Scale shield effect size, to better match ship (mostly for supply ships).
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parent
f7d2b4d738
commit
7547e14c9f
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@ -220,12 +220,13 @@ static void draw(void)
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drawBackground(battle.background);
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blitScaled(battle.planetTexture, battle.planet.x, battle.planet.y, battle.planetWidth, battle.planetHeight);
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blitScaled(battle.planetTexture, battle.planet.x, battle.planet.y, battle.planetWidth, battle.planetHeight, 0);
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if (battle.destroyTorelli)
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{
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SDL_SetRenderDrawBlendMode(app.renderer, SDL_BLENDMODE_BLEND);
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SDL_SetTextureAlphaMod(battle.fireStormTexture, battle.torelliFireStormAlpha);
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blitScaled(battle.fireStormTexture, battle.planet.x, battle.planet.y, battle.planetWidth, battle.planetHeight);
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blitScaled(battle.fireStormTexture, battle.planet.x, battle.planet.y, battle.planetWidth, battle.planetHeight, 0);
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SDL_SetRenderDrawBlendMode(app.renderer, SDL_BLENDMODE_NONE);
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}
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@ -40,7 +40,7 @@ extern void drawEffects(void);
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extern void doEffects(void);
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extern void doObjectives(void);
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extern void doChallenges(void);
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extern void blitScaled(SDL_Texture *texture, int x, int y, int w, int h);
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extern void blitScaled(SDL_Texture *texture, int x, int y, int w, int h, int center);
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extern void initHud(void);
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extern void initRadar(void);
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extern void initGalacticMap(void);
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@ -154,17 +154,17 @@ void drawEffects(void)
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case EFFECT_TEXTURE:
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SDL_SetTextureColorMod(e->texture, e->r, e->g, e->b);
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blitScaled(e->texture, e->x - battle.camera.x, e->y - battle.camera.y, e->size, e->size);
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blitScaled(e->texture, e->x - battle.camera.x, e->y - battle.camera.y, e->size, e->size, 0);
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break;
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case EFFECT_HALO:
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SDL_SetTextureColorMod(e->texture, e->r, e->g, e->b);
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blitScaled(e->texture, e->x - battle.camera.x - (e->size / 2), e->y - battle.camera.y - (e->size / 2), e->size, e->size);
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blitScaled(e->texture, e->x - battle.camera.x - (e->size / 2), e->y - battle.camera.y - (e->size / 2), e->size, e->size, 0);
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break;
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case EFFECT_ECM:
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SDL_SetTextureColorMod(e->texture, e->r, e->g, e->b);
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blitScaled(e->texture, SCREEN_WIDTH / 2 - (e->size / 2), SCREEN_HEIGHT / 2 - (e->size / 2), e->size, e->size);
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blitScaled(e->texture, SCREEN_WIDTH / 2 - (e->size / 2), SCREEN_HEIGHT / 2 - (e->size / 2), e->size, e->size, 0);
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break;
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}
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}
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@ -174,9 +174,11 @@ void drawEffects(void)
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void drawShieldHitEffect(Entity *e)
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{
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int size = MAX(e->w, e->h) + 32;
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SDL_SetTextureBlendMode(shieldHitTexture, SDL_BLENDMODE_BLEND);
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SDL_SetTextureAlphaMod(shieldHitTexture, e->shieldHit);
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blit(shieldHitTexture, e->x - battle.camera.x, e->y - battle.camera.y, 1);
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blitScaled(shieldHitTexture, e->x - battle.camera.x, e->y - battle.camera.y, size, size, 1);
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}
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void addBulletHitEffect(int x, int y, int r, int g, int b)
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@ -22,7 +22,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define INITIAL_EFFECT_DRAW_CAPACITY 128
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extern void blitScaled(SDL_Texture *texture, int x, int y, int w, int h);
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extern void blitScaled(SDL_Texture *texture, int x, int y, int w, int h, int center);
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extern SDL_Texture *getTexture(char *name);
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extern void blit(SDL_Texture *t, int x, int y, int center);
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extern int collision(int x1, int y1, int w1, int h1, int x2, int y2, int w2, int h2);
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@ -82,7 +82,7 @@ void blit(SDL_Texture *texture, int x, int y, int center)
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SDL_RenderCopy(app.renderer, texture, NULL, &dstRect);
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}
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void blitScaled(SDL_Texture *texture, int x, int y, int w, int h)
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void blitScaled(SDL_Texture *texture, int x, int y, int w, int h, int center)
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{
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SDL_Rect dstRect;
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@ -90,6 +90,12 @@ void blitScaled(SDL_Texture *texture, int x, int y, int w, int h)
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dstRect.y = y;
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dstRect.w = w;
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dstRect.h = h;
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if (center)
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{
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dstRect.x -= (dstRect.w / 2);
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dstRect.y -= (dstRect.h / 2);
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}
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SDL_RenderCopy(app.renderer, texture, NULL, &dstRect);
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}
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@ -182,7 +188,7 @@ void drawBackground(SDL_Texture *texture)
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for (i = 0 ; i < 4 ; i++)
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{
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blitScaled(texture, backgroundPoint[i].x, backgroundPoint[i].y, SCREEN_WIDTH, SCREEN_HEIGHT);
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blitScaled(texture, backgroundPoint[i].x, backgroundPoint[i].y, SCREEN_WIDTH, SCREEN_HEIGHT, 0);
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}
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}
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@ -171,14 +171,14 @@ void drawTrophies(void)
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blitRotated(sparkle, x + 32, y + 32, sparkleAngle);
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blitRotated(sparkle, x + 32, y + 32, -sparkleAngle);
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blitScaled(trophyIcons[t->value], x, y, 64, 64);
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blitScaled(trophyIcons[t->value], x, y, 64, 64, 0);
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drawText(x + 85, y - 10, 20, TA_LEFT, colors.yellow, t->title);
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drawText(x + 85, y + 20, 18, TA_LEFT, colors.white, t->description);
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drawText(x + 85, y + 48, 18, TA_LEFT, colors.white, t->awardDateStr);
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}
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else
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{
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blitScaled(trophyIcons[TROPHY_UNEARNED], x, y, 64, 64);
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blitScaled(trophyIcons[TROPHY_UNEARNED], x, y, 64, 64, 0);
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if (!t->hidden)
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{
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@ -318,7 +318,7 @@ void drawTrophyAlert(void)
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blit(alertSphere, x + 24, y + 24, 1);
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blitRotated(sparkle, x + 24, y + 24, sparkleAngle);
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blitRotated(sparkle, x + 24, y + 24, -sparkleAngle);
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blitScaled(trophyIcons[alertTrophy->value], x, y, 48, 48);
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blitScaled(trophyIcons[alertTrophy->value], x, y, 48, 48, 0);
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}
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}
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@ -32,7 +32,7 @@ extern int getPercent(float current, float total);
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extern void drawText(int x, int y, int size, int align, SDL_Color c, const char *format, ...);
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extern void blit(SDL_Texture *texture, int x, int y, int centered);
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extern void blitRotated(SDL_Texture *texture, int x, int y, float angle);
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extern void blitScaled(SDL_Texture *t, int x, int y, int w, int h);
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extern void blitScaled(SDL_Texture *t, int x, int y, int w, int h, int center);
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extern char *getTranslatedString(char *string);
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extern SDL_Texture *getTexture(char *filename);
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extern void playSound(int id);
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