Start of restoring challenges.
This commit is contained in:
parent
57d8c867e1
commit
266088f764
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@ -0,0 +1,48 @@
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{
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"name" : "Destroy all the Darts",
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"description" : "Destroy all the Darts",
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"background" : "gfx/backgrounds/background03.jpg",
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"planet" : "gfx/planets/spirit.png",
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"music" : "",
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"player" : {
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"type" : "Nymph",
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"side" : "SIDE_ALLIES",
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"pilot" : "-",
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"squadron" : "-",
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"x" : 25,
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"y" : 25
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},
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"objectives" : [
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{
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"description" : "Destroy Dart",
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"targetName" : "Dart",
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"targetValue" : 3,
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"targetType" : "TT_DESTROY"
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}
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],
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"challenges" : [
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{
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"type" : "CHALLENGE_TIME",
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"targetValue" : 10
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},
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{
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"type" : "CHALLENGE_TIME",
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"targetValue" : 15
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},
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{
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"type" : "CHALLENGE_TIME",
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"targetValue" : 20
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}
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],
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"fighters" : [
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{
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"name" : "Dart",
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"types" : "Dart",
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"side" : "SIDE_PIRATE",
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"x" : 25,
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"y" : 22,
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"number" : 3,
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"scatter" : 1000
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}
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]
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}
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@ -1,19 +1,19 @@
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[
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{
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"name" : "newGame",
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"name" : "campaign",
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"group" : "title",
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"type" : "WT_BUTTON",
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"text" : "New Game",
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"text" : "Campaign",
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"x" : -1,
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"y" : 250,
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"w" : 200,
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"h": 34
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},
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{
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"name" : "continue",
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"name" : "challenges",
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"group" : "title",
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"type" : "WT_BUTTON",
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"text" : "Continue",
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"text" : "Challenges",
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"x" : -1,
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"y" : 350,
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"w" : 200,
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@ -160,6 +160,13 @@ static void doBattle(void)
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if (battle.status == MS_IN_PROGRESS)
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{
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doScript();
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battle.stats[STAT_TIME]++;
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if (battle.stats[STAT_TIME] % FPS == 0)
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{
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runScriptFunction("TIME %d", battle.stats[STAT_TIME] / 60);
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}
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}
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}
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@ -168,13 +175,6 @@ static void doBattle(void)
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battle.missionFinishedTimer--;
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}
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if (battle.stats[STAT_TIME] % FPS == 0)
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{
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runScriptFunction("TIME %d", battle.stats[STAT_TIME] / 60);
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}
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battle.stats[STAT_TIME]++;
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if (battle.unwinnable && battle.missionFinishedTimer <= -FPS * 6)
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{
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postBattle();
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@ -43,6 +43,31 @@ static char *challengeDescription[] = {
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"Finish mission in %d minutes or less"
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};
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void initChallenges(void)
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{
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Mission *mission, *tail;
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char **filenames;
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char path[MAX_FILENAME_LENGTH];
