Tidied headers.
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@ -24,7 +24,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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extern void blitScaled(SDL_Texture *texture, int x, int y, int w, int h, int center);
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extern void blitScaled(SDL_Texture *texture, int x, int y, int w, int h, int center);
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extern SDL_Texture *getTexture(char *name);
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extern SDL_Texture *getTexture(char *name);
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extern void blit(SDL_Texture *t, int x, int y, int center);
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extern int collision(int x1, int y1, int w1, int h1, int x2, int y2, int w2, int h2);
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extern int collision(int x1, int y1, int w1, int h1, int x2, int y2, int w2, int h2);
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extern void *resize(void *array, int oldSize, int newSize);
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extern void *resize(void *array, int oldSize, int newSize);
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extern int isOnBattleScreen(int x, int y, int w, int h);
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extern int isOnBattleScreen(int x, int y, int w, int h);
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@ -52,5 +52,4 @@ extern Battle battle;
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extern Colors colors;
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extern Colors colors;
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extern Dev dev;
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extern Dev dev;
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extern Entity *player;
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extern Entity *player;
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extern Entity *self;
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extern Game game;
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extern Game game;
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