Fixed shield splinter effect.
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1b43e4908c
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@ -492,8 +492,9 @@ void addShieldSplinterEffect(Entity *ent)
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e->dx *= 0.1;
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e->dy = rand() % 64 - rand() % 64;
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e->dy *= 0.1;
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e->a = 255;
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e->a = 128;
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e->health = e->a;
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setRandomShieldHue(e);
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}
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