Scale shield effect size, to better match ship (mostly for supply ships).

This commit is contained in:
Steve 2016-07-22 11:07:35 +01:00
parent f7d2b4d738
commit 7547e14c9f
7 changed files with 23 additions and 14 deletions

View File

@ -220,12 +220,13 @@ static void draw(void)
drawBackground(battle.background); drawBackground(battle.background);
blitScaled(battle.planetTexture, battle.planet.x, battle.planet.y, battle.planetWidth, battle.planetHeight); blitScaled(battle.planetTexture, battle.planet.x, battle.planet.y, battle.planetWidth, battle.planetHeight, 0);
if (battle.destroyTorelli) if (battle.destroyTorelli)
{ {
SDL_SetRenderDrawBlendMode(app.renderer, SDL_BLENDMODE_BLEND); SDL_SetRenderDrawBlendMode(app.renderer, SDL_BLENDMODE_BLEND);
SDL_SetTextureAlphaMod(battle.fireStormTexture, battle.torelliFireStormAlpha); SDL_SetTextureAlphaMod(battle.fireStormTexture, battle.torelliFireStormAlpha);
blitScaled(battle.fireStormTexture, battle.planet.x, battle.planet.y, battle.planetWidth, battle.planetHeight); blitScaled(battle.fireStormTexture, battle.planet.x, battle.planet.y, battle.planetWidth, battle.planetHeight, 0);
SDL_SetRenderDrawBlendMode(app.renderer, SDL_BLENDMODE_NONE); SDL_SetRenderDrawBlendMode(app.renderer, SDL_BLENDMODE_NONE);
} }

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@ -40,7 +40,7 @@ extern void drawEffects(void);
extern void doEffects(void); extern void doEffects(void);
extern void doObjectives(void); extern void doObjectives(void);
extern void doChallenges(void); extern void doChallenges(void);
extern void blitScaled(SDL_Texture *texture, int x, int y, int w, int h); extern void blitScaled(SDL_Texture *texture, int x, int y, int w, int h, int center);
extern void initHud(void); extern void initHud(void);
extern void initRadar(void); extern void initRadar(void);
extern void initGalacticMap(void); extern void initGalacticMap(void);

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@ -154,17 +154,17 @@ void drawEffects(void)
case EFFECT_TEXTURE: case EFFECT_TEXTURE:
SDL_SetTextureColorMod(e->texture, e->r, e->g, e->b); SDL_SetTextureColorMod(e->texture, e->r, e->g, e->b);
blitScaled(e->texture, e->x - battle.camera.x, e->y - battle.camera.y, e->size, e->size); blitScaled(e->texture, e->x - battle.camera.x, e->y - battle.camera.y, e->size, e->size, 0);
break; break;
case EFFECT_HALO: case EFFECT_HALO:
SDL_SetTextureColorMod(e->texture, e->r, e->g, e->b); SDL_SetTextureColorMod(e->texture, e->r, e->g, e->b);
blitScaled(e->texture, e->x - battle.camera.x - (e->size / 2), e->y - battle.camera.y - (e->size / 2), e->size, e->size); blitScaled(e->texture, e->x - battle.camera.x - (e->size / 2), e->y - battle.camera.y - (e->size / 2), e->size, e->size, 0);
break; break;
case EFFECT_ECM: case EFFECT_ECM:
SDL_SetTextureColorMod(e->texture, e->r, e->g, e->b); SDL_SetTextureColorMod(e->texture, e->r, e->g, e->b);
blitScaled(e->texture, SCREEN_WIDTH / 2 - (e->size / 2), SCREEN_HEIGHT / 2 - (e->size / 2), e->size, e->size); blitScaled(e->texture, SCREEN_WIDTH / 2 - (e->size / 2), SCREEN_HEIGHT / 2 - (e->size / 2), e->size, e->size, 0);
break; break;
} }
} }
@ -174,9 +174,11 @@ void drawEffects(void)
void drawShieldHitEffect(Entity *e) void drawShieldHitEffect(Entity *e)
{ {
int size = MAX(e->w, e->h) + 32;
SDL_SetTextureBlendMode(shieldHitTexture, SDL_BLENDMODE_BLEND); SDL_SetTextureBlendMode(shieldHitTexture, SDL_BLENDMODE_BLEND);
SDL_SetTextureAlphaMod(shieldHitTexture, e->shieldHit); SDL_SetTextureAlphaMod(shieldHitTexture, e->shieldHit);
blit(shieldHitTexture, e->x - battle.camera.x, e->y - battle.camera.y, 1); blitScaled(shieldHitTexture, e->x - battle.camera.x, e->y - battle.camera.y, size, size, 1);
} }
void addBulletHitEffect(int x, int y, int r, int g, int b) void addBulletHitEffect(int x, int y, int r, int g, int b)

