Added mag cannons and Ray.
This commit is contained in:
parent
10c72dc5fd
commit
a8a5d507fb
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@ -21,5 +21,13 @@
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"textureName" : "gfx/bullets/missile.png",
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"sound" : "SND_PLASMA",
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"flags" : "BF_ENGINE"
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},
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{
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"type" : "BT_MAG",
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"damage" : 10,
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"textureName" : "gfx/bullets/magBolt.png",
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"sound" : "SND_MAG",
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"flags" : "BF_SYSTEM_DAMAGE"
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}
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]
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@ -6,5 +6,6 @@
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"data/fighters/sphinx.json",
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"data/fighters/staticDart.json",
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"data/fighters/taf.json",
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"data/fighters/unarmedDart.json"
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"data/fighters/unarmedDart.json",
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"data/fighters/ray.json"
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]
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@ -0,0 +1,25 @@
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{
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"name" : "Ray",
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"health" : 45,
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"shield" : 45,
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"speed" : 1.85,
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"reloadTime" : 16,
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"shieldRechargeRate" : 60,
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"textureName" : "gfx/fighters/ray.png",
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"guns" : [
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{
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"type" : "BT_MAG",
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"x" : -12,
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"y" : -12
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},
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{
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"type" : "BT_MAG",
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"x" : 12,
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"y" : -12
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}
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],
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"missiles" : {
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"type" : "MISSILE_MISSILE",
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"ammo" : 4
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}
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}
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@ -0,0 +1,35 @@
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{
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"name" : "Pirate Uprising #3",
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"description" : "Allied intelligence have managed to locate one of the pirate ring leaders. We need to bring this man in alive, as he could provide us with further useful information that will allow us to eliminate other high ranking individuals.",
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"background" : "gfx/backgrounds/background03.jpg",
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"planet" : "gfx/planets/spirit.png",
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"music" : "music/battleThemeA.mp3",
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"objectives" : [
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{
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"description" : "Capture Pirate Leader",
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"targetName" : "Pirate Leader",
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"targetValue" : 1
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},
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{
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"description" : "Do not kill pirate leader",
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"targetName" : "Pirate Leader",
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"targetValue" : 1,
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"condition" : 1
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}
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],
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"player" : {
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"type" : "Ray",
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"side" : "SIDE_ALLIES",
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"pilot" : "Ian Barclay",
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"squadron" : "Steel Bulls"
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},
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"fighters" : [
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{
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"name" : "Pirate Leader",
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"type" : "UnarmedDart",
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"side" : "SIDE_PIRATE",
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"x" : 800,
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"y" : 200
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}
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]
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}
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2
makefile
2
makefile
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@ -1,6 +1,6 @@
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PROG = tbftss
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VERSION = 0.1
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VERSION = 0.2
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CXXFLAGS += `sdl2-config --cflags` -DVERSION=$(VERSION) -DUNIX=1
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CXXFLAGS += -DUNIX
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Binary file not shown.
Binary file not shown.
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@ -114,7 +114,7 @@ static void checkCollisions(Bullet *b)
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battle.stats.shotsHit++;
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}
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damageFighter(f, b->damage);
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damageFighter(f, b->damage, b->flags);
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b->life = 0;
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/* assuming that health <= 0 will always mean killed */
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@ -30,7 +30,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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extern SDL_Texture *getTexture(char *filename);
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extern void blitRotated(SDL_Texture *texture, int x, int y, int angle);
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extern int collision(int x1, int y1, int w1, int h1, int x2, int y2, int w2, int h2);
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extern void damageFighter(Fighter *f, int damage);
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extern void damageFighter(Fighter *f, int damage, long flags);
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extern void playBattleSound(int id, int x, int y);
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extern long flagsToLong(char *flags);
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extern long lookup(char *name);
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@ -81,7 +81,7 @@ static void loadFighterDef(char *filename)
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STRNCPY(f->name, cJSON_GetObjectItem(root, "name")->valuestring, MAX_NAME_LENGTH);
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f->health = f->maxHealth = cJSON_GetObjectItem(root, "health")->valueint;
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f->shield = f->maxShield = cJSON_GetObjectItem(root, "shield")->valueint;
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f->speed = cJSON_GetObjectItem(root, "speed")->valueint;
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f->speed = cJSON_GetObjectItem(root, "speed")->valuedouble;
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f->reloadTime = cJSON_GetObjectItem(root, "reloadTime")->valueint;
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f->shieldRechargeRate = cJSON_GetObjectItem(root, "shieldRechargeRate")->valueint;
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f->texture = getTexture(cJSON_GetObjectItem(root, "textureName")->valuestring);
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@ -118,6 +118,9 @@ static void loadFighterDef(char *filename)
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f->separationRadius = MAX(w, h);
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f->separationRadius *= 2;
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/* all craft default to 100 system power */
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f->systemPower = 100;
