Updated random planet placement.

This commit is contained in:
Steve 2016-02-13 16:59:00 +00:00
parent b6e128231d
commit 60a398408a
1 changed files with 2 additions and 2 deletions

View File

@ -48,8 +48,8 @@ void loadMission(char *filename)
battle.background = getTexture(cJSON_GetObjectItem(root, "background")->valuestring);
battle.planetTexture = getTexture(cJSON_GetObjectItem(root, "planet")->valuestring);
battle.planet.x = ((200 + rand() % 100) / 10) * GRID_CELL_WIDTH;
battle.planet.y = ((200 + rand() % 100) / 10) * GRID_CELL_HEIGHT;
battle.planet.x = (SCREEN_WIDTH / 2) - (rand() % SCREEN_WIDTH) + (rand() % SCREEN_WIDTH);
battle.planet.y = (SCREEN_HEIGHT / 2) - (rand() % SCREEN_HEIGHT) + (rand() % SCREEN_HEIGHT);
loadObjectives(cJSON_GetObjectItem(root, "objectives"));