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int count, i;
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tail = &game.challengeMissionHead;
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filenames = getFileList("data/challenges", &count);
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for (i = 0 ; i < count ; i++)
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{
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sprintf(path, "data/challenges/%s", filenames[i]);
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mission = loadMissionMeta(path);
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tail->next = mission;
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tail = mission;
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free(filenames[i]);
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}
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free(filenames);
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}
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void updateChallenges(void)
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{
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Challenge *c;
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@ -20,6 +20,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "../common.h"
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extern Mission *loadMissionMeta(char *filename);
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extern char **getFileList(char *dir, int *count);
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extern Battle battle;
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extern Entity *player;
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extern Game game;
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@ -394,7 +394,14 @@ static void drawNumFighters(void)
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static void drawObjectives(void)
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{
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drawText(SCREEN_WIDTH / 2, 10, 16, TA_CENTER, colors.white, "%d / %d", battle.numObjectivesComplete, battle.numObjectivesTotal);
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if (!battle.isChallenge)
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{
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drawText(SCREEN_WIDTH / 2, 10, 16, TA_CENTER, colors.white, "%d / %d", battle.numObjectivesComplete, battle.numObjectivesTotal);
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}
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else
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{
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drawText(SCREEN_WIDTH / 2, 10, 16, TA_CENTER, colors.white, "%d", battle.stats[STAT_TIME] / FPS);
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}
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}
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static float distanceToKM(int x1, int y1, int x2, int y2)
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@ -85,54 +85,57 @@ static void drawMissionSummary(SDL_Texture *header)
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y = 215;
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drawText(SCREEN_WIDTH / 2, 215, 28, TA_CENTER, colors.white, "OBJECTIVES");
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y += 10;
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for (o = battle.objectiveHead.next ; o != NULL ; o = o->next)
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if (!battle.isChallenge)
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{
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if (o->active)
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drawText(SCREEN_WIDTH / 2, y, 28, TA_CENTER, colors.white, "OBJECTIVES");
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y += 10;
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for (o = battle.objectiveHead.next ; o != NULL ; o = o->next)
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{
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if (o->active)
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{
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y += 50;
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switch (o->status)
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{
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case OS_INCOMPLETE:
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color = colors.white;
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break;
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case OS_COMPLETE:
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color = colors.green;
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break;
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case OS_FAILED:
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color = colors.red;
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break;
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}
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drawText(SCREEN_WIDTH / 2 - 100, y, 22, TA_RIGHT, colors.white, o->description);
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if (o->targetValue > 1 && !o->isCondition)
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{
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drawText(SCREEN_WIDTH / 2, y, 22, TA_CENTER, colors.white, "%d / %d", o->currentValue, o->targetValue);
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}
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drawText(SCREEN_WIDTH / 2 + 100, y, 22, TA_LEFT, color, objectiveStatus[o->status]);
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}
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}
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if (!battle.objectiveHead.next)
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{
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y += 50;
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switch (o->status)
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{
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case OS_INCOMPLETE:
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color = colors.white;
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break;
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case OS_COMPLETE:
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color = colors.green;
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break;
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case OS_FAILED:
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color = colors.red;
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break;
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}
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drawText(SCREEN_WIDTH / 2 - 100, y, 22, TA_RIGHT, colors.white, o->description);
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if (o->targetValue > 1 && !o->isCondition)
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{
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drawText(SCREEN_WIDTH / 2, y, 22, TA_CENTER, colors.white, "%d / %d", o->currentValue, o->targetValue);
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}
