Added objective target types, and conditional objectives.
This commit is contained in:
parent
a8a5d507fb
commit
204055ea72
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@ -8,7 +8,8 @@
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{
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{
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"description" : "Destroy Dart",
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"description" : "Destroy Dart",
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"targetName" : "Dart",
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"targetName" : "Dart",
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"targetValue" : 1
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"targetValue" : 1,
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"targetType" : "TT_DESTROY"
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}
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}
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],
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],
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"player" : {
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"player" : {
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@ -8,7 +8,8 @@
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{
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{
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"description" : "Eliminate Dart",
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"description" : "Eliminate Dart",
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"targetName" : "Dart",
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"targetName" : "Dart",
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"targetValue" : 1
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"targetValue" : 1,
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"targetType" : "TT_DESTROY"
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}
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}
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],
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],
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"player" : {
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"player" : {
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@ -8,7 +8,8 @@
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{
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{
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"description" : "Eliminate Dart",
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"description" : "Eliminate Dart",
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"targetName" : "Dart",
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"targetName" : "Dart",
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"targetValue" : 1
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"targetValue" : 1,
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"targetType" : "TT_DESTROY"
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}
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}
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],
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],
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"player" : {
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"player" : {
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@ -8,7 +8,8 @@
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{
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{
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"description" : "Eliminate Darts",
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"description" : "Eliminate Darts",
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"targetName" : "Dart",
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"targetName" : "Dart",
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"targetValue" : 3
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"targetValue" : 3,
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"targetType" : "TT_DESTROY"
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}
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}
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],
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],
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"player" : {
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"player" : {
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@ -8,7 +8,8 @@
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{
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{
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"description" : "Eliminate Darts",
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"description" : "Eliminate Darts",
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"targetName" : "Dart",
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"targetName" : "Dart",
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"targetValue" : 3
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"targetValue" : 3,
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"targetType" : "TT_DESTROY"
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}
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}
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],
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],
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"challenges" : [
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"challenges" : [
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@ -8,7 +8,8 @@
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{
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{
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"description" : "Eliminate Darts",
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"description" : "Eliminate Darts",
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"targetName" : "Dart",
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"targetName" : "Dart",
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"targetValue" : 30
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"targetValue" : 30,
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"targetType" : "TT_DESTROY"
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}
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}
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],
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],
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"challenges" : [
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"challenges" : [
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@ -8,7 +8,8 @@
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{
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{
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"description" : "Eliminate Darts",
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"description" : "Eliminate Darts",
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"targetName" : "Dart",
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"targetName" : "Dart",
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"targetValue" : 36
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"targetValue" : 36,
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"targetType" : "TT_DESTROY"
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}
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}
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],
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],
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"challenges" : [
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"challenges" : [
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@ -8,13 +8,15 @@
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{
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{
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"description" : "Capture Pirate Leader",
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"description" : "Capture Pirate Leader",
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"targetName" : "Pirate Leader",
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"targetName" : "Pirate Leader",
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"targetValue" : 1
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"targetValue" : 1,
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"targetType" : "TT_DISABLE"
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},
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},
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{
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{
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"description" : "Do not kill pirate leader",
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"description" : "Do not kill pirate leader",
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"targetName" : "Pirate Leader",
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"targetName" : "Pirate Leader",
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"targetValue" : 1,
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"targetValue" : 1,
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"condition" : 1
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"targetType" : "TT_DESTROY",
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"isCondition" : 1
