Don't check spawners if player is dead.

This commit is contained in:
Steve 2016-03-14 17:55:09 +00:00
parent 612e76fe04
commit 1fbf31e56c
1 changed files with 2 additions and 2 deletions

View File

@ -142,8 +142,6 @@ static void doBattle(void)
doBullets(); doBullets();
doSpawners();
doEntities(); doEntities();
doEffects(); doEffects();
@ -154,6 +152,8 @@ static void doBattle(void)
if (player != NULL) if (player != NULL)
{ {
doSpawners();
doLocations(); doLocations();
doMessageBox(); doMessageBox();