Don't check spawners if player is dead.
This commit is contained in:
parent
612e76fe04
commit
1fbf31e56c
|
@ -141,8 +141,6 @@ static void doBattle(void)
|
|||
doStars(ssx, ssy);
|
||||
|
||||
doBullets();
|
||||
|
||||
doSpawners();
|
||||
|
||||
doEntities();
|
||||
|
||||
|
@ -154,6 +152,8 @@ static void doBattle(void)
|
|||
|
||||
if (player != NULL)
|
||||
{
|
||||
doSpawners();
|
||||
|
||||
doLocations();
|
||||
|
||||
doMessageBox();
|
||||
|
|
Loading…
Reference in New Issue