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}
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}
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],
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],
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"player" : {
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"player" : {
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@ -26,7 +28,7 @@
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"fighters" : [
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"fighters" : [
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{
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{
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"name" : "Pirate Leader",
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"name" : "Pirate Leader",
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"type" : "UnarmedDart",
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"type" : "StaticDart",
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"side" : "SIDE_PIRATE",
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"side" : "SIDE_PIRATE",
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"x" : 800,
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"x" : 800,
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"y" : 200
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"y" : 200
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4
makefile
4
makefile
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@ -9,7 +9,7 @@ CXXFLAGS += -g -lefence
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LIBS = `sdl2-config --libs` -lSDL2_mixer -lSDL2_image -lSDL2_ttf -lm
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LIBS = `sdl2-config --libs` -lSDL2_mixer -lSDL2_image -lSDL2_ttf -lm
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SEARCHPATH += src/ src/battle src/draw src/game src/galaxy src/json src/system
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SEARCHPATH += src/ src/battle src/draw src/game src/galaxy src/json src/system src/test
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vpath %.c $(SEARCHPATH)
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vpath %.c $(SEARCHPATH)
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vpath %.h $(SEARCHPATH)
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vpath %.h $(SEARCHPATH)
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@ -30,7 +30,7 @@ OBJS += objectives.o options.o
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OBJS += player.o
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OBJS += player.o
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OBJS += radar.o
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OBJS += radar.o
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OBJS += save.o sound.o starfield.o starSystems.o stats.o
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OBJS += save.o sound.o starfield.o starSystems.o stats.o
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OBJS += textures.o text.o title.o transition.o
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OBJS += testMission.o textures.o text.o title.o transition.o
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OBJS += util.o
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OBJS += util.o
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OBJS += widgets.o
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OBJS += widgets.o
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@ -238,17 +238,17 @@ void doFighters(void)
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f->die();
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f->die();
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}
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}
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if (f->systemPower <= 0 && f->alive == ALIVE_ALIVE)
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if (f->systemPower <= 0)
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{
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{
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f->dx *= 0.995;
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f->dx *= 0.99;
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f->dy *= 0.995;
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f->dy *= 0.99;
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f->thrust = 0;
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f->thrust = 0;
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f->shield = f->maxShield = 0;
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f->shield = f->maxShield = 0;
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f->action = NULL;
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f->action = NULL;
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if (f->dx <= 0.01 && f->dy <= 0.01)
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if (f->alive == ALIVE_ALIVE)
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{
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{
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updateObjective(f->name);
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updateObjective(f->name, TT_DISABLE);
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f->alive = ALIVE_DISABLED;
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f->alive = ALIVE_DISABLED;
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}
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}
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}
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}
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@ -275,9 +275,9 @@ void doFighters(void)
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}
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}
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}
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}
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updateObjective(f->name);
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updateObjective(f->name, TT_DESTROY);
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updateCondition(f->name);
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updateCondition(f->name, TT_DESTROY);
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}
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}
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if (f == battle.fighterTail)
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if (f == battle.fighterTail)
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@ -33,8 +33,8 @@ extern void addEngineEffect(void);
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extern void addFighterExplosion(void);
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extern void addFighterExplosion(void);
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extern void addSmallFighterExplosion(void);
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extern void addSmallFighterExplosion(void);
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extern void playBattleSound(int id, int x, int y);
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extern void playBattleSound(int id, int x, int y);
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extern void updateObjective(char *name);
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extern void updateObjective(char *name, int type);
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extern void updateCondition(char *name);
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extern void updateCondition(char *name, int type);
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extern Fighter *getFighterDef(char *name);
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extern Fighter *getFighterDef(char *name);
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extern void addHudMessage(SDL_Color c, char *format, ...);
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extern void addHudMessage(SDL_Color c, char *format, ...);
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@ -106,7 +106,10 @@ static void drawMissionSummary(SDL_Texture *header)
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}
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}
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drawText(SCREEN_WIDTH / 2 - 100, y, 22, TA_RIGHT, colors.white, o->description);
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drawText(SCREEN_WIDTH / 2 - 100, y, 22, TA_RIGHT, colors.white, o->description);
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drawText(SCREEN_WIDTH / 2, y, 22, TA_CENTER, colors.white, "%d / %d", o->currentValue, o->targetValue);
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if (o->targetValue > 1)
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{
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drawText(SCREEN_WIDTH / 2, y, 22, TA_CENTER, colors.white, "%d / %d", o->currentValue, o->targetValue);
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}
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drawText(SCREEN_WIDTH / 2 + 100, y, 22, TA_LEFT, color, objectiveStatus[o->status]);
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drawText(SCREEN_WIDTH / 2 + 100, y, 22, TA_LEFT, color, objectiveStatus[o->status]);
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}
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}
