Evading a missile is not the same as destroying it with the ECM.

This commit is contained in:
Steve 2016-05-14 14:16:05 +01:00
parent da644bfb6c
commit 4cf6530686
2 changed files with 2 additions and 4 deletions

View File

@ -211,10 +211,10 @@
{ {
"id" : "EVADE", "id" : "EVADE",
"title" : "Missed, you f**kers!", "title" : "Missed, you f**kers!",
"description" : "Evade 50 missiles", "description" : "Evade 10 missiles",
"value" : "TROPHY_BRONZE", "value" : "TROPHY_BRONZE",
"stat" : "STAT_MISSILES_EVADED", "stat" : "STAT_MISSILES_EVADED",
"statValue" : 50, "statValue" : 10,
"hidden" : 1 "hidden" : 1
}, },
{ {

View File

@ -320,8 +320,6 @@ static void huntTarget(Bullet *b)
b->life = 0; b->life = 0;
addMissileExplosion(b); addMissileExplosion(b);
playBattleSound(SND_EXPLOSION_1, b->x, b->y); playBattleSound(SND_EXPLOSION_1, b->x, b->y);
battle.stats[STAT_MISSILES_EVADED]++;
} }
} }
else else