Evading a missile is not the same as destroying it with the ECM.
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@ -211,10 +211,10 @@
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{
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{
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"id" : "EVADE",
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"id" : "EVADE",
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"title" : "Missed, you f**kers!",
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"title" : "Missed, you f**kers!",
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"description" : "Evade 50 missiles",
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"description" : "Evade 10 missiles",
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"value" : "TROPHY_BRONZE",
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"value" : "TROPHY_BRONZE",
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"stat" : "STAT_MISSILES_EVADED",
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"stat" : "STAT_MISSILES_EVADED",
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"statValue" : 50,
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"statValue" : 10,
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"hidden" : 1
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"hidden" : 1
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},
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},
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{
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{
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@ -320,8 +320,6 @@ static void huntTarget(Bullet *b)
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b->life = 0;
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b->life = 0;
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addMissileExplosion(b);
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addMissileExplosion(b);
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playBattleSound(SND_EXPLOSION_1, b->x, b->y);
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playBattleSound(SND_EXPLOSION_1, b->x, b->y);
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battle.stats[STAT_MISSILES_EVADED]++;
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}
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}
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}
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}
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else
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else
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