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@ -20,19 +20,23 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "objectives.h"
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#include "objectives.h"
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void completeConditions(void);
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void failIncompleteObjectives(void);
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void failIncompleteObjectives(void);
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void doObjectives(void)
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void doObjectives(void)
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{
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{
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int conditionFailed;
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int objectiveFailed;
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Objective *o;
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Objective *o;
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battle.numObjectivesComplete = battle.numObjectivesTotal = 0;
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battle.numObjectivesComplete = battle.numObjectivesTotal = 0;
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conditionFailed = 0;
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objectiveFailed = 0;
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for (o = battle.objectiveHead.next ; o != NULL ; o = o->next)
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for (o = battle.objectiveHead.next ; o != NULL ; o = o->next)
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{
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{
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battle.numObjectivesTotal++;
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if (!o->isCondition)
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{
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battle.numObjectivesTotal++;
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}
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if (o->currentValue == o->targetValue)
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if (o->currentValue == o->targetValue)
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{
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{
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@ -43,9 +47,9 @@ void doObjectives(void)
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break;
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break;
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case OS_FAILED:
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case OS_FAILED:
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if (!o->optional)
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if (!o->isOptional)
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{
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{
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conditionFailed = 1;
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objectiveFailed = 1;
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}
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}
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break;
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break;
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}
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}
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@ -61,24 +65,28 @@ void doObjectives(void)
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game.stats.missionsCompleted++;
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game.stats.missionsCompleted++;
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completeConditions();
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updateChallenges();
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updateChallenges();
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}
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}
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if (conditionFailed)
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if (objectiveFailed)
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{
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{
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battle.status = MS_FAILED;
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battle.status = MS_FAILED;
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battle.missionFinishedTimer = FPS;
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battle.missionFinishedTimer = FPS;
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failIncompleteObjectives();
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}
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}
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}
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}
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}
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}
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void updateObjective(char *name)
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void updateObjective(char *name, int type)
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{
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{
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Objective *o;
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Objective *o;
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for (o = battle.objectiveHead.next ; o != NULL ; o = o->next)
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for (o = battle.objectiveHead.next ; o != NULL ; o = o->next)
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{
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{
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if (o->status != OS_CONDITION && o->currentValue < o->targetValue && strcmp(o->targetName, name) == 0)
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if (!o->isCondition && o->targetType == type && o->currentValue < o->targetValue && strcmp(o->targetName, name) == 0)
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{
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{
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o->currentValue++;
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o->currentValue++;
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}
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}
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}
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}
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void updateCondition(char *name)
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void updateCondition(char *name, int type)
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{
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{
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Objective *o;
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Objective *o;
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for (o = battle.objectiveHead.next ; o != NULL ; o = o->next)
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for (o = battle.objectiveHead.next ; o != NULL ; o = o->next)
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{
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{
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if (o->status == OS_CONDITION && o->currentValue < o->targetValue && strcmp(o->targetName, name) == 0)
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if (o->isCondition && o->targetType == type && o->currentValue < o->targetValue && strcmp(o->targetName, name) == 0)
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{
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{
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o->currentValue++;
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o->currentValue++;
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if (o->currentValue == o->targetValue)
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if (o->currentValue == o->targetValue)
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{
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{
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o->status = OS_FAILED;
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o->status = OS_FAILED;
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addHudMessage(colors.green, "%s - Objective Failed!", o->description);
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addHudMessage(colors.red, "%s - Objective Failed!", o->description);
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}
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}
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}
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}
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}
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}
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}
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}
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void completeConditions(void)
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{
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Objective *o;
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for (o = battle.objectiveHead.next ; o != NULL ; o = o->next)
