Suspicion related updates.
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@ -991,6 +991,8 @@ void checkSuspicionLevel(void)
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player->side = SIDE_ALLIES;
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player->side = SIDE_ALLIES;
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addMessageBox(self->name, "Intruder alert! We have an intruder! All units, target and destroy that fighter!", MB_PANDORAN);
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addMessageBox(self->name, "Intruder alert! We have an intruder! All units, target and destroy that fighter!", MB_PANDORAN);
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addMessageBox(player->name, _("Hell! My cover's been blown, they're on to me!"), MB_IMPORTANT);
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}
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}
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}
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}
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}
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}
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@ -606,11 +606,11 @@ static void drawSuspicionLevel(void)
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if (battle.suspicionLevel < (MAX_SUSPICION_LEVEL * 0.5))
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if (battle.suspicionLevel < (MAX_SUSPICION_LEVEL * 0.5))
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{
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{
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SDL_SetRenderDrawColor(app.renderer, 255, 128, 0, 255);
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SDL_SetRenderDrawColor(app.renderer, 255, 255, 255, 255);
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}
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}
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else if (battle.suspicionLevel < (MAX_SUSPICION_LEVEL * 0.75))
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else if (battle.suspicionLevel < (MAX_SUSPICION_LEVEL * 0.75))
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{
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{
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SDL_SetRenderDrawColor(app.renderer, 255, 255, 255, 255);
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SDL_SetRenderDrawColor(app.renderer, 255, 128, 0, 255);
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}
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}
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else
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else
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{
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{
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@ -36,6 +36,7 @@ static void preFireMissile(void);
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static void applyRestrictions(void);
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static void applyRestrictions(void);
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static int isPriorityMissionTarget(Entity *e, int dist, int closest);
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static int isPriorityMissionTarget(Entity *e, int dist, int closest);
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static int targetOutOfRange(void);
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static int targetOutOfRange(void);
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static void setPilotName(void);
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static int selectedPlayerIndex;
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static int selectedPlayerIndex;
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static int availableGuns[BT_MAX];
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static int availableGuns[BT_MAX];
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@ -77,8 +78,8 @@ void initPlayer(void)
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{
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{
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player->selectedGunType = 0;
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player->selectedGunType = 0;
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}
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}
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STRNCPY(player->name, "Player", MAX_NAME_LENGTH);
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setPilotName();
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player->action = NULL;
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player->action = NULL;
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@ -88,6 +89,30 @@ void initPlayer(void)
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player->flags |= EF_NO_HEALTH_BAR;
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player->flags |= EF_NO_HEALTH_BAR;
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}
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}
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static void setPilotName(void)
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{
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int i, pos;
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pos = -1;
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for (i = 0 ; i < strlen(game.currentMission->pilot) ; i++)
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{
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if (game.currentMission->pilot[i] == ' ')
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{
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pos = i;
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}
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}
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memset(player->name, '\0', MAX_NAME_LENGTH);
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if (pos != -1)
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{
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memcpy(player->name, game.currentMission->pilot + pos + 1, strlen(game.currentMission->pilot) - pos - 1);
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}
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SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "Pilot name = '%s'", player->name);
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}
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void doPlayer(void)
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void doPlayer(void)
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{
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{
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battle.boostTimer = MIN(battle.boostTimer + 1, BOOST_RECHARGE_TIME);
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battle.boostTimer = MIN(battle.boostTimer + 1, BOOST_RECHARGE_TIME);
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