
||||
|
|
|
@ -18,43 +18,45 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
|
||||
*/
|
||||
|
||||
#include "../common.h"
|
||||
#include "init.h"
|
||||
#include <locale.h>
|
||||
#include <SDL2/SDL_image.h>
|
||||
#include "../json/cJSON.h"
|
||||
#include <SDL2/SDL_mixer.h>
|
||||
#include <SDL2/SDL_ttf.h>
|
||||
#include "../game/credits.h"
|
||||
#include "../system/widgets.h"
|
||||
#include "../battle/bullets.h"
|
||||
#include "../system/modalDialog.h"
|
||||
#include "../system/io.h"
|
||||
#include "../galaxy/starSystems.h"
|
||||
#include "../system/draw.h"
|
||||
#include "../battle/starfield.h"
|
||||
#include "../system/util.h"
|
||||
#include "../system/sound.h"
|
||||
#include "../system/lookup.h"
|
||||
#include "../challenges/challenges.h"
|
||||
#include "../system/controls.h"
|
||||
#include "../battle/fighters.h"
|
||||
#include "../game/game.h"
|
||||
|
||||
#include "../common.h"
|
||||
|
||||
#include "../battle/battle.h"
|
||||
#include "../game/options.h"
|
||||
#include "../system/text.h"
|
||||
#include "../system/i18n.h"
|
||||
#include "../system/atlas.h"
|
||||
#include "../system/resources.h"
|
||||
#include "../battle/bullets.h"
|
||||
#include "../battle/capitalShips.h"
|
||||
#include "../system/input.h"
|
||||
#include "../game/stats.h"
|
||||
#include "../galaxy/galacticMap.h"
|
||||
#include "../game/trophies.h"
|
||||
#include "../game/fighterDatabase.h"
|
||||
#include "../system/textures.h"
|
||||
#include "../battle/fighters.h"
|
||||
#include "../battle/items.h"
|
||||
#include "../battle/starfield.h"
|
||||
#include "../challenges/challenges.h"
|
||||
#include "../galaxy/galacticMap.h"
|
||||
#include "../galaxy/starSystems.h"
|
||||
#include "../game/credits.h"
|
||||
#include "../game/fighterDatabase.h"
|
||||
#include "../game/game.h"
|
||||
#include "../game/options.h"
|
||||
#include "../game/stats.h"
|
||||
#include "../game/trophies.h"
|
||||
#include "../json/cJSON.h"
|
||||
#include "../plat/win32/win32Init.h"
|
||||
#include "locale.h"
|
||||
#include "../system/atlas.h"
|
||||
#include "../system/controls.h"
|
||||
#include "../system/draw.h"
|
||||
#include "../system/i18n.h"
|
||||
#include "../system/input.h"
|
||||
#include "../system/io.h"
|
||||
#include "../system/lookup.h"
|
||||
#include "../system/modalDialog.h"
|
||||
#include "../system/resources.h"
|
||||
#include "../system/sound.h"
|
||||
#include "../system/text.h"
|
||||
#include "../system/textures.h"
|
||||
#include "../system/util.h"
|
||||
#include "../system/widgets.h"
|
||||
#include "init.h"
|
||||
|
||||
extern App app;
|
||||
|
||||
|
@ -162,27 +164,7 @@ void initSDL(int argc, char *argv[])
|
|||
void initGameSystem(void)
|
||||
{
|
||||
int i, numInitFuns;
|
||||
void (*initFuncs[]) (void) = {
|
||||
initGraphics,
|
||||
initFonts,
|
||||
initResources,
|
||||
initSounds,
|
||||
initWidgets,
|
||||
initGame,
|
||||
loadFighterDefs,
|
||||
loadCapitalShipDefs,
|
||||
loadItemDefs,
|
||||
initBulletDefs,
|
||||
initStarSystems,
|
||||
initChallenges,
|
||||
initStats,
|
||||
initModalDialog,
|
||||
initStars,
|
||||
initControls,
|
||||
initTrophies,
|
||||
initFighterDatabase,
|
||||
updateCustomResolutionOption
|
||||
};
|
||||
void (*initFuncs[])(void) = {initGraphics, initFonts, initResources, initSounds, initWidgets, initGame, loadFighterDefs, loadCapitalShipDefs, loadItemDefs, initBulletDefs, initStarSystems, initChallenges, initStats, initModalDialog, initStars, initControls, initTrophies, initFighterDatabase, updateCustomResolutionOption};
|
||||
|
||||
initAtlas();
|
||||
|
||||
|
|
|
@ -19,10 +19,11 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
*/
|
||||
|
||||
#include "../common.h"
|
||||
#include "input.h"
|
||||
|
||||
#include "../system/atlas.h"
|
||||
#include "../system/draw.h"
|
||||
#include "../system/sound.h"
|
||||
#include "input.h"
|
||||
|
||||
extern App app;
|
||||
|
||||
|
|
|
@ -18,11 +18,13 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
|
||||
*/
|
||||
|
||||
#include "../common.h"
|
||||
#include "io.h"
|
||||
#include <dirent.h>
|
||||
#include <sys/stat.h>
|
||||
#include "dirent.h"
|
||||
|
||||
#include "../common.h"
|
||||
|
||||
#include "../system/util.h"
|
||||
#include "io.h"
|
||||
|
||||
extern App app;
|
||||
|
||||
|
|
|
@ -18,10 +18,12 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