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cJSON_Delete(root);
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free(text);
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}
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@ -203,6 +203,7 @@ void doFighters(void)
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f->shieldRecharge = MAX(f->shieldRecharge - 1, 0);
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f->armourHit = MAX(f->armourHit - 25, 0);
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f->shieldHit = MAX(f->shieldHit - 5, 0);
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f->systemHit = MAX(f->systemHit - 25, 0);
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if (self->thrust > 0.25)
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{
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@ -237,6 +238,21 @@ void doFighters(void)
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f->die();
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}
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if (f->systemPower <= 0 && f->alive == ALIVE_ALIVE)
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{
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f->dx *= 0.995;
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f->dy *= 0.995;
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f->thrust = 0;
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f->shield = f->maxShield = 0;
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f->action = NULL;
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if (f->dx <= 0.01 && f->dy <= 0.01)
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{
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updateObjective(f->name);
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f->alive = ALIVE_DISABLED;
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}
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}
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if (f->alive == ALIVE_DEAD)
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{
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if (f == player)
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@ -260,6 +276,8 @@ void doFighters(void)
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}
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updateObjective(f->name);
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updateCondition(f->name);
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}
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if (f == battle.fighterTail)
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@ -340,6 +358,11 @@ void drawFighters(void)
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SDL_SetTextureColorMod(f->texture, 255, 255 - f->armourHit, 255 - f->armourHit);
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}
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if (f->systemHit > 0)
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{
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SDL_SetTextureColorMod(f->texture, 255 - f->systemHit, 255, 255);
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}
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blitRotated(f->texture, f->x, f->y, f->angle);
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if (f->shieldHit > 0)
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@ -386,21 +409,36 @@ void applyFighterBrakes(void)
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self->thrust = sqrt((self->dx * self->dx) + (self->dy * self->dy));
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}
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void damageFighter(Fighter *f, int damage)
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void damageFighter(Fighter *f, int amount, long flags)
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{
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f->shield -= damage;
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if (f->shield < 0)
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if (flags & BF_SYSTEM_DAMAGE)
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{
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f->health -= abs(f->shield);
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f->shield = 0;
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f->armourHit = 255;
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f->systemPower = MAX(0, f->systemPower - amount);
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playBattleSound(SND_ARMOUR_HIT, f->x, f->y);
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f->systemHit = 255;
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if (f->systemPower == 0)
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{
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f->shield = f->maxShield = 0;
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f->action = f->defaultAction = NULL;
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}
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}
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else if (f->shield > 0)
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else
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{
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f->shieldHit = 255;
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f->shield -= amount;
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if (f->shield < 0)
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{
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f->health -= abs(f->shield);
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f->shield = 0;
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f->armourHit = 255;
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playBattleSound(SND_ARMOUR_HIT, f->x, f->y);
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}
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else if (f->shield > 0)
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{
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f->shieldHit = 255;
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}
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}
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}
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self->thinkTime = 0;
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self->armourHit = 0;
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self->shieldHit = 0;
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self->systemHit = 0;
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self->angle += 8;
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@ -463,6 +502,7 @@ static void straightDie(void)
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self->thinkTime = 0;
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self->armourHit = 0;
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self->shieldHit = 0;
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self->systemHit = 0;
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if (rand() % 2 == 0)
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{
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extern void addSmallFighterExplosion(void);
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extern void playBattleSound(int id, int x, int y);
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extern void updateObjective(char *name);
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extern void updateCondition(char *name);
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extern Fighter *getFighterDef(char *name);
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extern void addHudMessage(SDL_Color c, char *format, ...);
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@ -24,9 +24,11 @@ void failIncompleteObjectives(void);
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void doObjectives(void)
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{
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int conditionFailed;
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Objective *o;
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battle.numObjectivesComplete = battle.numObjectivesTotal = 0;
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conditionFailed = 0;
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for (o = battle.objectiveHead.next ; o != NULL ; o = o->next)
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{
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if (o->currentValue == o->targetValue)
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{
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battle.numObjectivesComplete++;
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switch (o->status)
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{
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case OS_COMPLETE:
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battle.numObjectivesComplete++;
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break;
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case OS_FAILED:
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if (!o->optional)
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{
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conditionFailed = 1;
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}
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break;
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}
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}
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}
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if (battle.numObjectivesTotal > 0 && battle.numObjectivesComplete == battle.numObjectivesTotal && battle.status == MS_IN_PROGRESS)
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if (battle.status == MS_IN_PROGRESS)
