Don't allow Escape to be pressed on mission complete / failed screens.
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@ -292,7 +292,7 @@ static void drawMenu(void)
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static void handleKeyboard(void)
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{
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if (app.keyboard[SDL_SCANCODE_ESCAPE] && !app.awaitingWidgetInput)
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if (app.keyboard[SDL_SCANCODE_ESCAPE] && !app.awaitingWidgetInput && battle.status == MS_IN_PROGRESS)
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{
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switch (show)
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{
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