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drawText(SCREEN_WIDTH / 2 + 100, y, 22, TA_LEFT, color, objectiveStatus[o->status]);
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drawText(SCREEN_WIDTH / 2, y, 22, TA_CENTER, colors.white, "(none)");
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}
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y += 75;
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}
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if (!battle.objectiveHead.next)
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if (battle.isChallenge)
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{
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y += 50;
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drawText(SCREEN_WIDTH / 2, y, 24, TA_CENTER, colors.white, game.currentMission->description);
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drawText(SCREEN_WIDTH / 2, y, 22, TA_CENTER, colors.white, "(none)");
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}
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if (game.currentMission && game.currentMission->challengeHead.next)
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{
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y += 100;
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drawText(SCREEN_WIDTH / 2, y, 28, TA_CENTER, colors.white, "CHALLENGES");
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y += 10;
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y += 25;
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for (c = game.currentMission->challengeHead.next ; c != NULL ; c = c->next)
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{
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challengeStatus = "Failed";
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}
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drawText(SCREEN_WIDTH / 2 - 25, y, 22, TA_RIGHT, colors.white, "%s", getChallengeDescription(c));
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drawText(SCREEN_WIDTH / 2 + 25, y, 22, TA_LEFT, color, challengeStatus);
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drawText(SCREEN_WIDTH / 2 - 50, y, 22, TA_RIGHT, colors.white, "%s", getChallengeDescription(c));
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drawText(SCREEN_WIDTH / 2 + 50, y, 22, TA_LEFT, color, challengeStatus);
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}
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}
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}
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@ -31,6 +31,74 @@ static unsigned long hashcode(const char *str);
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static char **toTypeArray(char *types, int *numTypes);
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static void loadEpicData(cJSON *node);
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Mission *loadMissionMeta(char *filename)
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{
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Mission *mission;
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Challenge *challenge, *challengeTail;
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cJSON *root, *node;
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char *text;
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SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "Loading %s", filename);
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text = readFile(getFileLocation(filename));
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root = cJSON_Parse(text);
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mission = malloc(sizeof(Mission));
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memset(mission, 0, sizeof(Mission));
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STRNCPY(mission->name, cJSON_GetObjectItem(root, "name")->valuestring, MAX_NAME_LENGTH);
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STRNCPY(mission->description, cJSON_GetObjectItem(root, "description")->valuestring, MAX_DESCRIPTION_LENGTH);
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STRNCPY(mission->filename, filename, MAX_DESCRIPTION_LENGTH);
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if (cJSON_GetObjectItem(root, "requires"))
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{
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mission->requires = cJSON_GetObjectItem(root, "requires")->valueint;
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}
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if (cJSON_GetObjectItem(root, "epic"))
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{
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mission->epic = 1;
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}
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node = cJSON_GetObjectItem(root, "player");
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if (node)
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{
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STRNCPY(mission->pilot, cJSON_GetObjectItem(node, "pilot")->valuestring, MAX_NAME_LENGTH);
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STRNCPY(mission->squadron, cJSON_GetObjectItem(node, "squadron")->valuestring, MAX_NAME_LENGTH);
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STRNCPY(mission->craft, cJSON_GetObjectItem(node, "type")->valuestring, MAX_NAME_LENGTH);
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}
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challengeTail = &mission->challengeHead;
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node = cJSON_GetObjectItem(root, "challenges");
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if (node)
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{
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node = node->child;
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while (node)
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{
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challenge = malloc(sizeof(Challenge));
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memset(challenge, 0, sizeof(Challenge));
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challenge->type = lookup(cJSON_GetObjectItem(node, "type")->valuestring);
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challenge->targetValue = cJSON_GetObjectItem(node, "targetValue")->valueint;
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challengeTail->next = challenge;
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challengeTail = challenge;
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node = node->next;
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}
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}
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cJSON_Delete(root);
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free(text);
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return mission;
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}
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void loadMission(char *filename)
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{
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cJSON *root;
