Tidied headers.

This commit is contained in:
Steve 2016-08-01 11:01:33 +01:00
parent 55ef29fc31
commit 5a09e2a63e
2 changed files with 0 additions and 2 deletions

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@ -24,7 +24,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
extern void blitScaled(SDL_Texture *texture, int x, int y, int w, int h, int center); extern void blitScaled(SDL_Texture *texture, int x, int y, int w, int h, int center);
extern SDL_Texture *getTexture(char *name); extern SDL_Texture *getTexture(char *name);
extern void blit(SDL_Texture *t, int x, int y, int center);
extern int collision(int x1, int y1, int w1, int h1, int x2, int y2, int w2, int h2); extern int collision(int x1, int y1, int w1, int h1, int x2, int y2, int w2, int h2);
extern void *resize(void *array, int oldSize, int newSize); extern void *resize(void *array, int oldSize, int newSize);
extern int isOnBattleScreen(int x, int y, int w, int h); extern int isOnBattleScreen(int x, int y, int w, int h);

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@ -52,5 +52,4 @@ extern Battle battle;
extern Colors colors; extern Colors colors;
extern Dev dev; extern Dev dev;
extern Entity *player; extern Entity *player;
extern Entity *self;
extern Game game; extern Game game;