Null player target when switching fighters.
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@ -91,6 +91,8 @@ void initPlayer(void)
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player->flags |= EF_NO_HEALTH_BAR;
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player->flags |= EF_NO_HEALTH_BAR;
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player->flags &= ~EF_IMMORTAL;
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player->flags &= ~EF_IMMORTAL;
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player->target = NULL;
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game.stats[STAT_EPIC_KILL_STREAK] = MAX(game.stats[STAT_EPIC_KILL_STREAK], battle.stats[STAT_EPIC_KILL_STREAK]);
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game.stats[STAT_EPIC_KILL_STREAK] = MAX(game.stats[STAT_EPIC_KILL_STREAK], battle.stats[STAT_EPIC_KILL_STREAK]);
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battle.stats[STAT_EPIC_KILL_STREAK] = 0;
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battle.stats[STAT_EPIC_KILL_STREAK] = 0;
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