Don't require optional missions to need the previous mission to be completed.
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@ -81,7 +81,8 @@ Mission *loadMissionMeta(char *filename)
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}
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else
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{
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SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_WARN, "Failed to load '%s'", filename);
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SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_ERROR, "Failed to load '%s'", filename);
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exit(1);
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}
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free(text);
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@ -467,12 +468,18 @@ void updateAllMissions(void)
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int isMissionAvailable(Mission *mission, Mission *prev)
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{
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if (!mission->isOptional)
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{
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return (prev->completed && game.completedMissions >= mission->requires) || dev.debug;
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}
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else
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{
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return (
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prev->completed &&
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mission->requires <= game.completedMissions &&
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game.completedMissions >= mission->requires &&
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game.stats[STAT_OPTIONAL_COMPLETED] >= mission->requiresOptional &&
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(!mission->expires || (game.completedMissions < mission->expires))
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game.completedMissions < mission->expires
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) || dev.debug;
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}
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}
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static unsigned long hashcode(const char *str)
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