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{
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battle.status = MS_COMPLETE;
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battle.missionFinishedTimer = FPS;
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if (battle.numObjectivesTotal > 0 && battle.numObjectivesComplete == battle.numObjectivesTotal)
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{
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battle.status = MS_COMPLETE;
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battle.missionFinishedTimer = FPS;
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game.stats.missionsCompleted++;
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updateChallenges();
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}
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game.stats.missionsCompleted++;
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updateChallenges();
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if (conditionFailed)
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{
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battle.status = MS_FAILED;
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battle.missionFinishedTimer = FPS;
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}
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}
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}
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for (o = battle.objectiveHead.next ; o != NULL ; o = o->next)
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{
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if (strcmp(o->targetName, name) == 0)
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if (o->status != OS_CONDITION && o->currentValue < o->targetValue && strcmp(o->targetName, name) == 0)
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{
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o->currentValue = MIN(o->targetValue, o->currentValue + 1);
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o->currentValue++;
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if (o->targetValue - o->currentValue <= 10)
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{
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if (o->currentValue == o->targetValue)
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{
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switch (o->status)
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{
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case OS_INCOMPLETE:
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o->status = OS_COMPLETE;
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addHudMessage(colors.green, "%s - Objective Complete!", o->description);
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break;
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case OS_CONDITIONAL:
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o->status = OS_FAILED;
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battle.status = MS_FAILED;
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battle.missionFinishedTimer = FPS;
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failIncompleteObjectives();
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break;
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}
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o->status = OS_COMPLETE;
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addHudMessage(colors.green, "%s - Objective Complete!", o->description);
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}
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}
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}
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}
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void updateCondition(char *name)
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{
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Objective *o;
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for (o = battle.objectiveHead.next ; o != NULL ; o = o->next)
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{
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if (o->status == OS_CONDITION && o->currentValue < o->targetValue && strcmp(o->targetName, name) == 0)
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{
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o->currentValue++;
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if (o->currentValue == o->targetValue)
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{
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o->status = OS_FAILED;
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addHudMessage(colors.green, "%s - Objective Failed!", o->description);
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}
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}
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}
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10
src/defs.h
10
src/defs.h
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#define MAX_FIGHTER_GUNS 12
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#define BF_NONE 0
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#define BF_ENGINE (2 << 0)
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#define BF_NONE 0
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#define BF_ENGINE (2 << 0)
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#define BF_SYSTEM_DAMAGE (2 << 1)
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enum
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{
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{
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ALIVE_ALIVE,
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ALIVE_DYING,
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ALIVE_DEAD
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ALIVE_DEAD,
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ALIVE_DISABLED
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};
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enum
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OS_INCOMPLETE,
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OS_COMPLETE,
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OS_FAILED,
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OS_CONDITIONAL
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OS_CONDITION
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};
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enum
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@ -76,7 +76,7 @@ struct Fighter {
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float dx;
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float dy;
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float thrust;
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int speed;
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float speed;
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int angle;
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int alive;
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int health;
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int reloadTime;
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int shieldRecharge;
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int shieldRechargeRate;
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int systemPower;
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int armourHit;
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int shieldHit;
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int systemHit;
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int thinkTime;
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int aiActionTime;
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int aggression;
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@ -158,6 +160,7 @@ struct Objective {
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int currentValue;
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int targetValue;
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int status;
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int optional;
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Objective *next;
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};
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@ -53,6 +53,7 @@ void initLookups(void)
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addLookup("BF_NONE", BF_NONE);
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addLookup("BF_ENGINE", BF_ENGINE);
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addLookup("BF_SYSTEM_DAMAGE", BF_SYSTEM_DAMAGE);
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addLookup("MISSILE_ROCKET", MISSILE_ROCKET);
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addLookup("MISSILE_MISSILE", MISSILE_MISSILE);
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@ -93,6 +93,7 @@ static void loadSounds(void)
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{
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sounds[SND_ARMOUR_HIT] = Mix_LoadWAV("sound/275151__bird-man__gun-shot.ogg");
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sounds[SND_PLASMA] = Mix_LoadWAV("sound/268344__julien-matthey__jm-noiz-laser-01.ogg");
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sounds[SND_MAG] = Mix_LoadWAV("sound/18382__inferno__hvylas.ogg");
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sounds[SND_PARTICLE] = Mix_LoadWAV("sound/77087__supraliminal__laser-short.ogg");
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sounds[SND_EXPLOSION_1] = Mix_LoadWAV("sound/162265__qubodup__explosive.ogg");
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sounds[SND_EXPLOSION_2] = Mix_LoadWAV("sound/207322__animationisaac__short-explosion.ogg");
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