Now automatically checking trophies based on star system name.
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ba5260104a
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@ -61,8 +61,6 @@ Mission *loadMissionMeta(char *filename)
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mission->requires = getJSONValue(root, "requires", 0);
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mission->requires = getJSONValue(root, "requires", 0);
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mission->trophyId = getJSONValueStr(root, "trophyId", NULL);
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if (cJSON_GetObjectItem(root, "epic"))
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if (cJSON_GetObjectItem(root, "epic"))
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{
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{
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mission->epic = 1;
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mission->epic = 1;
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@ -267,7 +267,6 @@ struct Mission {
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char pilot[MAX_NAME_LENGTH];
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char pilot[MAX_NAME_LENGTH];
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char squadron[MAX_NAME_LENGTH];
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char squadron[MAX_NAME_LENGTH];
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char craft[MAX_NAME_LENGTH];
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char craft[MAX_NAME_LENGTH];
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char trophyId[MAX_NAME_LENGTH];
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int available;
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int available;
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int completed;
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int completed;
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int completedChallenges;
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int completedChallenges;
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