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{
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if (o->isCondition)
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{
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o->status = OS_COMPLETE;
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}
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}
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}
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void failIncompleteObjectives(void)
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void failIncompleteObjectives(void)
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{
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{
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Objective *o;
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Objective *o;
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@ -130,6 +130,12 @@ enum
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OS_CONDITION
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OS_CONDITION
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};
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};
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enum
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{
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TT_DESTROY,
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TT_DISABLE
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};
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enum
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enum
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{
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{
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MS_START,
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MS_START,
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@ -87,6 +87,17 @@ static void loadObjectives(cJSON *node)
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STRNCPY(o->description, cJSON_GetObjectItem(node, "description")->valuestring, MAX_DESCRIPTION_LENGTH);
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STRNCPY(o->description, cJSON_GetObjectItem(node, "description")->valuestring, MAX_DESCRIPTION_LENGTH);
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STRNCPY(o->targetName, cJSON_GetObjectItem(node, "targetName")->valuestring, MAX_NAME_LENGTH);
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STRNCPY(o->targetName, cJSON_GetObjectItem(node, "targetName")->valuestring, MAX_NAME_LENGTH);
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o->targetValue = cJSON_GetObjectItem(node, "targetValue")->valueint;
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o->targetValue = cJSON_GetObjectItem(node, "targetValue")->valueint;
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o->targetType = lookup(cJSON_GetObjectItem(node, "targetType")->valuestring);
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if (cJSON_GetObjectItem(node, "isCondition"))
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{
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o->isCondition = cJSON_GetObjectItem(node, "isCondition")->valueint;
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}
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if (cJSON_GetObjectItem(node, "isOptional"))
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{
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o->isOptional = cJSON_GetObjectItem(node, "isOptional")->valueint;
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}
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battle.objectiveTail->next = o;
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battle.objectiveTail->next = o;
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battle.objectiveTail = o;
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battle.objectiveTail = o;
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@ -41,8 +41,7 @@ int main(int argc, char *argv[])
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if (argc > 1)
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if (argc > 1)
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{
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{
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initBattle();
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loadTestMission(argv[1]);
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loadMission(argv[1]);
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}
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}
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else
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else
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{
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{
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@ -30,7 +30,7 @@ extern void initSDL(void);
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extern void initBattle(void);
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extern void initBattle(void);
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extern void initGameSystem(void);
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extern void initGameSystem(void);
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extern void initTitle(void);
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extern void initTitle(void);
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extern void loadMission(char *filename);
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extern void loadTestMission(char *filename);
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extern void saveScreenshot(void);
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extern void saveScreenshot(void);
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App app;
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App app;
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@ -157,10 +157,12 @@ struct Effect {
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struct Objective {
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struct Objective {
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char description[MAX_DESCRIPTION_LENGTH];
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char description[MAX_DESCRIPTION_LENGTH];
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char targetName[MAX_NAME_LENGTH];
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char targetName[MAX_NAME_LENGTH];
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int targetType;
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int currentValue;
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int currentValue;
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int targetValue;
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int targetValue;
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int status;
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int status;
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int optional;
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int isCondition;
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int isOptional;
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Objective *next;
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Objective *next;
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};
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};
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|
|
@ -30,6 +30,9 @@ void initLookups(void)
|
||||||
memset(&head, 0, sizeof(Lookup));
|
memset(&head, 0, sizeof(Lookup));
|
||||||
tail = &head;
|
tail = &head;
|
||||||
|
|
||||||
|
addLookup("TT_DESTROY", TT_DESTROY);
|
||||||
|
addLookup("TT_DISABLE", TT_DISABLE);
|
||||||
|
|
||||||
addLookup("WT_BUTTON", WT_BUTTON);
|
addLookup("WT_BUTTON", WT_BUTTON);
|
||||||
addLookup("WT_SELECT", WT_SELECT);
|
addLookup("WT_SELECT", WT_SELECT);
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,34 @@
|
||||||
|
/*
|
||||||
|
Copyright (C) 2015 Parallel Realities
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU General Public License
|
||||||
|
as published by the Free Software Foundation; either version 2
|
||||||
|
of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||||
|
|
||||||
|
See the GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||||
|
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "testMission.h"
|
||||||
|
|
||||||
|
static Mission mission;
|
||||||
|
|
||||||
|
void loadTestMission(char *filename)
|
||||||
|
{
|
||||||
|
memset(&mission, 0, sizeof(Mission));
|
||||||
|
|
||||||
|
game.currentMission = &mission;
|
||||||
|
|
||||||
|
initBattle();
|
||||||
|
|
||||||
|
loadMission(filename);
|
||||||
|
}
|
|
@ -0,0 +1,29 @@
|
||||||
|
/*
|
||||||
|
Copyright (C) 2015 Parallel Realities
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU General Public License
|
||||||
|
as published by the Free Software Foundation; either version 2
|
||||||
|
of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||||
|
|
||||||
|
See the GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||||
|
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "SDL2/SDL.h"
|
||||||
|
|
||||||
|
#include "../defs.h"
|
||||||
|
#include "../structs.h"
|
||||||
|
|
||||||
|
extern void initBattle(void);
|
||||||
|
extern void loadMission(char *filename);
|
||||||
|
|
||||||
|
extern Game game;
|
Loading…
Reference in New Issue