(removed debug text)
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@ -92,8 +92,6 @@ void drawRadarRangeWarning(void)
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y = (int)player->y / GRID_CELL_HEIGHT;
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leaving = 0;
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drawText(SCREEN_WIDTH / 2, SCREEN_HEIGHT - 100, 14, TA_CENTER, colors.white, "%d,%d", x, y);
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if (x <= 4)
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{
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blitRotated(radarWarningTexture, SCREEN_WIDTH - 85, SCREEN_HEIGHT - 85, 270);
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