Allow disabled fighters to be destroyed. Added more challenges and stats.
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a21153cb12
commit
5081b011cf
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@ -25,6 +25,16 @@
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"isCondition" : 1
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}
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],
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"challenges" : [
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{
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"type" : "CHALLENGE_TIME_MINS",
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"targetValue" : 3
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},
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{
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"type" : "CHALLENGE_DISABLE",
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"targetValue" : 3
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}
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],
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"player" : {
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"type" : "Ray",
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"side" : "SIDE_ALLIES",
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@ -166,7 +166,7 @@ static void faceTarget(Bullet *b)
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brakeAmount = angleDist;
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brakeAmount /= 360;
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brakeAmount = 0.7 - brakeAmount;
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brakeAmount = 0.6 - brakeAmount;
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/* halve your speed while you're not at the correct angle */
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b->dx *= brakeAmount;
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@ -25,6 +25,7 @@ static void updateAccuracyChallenge(Challenge *c);
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static void updateArmourChallenge(Challenge *c);
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static void updateLossesChallenge(Challenge *c);
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static void updatePlayerKillsChallenge(Challenge *c);
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static void updateDisabledChallenge(Challenge *c);
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static char *getFormattedChallengeDescription(const char *format, ...);
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char *getChallengeDescription(Challenge *c);
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@ -37,7 +38,9 @@ static char *challengeDescription[] = {
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"Do not lose any team mates",
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"Do not lose more than 1 team mate",
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"Do not lose more than %d team mates",
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"Take down %d enemy targets"
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"Take down %d enemy targets",
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"Disable %d or more enemy fighters",
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"Finish mission in %d minutes or less"
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};
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void updateChallenges(void)
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@ -51,6 +54,7 @@ void updateChallenges(void)
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switch (c->type)
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{
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case CHALLENGE_TIME:
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case CHALLENGE_TIME_MINS:
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updateTimeChallenge(c);
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break;
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@ -71,6 +75,10 @@ void updateChallenges(void)
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case CHALLENGE_PLAYER_KILLS:
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updatePlayerKillsChallenge(c);
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break;
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case CHALLENGE_DISABLE:
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updateDisabledChallenge(c);
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break;
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}
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}
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}
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@ -78,10 +86,22 @@ void updateChallenges(void)
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static void updateTimeChallenge(Challenge *c)
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{
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switch (c->type)
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{
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case CHALLENGE_TIME:
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if (battle.stats.time / FPS <= c->targetValue)
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{
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c->passed = 1;
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}
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break;
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case CHALLENGE_TIME_MINS:
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if ((battle.stats.time / FPS) / 60 <= c->targetValue)
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{
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c->passed = 1;
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}
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break;
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}
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}
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static void updateAccuracyChallenge(Challenge *c)
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@ -128,6 +148,14 @@ static void updatePlayerKillsChallenge(Challenge *c)
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}
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}
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static void updateDisabledChallenge(Challenge *c)
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{
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if (!c->passed)
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{
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c->passed = battle.stats.disabled >= c->targetValue;
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}
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}
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char *getChallengeDescription(Challenge *c)
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{
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return getFormattedChallengeDescription(challengeDescription[c->type], c->targetValue);
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@ -236,7 +236,9 @@ void doFighters(void)
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}
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}
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if (f->health <= 0 && f->alive == ALIVE_ALIVE)
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if (f->alive == ALIVE_ALIVE)
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{
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if (f->health <= 0)
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{
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f->health = 0;
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f->alive = ALIVE_DYING;
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@ -247,8 +249,7 @@ void doFighters(void)
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battle.missionTarget = NULL;
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}
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}
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if (f->systemPower <= 0)
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else if (f->systemPower <= 0)
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{
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f->dx *= 0.99;
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f->dy *= 0.99;
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@ -259,7 +260,8 @@ void doFighters(void)
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if (f->alive == ALIVE_ALIVE)
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{
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updateObjective(f->name, TT_DISABLE);
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f->alive = ALIVE_DISABLED;
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battle.stats.disabled++;
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}
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}
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}
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@ -68,8 +68,7 @@ enum
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{
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ALIVE_ALIVE,
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ALIVE_DYING,
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ALIVE_DEAD,
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ALIVE_DISABLED
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ALIVE_DEAD
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};
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enum
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@ -167,5 +166,7 @@ enum
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CHALLENGE_NO_LOSSES,
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CHALLENGE_1_LOSS,
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CHALLENGE_LOSSES,
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CHALLENGE_PLAYER_KILLS
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CHALLENGE_PLAYER_KILLS,
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CHALLENGE_DISABLE,
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CHALLENGE_TIME_MINS
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};
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@ -86,7 +86,7 @@ void drawStats(void)
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drawText(r.x + 20, y, 18, TA_LEFT, colors.white, "Times Killed");
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drawText(r.x + r.w - 20, y, 18, TA_RIGHT, colors.white, "%d", game.stats.playerKilled);
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y += 40;
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y += 60;
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seconds = game.stats.time / FPS;
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minutes = (seconds / 60) % 60;
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@ -202,16 +202,17 @@ struct StarSystem {
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};
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typedef struct {
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int missionsStarted;
