Increased flock leading distance.

This commit is contained in:
Steve 2016-03-16 06:53:20 +00:00
parent 09e676d713
commit 604526611a
1 changed files with 2 additions and 2 deletions

View File

@ -607,7 +607,7 @@ static void moveToPlayer(void)
{ {
if (fabs(player->dx) >= 1 && fabs(player->dy) >= 1) if (fabs(player->dx) >= 1 && fabs(player->dy) >= 1)
{ {
wantedAngle = getAngle(player->x, player->y, player->x + (player->dx * 100), player->y + (player->dy * 100)); wantedAngle = getAngle(player->x, player->y, player->x + (player->dx * 1000), player->y + (player->dy * 1000));
turnToFace(wantedAngle); turnToFace(wantedAngle);
@ -805,7 +805,7 @@ static void moveToLeader(void)
{ {
if (fabs(self->leader->dx) >= 1 && fabs(self->leader->dy) >= 1) if (fabs(self->leader->dx) >= 1 && fabs(self->leader->dy) >= 1)
{ {
wantedAngle = getAngle(self->leader->x, self->leader->y, self->leader->x + (self->leader->dx * 10), self->leader->y + (self->leader->dy * 10)); wantedAngle = getAngle(self->leader->x, self->leader->y, self->leader->x + (self->leader->dx * 1000), self->leader->y + (self->leader->dy * 1000));
turnToFace(wantedAngle); turnToFace(wantedAngle);