Don't check spawners if player is dead.
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@ -142,8 +142,6 @@ static void doBattle(void)
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doBullets();
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doBullets();
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doSpawners();
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doEntities();
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doEntities();
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doEffects();
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doEffects();
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@ -154,6 +152,8 @@ static void doBattle(void)
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if (player != NULL)
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if (player != NULL)
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{
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{
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doSpawners();
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doLocations();
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doLocations();
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doMessageBox();
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doMessageBox();
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