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@ -113,6 +181,8 @@ void loadMission(char *filename)
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initPlayer();
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battle.isChallenge = game.currentMission->challengeHead.next != NULL;
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playMusic(music);
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}
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@ -21,34 +21,36 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "starSystems.h"
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static void loadMissions(StarSystem *starSystem);
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static void loadStarSystem(cJSON *starSystemJSON);
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static void loadMissionMeta(char *filename, StarSystem *starSystem);
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static StarSystem *loadStarSystem(cJSON *starSystemJSON);
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void initStarSystems(void)
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{
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cJSON *root, *node;
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char *text;
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StarSystem *starSystem, *tail;
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tail = &game.starSystemHead;
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text = readFile(getFileLocation("data/galaxy/starSystems.json"));
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root = cJSON_Parse(text);
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for (node = cJSON_GetObjectItem(root, "starSystems")->child ; node != NULL ; node = node->next)
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{
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loadStarSystem(node);
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starSystem = loadStarSystem(node);
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tail->next = starSystem;
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tail = starSystem;
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}
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cJSON_Delete(root);
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free(text);
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}
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static void loadStarSystem(cJSON *starSystemJSON)
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static StarSystem *loadStarSystem(cJSON *starSystemJSON)
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{
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StarSystem *starSystem;
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starSystem = malloc(sizeof(StarSystem));
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memset(starSystem, 0, sizeof(StarSystem));
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game.starSystemTail->next = starSystem;
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game.starSystemTail = starSystem;
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STRNCPY(starSystem->name, cJSON_GetObjectItem(starSystemJSON, "name")->valuestring, MAX_NAME_LENGTH);
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starSystem->side = lookup(cJSON_GetObjectItem(starSystemJSON, "side")->valuestring);
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@ -72,6 +74,8 @@ static void loadStarSystem(cJSON *starSystemJSON)
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starSystem->x *= 3;
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starSystem->y *= 3;
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return starSystem;
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}
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static void loadMissions(StarSystem *starSystem)
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@ -96,7 +100,7 @@ static void loadMissions(StarSystem *starSystem)
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{
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sprintf(path, "data/missions/%s/%s", name, filenames[i]);
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loadMissionMeta(path, starSystem);
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loadMissionMeta(path);
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free(filenames[i]);
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}
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@ -104,74 +108,6 @@ static void loadMissions(StarSystem *starSystem)
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free(filenames);
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}
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static void loadMissionMeta(char *filename, StarSystem *starSystem)
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{
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Mission *mission;
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Challenge *challenge, *challengeTail;
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cJSON *root, *node;
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char *text;
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SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "Loading %s", filename);
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text = readFile(getFileLocation(filename));
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root = cJSON_Parse(text);
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mission = malloc(sizeof(Mission));
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memset(mission, 0, sizeof(Mission));
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starSystem->missionTail->next = mission;
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starSystem->missionTail = mission;
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STRNCPY(mission->name, cJSON_GetObjectItem(root, "name")->valuestring, MAX_NAME_LENGTH);
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STRNCPY(mission->description, cJSON_GetObjectItem(root, "description")->valuestring, MAX_DESCRIPTION_LENGTH);
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STRNCPY(mission->filename, filename, MAX_DESCRIPTION_LENGTH);
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if (cJSON_GetObjectItem(root, "requires"))
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{
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mission->requires = cJSON_GetObjectItem(root, "requires")->valueint;
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}
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if (cJSON_GetObjectItem(root, "epic"))
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{
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mission->epic = 1;
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}
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node = cJSON_GetObjectItem(root, "player");
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if (node)
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{
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STRNCPY(mission->pilot, cJSON_GetObjectItem(node, "pilot")->valuestring, MAX_NAME_LENGTH);
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STRNCPY(mission->squadron, cJSON_GetObjectItem(node, "squadron")->valuestring, MAX_NAME_LENGTH);