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int missionsCompleted;
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int shotsFired;
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int shotsHit;
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int missilesFired;
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int missilesHit;
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int enemiesKilled;
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int alliesKilled;
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int playerKilled;
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int playerKills;
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unsigned int missionsStarted;
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unsigned int missionsCompleted;
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unsigned int shotsFired;
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unsigned int shotsHit;
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unsigned int missilesFired;
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unsigned int missilesHit;
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unsigned int enemiesKilled;
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unsigned int alliesKilled;
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unsigned int playerKilled;
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unsigned int playerKills;
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unsigned int disabled;
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unsigned int time;
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} Stats;
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@ -24,6 +24,7 @@ static void loadStats(cJSON *stats);
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static void loadStarSystems(cJSON *starSystemsJSON);
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static void loadMissions(StarSystem *starSystem, cJSON *missionsCJSON);
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static void loadChallenges(Mission *mission, cJSON *challengesCJSON);
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static int getStat(cJSON *stats, char *name);
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void loadGame(void)
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{
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@ -95,15 +96,26 @@ static void loadChallenges(Mission *mission, cJSON *challengesCJSON)
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static void loadStats(cJSON *stats)
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{
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game.stats.missionsStarted = cJSON_GetObjectItem(stats, "missionsStarted")->valueint;
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game.stats.missionsCompleted = cJSON_GetObjectItem(stats, "missionsCompleted")->valueint;
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game.stats.shotsFired = cJSON_GetObjectItem(stats, "shotsFired")->valueint;
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game.stats.shotsHit = cJSON_GetObjectItem(stats, "shotsHit")->valueint;
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game.stats.missilesFired = cJSON_GetObjectItem(stats, "missilesFired")->valueint;
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game.stats.missilesHit = cJSON_GetObjectItem(stats, "missilesHit")->valueint;
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game.stats.enemiesKilled = cJSON_GetObjectItem(stats, "enemiesKilled")->valueint;
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game.stats.alliesKilled = cJSON_GetObjectItem(stats, "alliesKilled")->valueint;
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game.stats.playerKilled = cJSON_GetObjectItem(stats, "playerKilled")->valueint;
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game.stats.playerKills = cJSON_GetObjectItem(stats, "playerKills")->valueint;
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game.stats.time = cJSON_GetObjectItem(stats, "time")->valueint;
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game.stats.missionsStarted = getStat(stats, "missionsStarted");
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game.stats.missionsCompleted = getStat(stats, "missionsCompleted");
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game.stats.shotsFired = getStat(stats, "shotsFired");
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game.stats.shotsHit = getStat(stats, "shotsHit");
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game.stats.missilesFired = getStat(stats, "missilesFired");
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game.stats.missilesHit = getStat(stats, "missilesHit");
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game.stats.enemiesKilled = getStat(stats, "enemiesKilled");
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game.stats.alliesKilled = getStat(stats, "alliesKilled");
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game.stats.playerKilled = getStat(stats, "playerKilled");
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game.stats.playerKills = getStat(stats, "playerKills");
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game.stats.disabled = getStat(stats, "disabled");
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game.stats.time = getStat(stats, "time");
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}
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static int getStat(cJSON *stats, char *name)
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{
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if (cJSON_GetObjectItem(stats, name))
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{
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return cJSON_GetObjectItem(stats, name)->valueint;
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}
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return 0;
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}
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@ -76,6 +76,8 @@ void initLookups(void)
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addLookup("CHALLENGE_1_LOSS", CHALLENGE_1_LOSS);
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addLookup("CHALLENGE_LOSSES", CHALLENGE_LOSSES);
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addLookup("CHALLENGE_PLAYER_KILLS", CHALLENGE_PLAYER_KILLS);
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addLookup("CHALLENGE_DISABLE", CHALLENGE_DISABLE);
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addLookup("CHALLENGE_TIME_MINS", CHALLENGE_TIME_MINS);
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}
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static void addLookup(char *name, long value)
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@ -128,6 +128,7 @@ static void saveStats(cJSON *gameJSON)
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cJSON_AddNumberToObject(stats, "alliesKilled", game.stats.alliesKilled);
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cJSON_AddNumberToObject(stats, "playerKilled", game.stats.playerKilled);
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cJSON_AddNumberToObject(stats, "playerKills", game.stats.playerKills);
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cJSON_AddNumberToObject(stats, "disabled", game.stats.disabled);
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cJSON_AddNumberToObject(stats, "time", game.stats.time);
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cJSON_AddItemToObject(gameJSON, "stats", stats);
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@ -22,6 +22,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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static Mission mission;
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static void loadChallenges(char *filename);
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void loadTestMission(char *filename)
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{
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memset(&mission, 0, sizeof(Mission));
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@ -33,4 +35,42 @@ void loadTestMission(char *filename)
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initBattle();
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loadMission(filename);
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loadChallenges(filename);
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}
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static void loadChallenges(char *filename)
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{
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Challenge *challenge, *challengeTail;
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cJSON *root, *node;
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char *text;
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text = readFile(filename);
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root = cJSON_Parse(text);
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challengeTail = &mission.challengeHead;
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node = cJSON_GetObjectItem(root, "challenges");
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if (node)
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{
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node = node->child;
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while (node)
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{
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challenge = malloc(sizeof(Challenge));
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memset(challenge, 0, sizeof(Challenge));
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challenge->type = lookup(cJSON_GetObjectItem(node, "type")->valuestring);
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challenge->targetValue = cJSON_GetObjectItem(node, "targetValue")->valueint;
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challengeTail->next = challenge;
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challengeTail = challenge;
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node = node->next;
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}
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}
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cJSON_Delete(root);
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free(text);
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}
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@ -22,8 +22,11 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "../defs.h"
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#include "../structs.h"
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#include "../json/cJSON.h"
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extern void initBattle(void);
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extern void loadMission(char *filename);
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extern long lookup(char *name);
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extern char *readFile(char *filename);
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extern Game game;
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