|
||||
*/
|
||||
|
||||
#include "../common.h"
|
||||
#include "lookup.h"
|
||||
#include <SDL2/SDL_image.h>
|
||||
|
||||
#include "../common.h"
|
||||
|
||||
#include "lookup.h"
|
||||
|
||||
static Lookup head;
|
||||
static Lookup *tail;
|
||||
|
||||
|
|
|
@ -19,10 +19,11 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
*/
|
||||
|
||||
#include "../common.h"
|
||||
#include "modalDialog.h"
|
||||
|
||||
#include "../system/input.h"
|
||||
#include "../system/text.h"
|
||||
#include "../system/widgets.h"
|
||||
#include "../system/input.h"
|
||||
#include "modalDialog.h"
|
||||
|
||||
extern App app;
|
||||
extern Colors colors;
|
||||
|
|
|
@ -19,9 +19,10 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
*/
|
||||
|
||||
#include "../common.h"
|
||||
#include "resources.h"
|
||||
|
||||
#include "../system/atlas.h"
|
||||
#include "../system/io.h"
|
||||
#include "resources.h"
|
||||
|
||||
char **backgrounds;
|
||||
char **planets;
|
||||
|
|
|
@ -18,11 +18,13 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
|
||||
*/
|
||||
|
||||
#include "../common.h"
|
||||
#include "sound.h"
|
||||
#include <SDL2/SDL_mixer.h>
|
||||
#include "../system/util.h"
|
||||
|
||||
#include "../common.h"
|
||||
|
||||
#include "../system/io.h"
|
||||
#include "../system/util.h"
|
||||
#include "sound.h"
|
||||
|
||||
#define MAX_BATTLE_SOUND_DISTANCE 1500
|
||||
#define MIN_BATTLE_SOUND_DISTANCE 100
|
||||
|
|
|
@ -18,11 +18,13 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
|
||||
*/
|
||||
|
||||
#include "../common.h"
|
||||
#include "text.h"
|
||||
#include <SDL2/SDL_ttf.h>
|
||||
#include "../system/textures.h"
|
||||
|
||||
#include "../common.h"
|
||||
|
||||
#include "../system/io.h"
|
||||
#include "../system/textures.h"
|
||||
#include "text.h"
|
||||
|
||||
#define FONT_SIZE 32
|
||||
#define FONT_TEXTURE_SIZE 512
|
||||
|
|
|
@ -18,10 +18,12 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
|
||||
*/
|
||||
|
||||
#include "../common.h"
|
||||
#include "textures.h"
|
||||
#include <SDL2/SDL_image.h>
|
||||
|
||||
#include "../common.h"
|
||||
|
||||
#include "../system/io.h"
|
||||
#include "textures.h"
|
||||
|
||||
extern App app;
|
||||
|
||||
|
|
|
@ -19,9 +19,10 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
*/
|
||||
|
||||
#include "../common.h"
|
||||
#include "transition.h"
|
||||
|
||||
#include "../system/draw.h"
|
||||
#include "../system/input.h"
|
||||
#include "transition.h"
|
||||
|
||||
static long transitionStartTime;
|
||||
|
||||
|
|
|
@ -18,10 +18,12 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
|
||||
*/
|
||||
|
||||
#include "../common.h"
|
||||
#include "util.h"
|
||||
#include <time.h>
|
||||
|
||||
#include "../common.h"
|
||||
|
||||
#include "../json/cJSON.h"
|
||||
#include "util.h"
|
||||
|
||||
float mod(float n, float x)
|
||||
{
|
||||
|
|
|
@ -18,19 +18,21 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
|
||||
*/
|
||||
|
||||
#include "../common.h"
|
||||
#include "widgets.h"
|
||||
#include "../json/cJSON.h"
|
||||
#include <SDL2/SDL_image.h>
|
||||
#include "../system/lookup.h"
|
||||
#include "../system/draw.h"
|
||||
#include "../system/util.h"
|
||||
#include "../system/input.h"
|
||||
#include "../system/controls.h"
|
||||
#include "../system/sound.h"
|
||||
#include "../system/io.h"
|
||||
#include "../system/text.h"
|
||||
|
||||
#include "../common.h"
|
||||
|
||||
#include "../json/cJSON.h"
|
||||
#include "../system/atlas.h"
|
||||
#include "../system/controls.h"
|
||||
#include "../system/draw.h"
|
||||
#include "../system/input.h"
|
||||
#include "../system/io.h"
|
||||
#include "../system/lookup.h"
|
||||
#include "../system/sound.h"
|
||||
#include "../system/text.h"
|
||||
#include "../system/util.h"
|
||||
#include "widgets.h"
|
||||
|
||||
extern App app;
|
||||
extern Colors colors;
|
||||
|
|
|
@ -19,10 +19,11 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
*/
|
||||
|
||||
#include "../common.h"
|
||||
#include "testMission.h"
|
||||
#include "../json/cJSON.h"
|
||||
#include "../galaxy/mission.h"
|
||||
|
||||
#include "../battle/battle.h"
|
||||
#include "../galaxy/mission.h"
|
||||
#include "../json/cJSON.h"
|
||||
#include "testMission.h"
|
||||
|
||||
extern Game game;
|
||||
|
||||
|
|
Loading…
Reference in New Issue