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STRNCPY(mission->craft, cJSON_GetObjectItem(node, "type")->valuestring, MAX_NAME_LENGTH);
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}
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challengeTail = &mission->challengeHead;
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node = cJSON_GetObjectItem(root, "challenges");
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if (node)
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{
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node = node->child;
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while (node)
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{
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challenge = malloc(sizeof(Challenge));
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memset(challenge, 0, sizeof(Challenge));
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challenge->type = lookup(cJSON_GetObjectItem(node, "type")->valuestring);
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challenge->targetValue = cJSON_GetObjectItem(node, "targetValue")->valueint;
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challengeTail->next = challenge;
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challengeTail = challenge;
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node = node->next;
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}
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}
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cJSON_Delete(root);
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free(text);
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}
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StarSystem *getStarSystem(char *name)
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{
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StarSystem *starSystem;
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|
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|
@ -27,5 +27,6 @@ extern long lookup(char *name);
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extern int isMissionAvailable(Mission *mission, Mission *prev);
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extern char *getFileLocation(char *filename);
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extern char **getFileList(char *dir, int *count);
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extern Mission *loadMissionMeta(char *filename);
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extern Game game;
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|
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@ -24,8 +24,6 @@ void initGame(void)
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|||
{
|
||||
memset(&game, 0, sizeof(Game));
|
||||
|
||||
game.starSystemTail = &game.starSystemHead;
|
||||
|
||||
STRNCPY(game.selectedStarSystem, "Sol", MAX_NAME_LENGTH);
|
||||
}
|
||||
|
||||
|
|
|
@ -26,8 +26,8 @@ static void handleKeyboard(void);
|
|||
static void initFighters(void);
|
||||
static void doFighters(void);
|
||||
static void drawFighters(void);
|
||||
static void newGame(void);
|
||||
static void continueGame(void);
|
||||
static void campaign(void);
|
||||
static void challenges(void);
|
||||
static void options(void);
|
||||
static void quit(void);
|
||||
static void returnFromOptions(void);
|
||||
|
@ -72,19 +72,8 @@ void initTitle(void)
|
|||
|
||||
initFighters();
|
||||
|
||||
if (fileExists(getSaveFilePath("game.save")))
|
||||
{
|
||||
selectWidget("continue", "title");
|
||||
}
|
||||
else
|
||||
{
|
||||
getWidget("continue", "title")->enabled = 0;
|
||||
|
||||
selectWidget("newGame", "title");
|
||||
}
|
||||
|
||||
getWidget("newGame", "title")->action = newGame;
|
||||
getWidget("continue", "title")->action = continueGame;
|
||||
getWidget("campaign", "title")->action = campaign;
|
||||
getWidget("challenges", "title")->action = challenges;
|
||||
getWidget("options", "title")->action = options;
|
||||
getWidget("quit", "title")->action = quit;
|
||||
|
||||
|
@ -208,18 +197,22 @@ static void handleKeyboard(void)
|
|||
}
|
||||
}
|
||||
|
||||
static void newGame(void)
|
||||
static void campaign(void)
|
||||
{
|
||||
resetGame();
|
||||
if (fileExists(getSaveFilePath("game.save")))
|
||||
{
|
||||
loadGame();
|
||||
}
|
||||
else
|
||||
{
|
||||
resetGame();
|
||||
}
|
||||
|
||||
initGalacticMap();
|
||||
}
|
||||
|
||||
static void continueGame(void)
|
||||
static void challenges(void)
|
||||
{
|
||||
loadGame();
|
||||
|
||||
initGalacticMap();
|
||||
}
|
||||
|
||||
static void options(void)
|
||||
|
|
|
@ -95,7 +95,8 @@ void initSDL(void)
|
|||
|
||||
void initGameSystem(void)
|
||||
{
|
||||
int STEPS = 13;
|
||||
int step = 0;
|
||||
int STEPS = 14;
|
||||
|
||||
initColor(&colors.red, 255, 0, 0);
|
||||
initColor(&colors.orange, 255, 128, 0);
|
||||
|
@ -109,59 +110,63 @@ void initGameSystem(void)
|
|||
initColor(&colors.lightGrey, 192, 192, 192);
|
||||
initColor(&colors.darkGrey, 128, 128, 128);
|
||||
|
||||
showLoadingStep(0, STEPS);
|
||||
showLoadingStep(step++, STEPS);
|
||||
|
||||
initFonts();
|
||||
|
||||
showLoadingStep(1, STEPS);
|
||||
showLoadingStep(step++, STEPS);
|
||||
|
||||
initInput();
|
||||
|
||||
showLoadingStep(2, STEPS);
|
||||
showLoadingStep(step++, STEPS);
|
||||
|
||||
initLookups();
|
||||
|
||||
showLoadingStep(3, STEPS);
|
||||
showLoadingStep(step++, STEPS);
|
||||
|
||||
initSounds();
|
||||
|
||||
showLoadingStep(4, STEPS);
|
||||
showLoadingStep(step++, STEPS);
|
||||
|
||||
initWidgets();
|
||||
|
||||
showLoadingStep(5, STEPS);
|
||||
showLoadingStep(step++, STEPS);
|
||||
|
||||
initGame();
|
||||
|
||||
showLoadingStep(6, STEPS);
|
||||
showLoadingStep(step++, STEPS);
|
||||
|
||||
loadFighterDefs();
|
||||
|
||||
showLoadingStep(7, STEPS);
|
||||
showLoadingStep(step++, STEPS);
|
||||
|
||||
loadCapitalShipDefs();
|
||||
|
||||
showLoadingStep(8, STEPS);
|
||||
showLoadingStep(step++, STEPS);
|
||||
|
||||
loadItemDefs();
|
||||
|
||||
showLoadingStep(9, STEPS);
|
||||
showLoadingStep(step++, STEPS);
|
||||
|
||||
initBulletDefs();
|
||||
|
||||
showLoadingStep(10, STEPS);
|
||||
showLoadingStep(step++, STEPS);
|
||||
|
||||
initStarSystems();
|
||||
|
||||
showLoadingStep(11, STEPS);
|
||||
showLoadingStep(step++, STEPS);
|
||||
|
||||
initChallenges();
|
||||
|
||||
showLoadingStep(step++, STEPS);
|
||||
|
||||
initBattle();
|
||||
|
||||
showLoadingStep(12, STEPS);
|
||||
showLoadingStep(step++, STEPS);
|
||||
|
||||
initModalDialog();
|
||||
|
||||
showLoadingStep(13, STEPS);
|
||||
showLoadingStep(step++, STEPS);
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
|
@ -42,6 +42,7 @@ extern void initLookups(void);
|
|||
extern void initBattle(void);
|
||||
extern void initGame(void);
|
||||
extern void initStarSystems(void);
|
||||
extern void initChallenges(void);
|
||||
extern void initWidgets(void);
|
||||
extern void destroyLookups(void);
|
||||
extern void destroyFonts(void);
|
||||
|
|
|
@ -34,8 +34,9 @@ void loadTestMission(char *filename)
|
|||
|
||||
initBattle();
|
||||
|
||||
loadMission(filename);
|
||||
loadChallenges(filename);
|
||||
|
||||
loadMission(filename);
|
||||
}
|
||||
|
||||
static void loadChallenges(char *filename)
|
||||
|
|
Loading…
Reference in New Issue