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@ -22,7 +22,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#define INITIAL_EFFECT_DRAW_CAPACITY 128 #define INITIAL_EFFECT_DRAW_CAPACITY 128
extern void blitScaled(SDL_Texture *texture, int x, int y, int w, int h); extern void blitScaled(SDL_Texture *texture, int x, int y, int w, int h, int center);
extern SDL_Texture *getTexture(char *name); extern SDL_Texture *getTexture(char *name);
extern void blit(SDL_Texture *t, int x, int y, int center); extern void blit(SDL_Texture *t, int x, int y, int center);
extern int collision(int x1, int y1, int w1, int h1, int x2, int y2, int w2, int h2); extern int collision(int x1, int y1, int w1, int h1, int x2, int y2, int w2, int h2);

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@ -82,7 +82,7 @@ void blit(SDL_Texture *texture, int x, int y, int center)
SDL_RenderCopy(app.renderer, texture, NULL, &dstRect); SDL_RenderCopy(app.renderer, texture, NULL, &dstRect);
} }
void blitScaled(SDL_Texture *texture, int x, int y, int w, int h) void blitScaled(SDL_Texture *texture, int x, int y, int w, int h, int center)
{ {
SDL_Rect dstRect; SDL_Rect dstRect;
@ -90,6 +90,12 @@ void blitScaled(SDL_Texture *texture, int x, int y, int w, int h)
dstRect.y = y; dstRect.y = y;
dstRect.w = w; dstRect.w = w;
dstRect.h = h; dstRect.h = h;
if (center)
{
dstRect.x -= (dstRect.w / 2);
dstRect.y -= (dstRect.h / 2);
}
SDL_RenderCopy(app.renderer, texture, NULL, &dstRect); SDL_RenderCopy(app.renderer, texture, NULL, &dstRect);
} }
@ -182,7 +188,7 @@ void drawBackground(SDL_Texture *texture)
for (i = 0 ; i < 4 ; i++) for (i = 0 ; i < 4 ; i++)
{ {
blitScaled(texture, backgroundPoint[i].x, backgroundPoint[i].y, SCREEN_WIDTH, SCREEN_HEIGHT); blitScaled(texture, backgroundPoint[i].x, backgroundPoint[i].y, SCREEN_WIDTH, SCREEN_HEIGHT, 0);
} }
} }

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@ -171,14 +171,14 @@ void drawTrophies(void)
blitRotated(sparkle, x + 32, y + 32, sparkleAngle); blitRotated(sparkle, x + 32, y + 32, sparkleAngle);
blitRotated(sparkle, x + 32, y + 32, -sparkleAngle); blitRotated(sparkle, x + 32, y + 32, -sparkleAngle);
blitScaled(trophyIcons[t->value], x, y, 64, 64); blitScaled(trophyIcons[t->value], x, y, 64, 64, 0);
drawText(x + 85, y - 10, 20, TA_LEFT, colors.yellow, t->title); drawText(x + 85, y - 10, 20, TA_LEFT, colors.yellow, t->title);
drawText(x + 85, y + 20, 18, TA_LEFT, colors.white, t->description); drawText(x + 85, y + 20, 18, TA_LEFT, colors.white, t->description);
drawText(x + 85, y + 48, 18, TA_LEFT, colors.white, t->awardDateStr); drawText(x + 85, y + 48, 18, TA_LEFT, colors.white, t->awardDateStr);
} }
else else
{ {
blitScaled(trophyIcons[TROPHY_UNEARNED], x, y, 64, 64); blitScaled(trophyIcons[TROPHY_UNEARNED], x, y, 64, 64, 0);
if (!t->hidden) if (!t->hidden)
{ {
@ -318,7 +318,7 @@ void drawTrophyAlert(void)
blit(alertSphere, x + 24, y + 24, 1); blit(alertSphere, x + 24, y + 24, 1);
blitRotated(sparkle, x + 24, y + 24, sparkleAngle); blitRotated(sparkle, x + 24, y + 24, sparkleAngle);
blitRotated(sparkle, x + 24, y + 24, -sparkleAngle); blitRotated(sparkle, x + 24, y + 24, -sparkleAngle);
blitScaled(trophyIcons[alertTrophy->value], x, y, 48, 48); blitScaled(trophyIcons[alertTrophy->value], x, y, 48, 48, 0);
} }
} }

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@ -32,7 +32,7 @@ extern int getPercent(float current, float total);
extern void drawText(int x, int y, int size, int align, SDL_Color c, const char *format, ...); extern void drawText(int x, int y, int size, int align, SDL_Color c, const char *format, ...);
extern void blit(SDL_Texture *texture, int x, int y, int centered); extern void blit(SDL_Texture *texture, int x, int y, int centered);
extern void blitRotated(SDL_Texture *texture, int x, int y, float angle); extern void blitRotated(SDL_Texture *texture, int x, int y, float angle);
extern void blitScaled(SDL_Texture *t, int x, int y, int w, int h); extern void blitScaled(SDL_Texture *t, int x, int y, int w, int h, int center);
extern char *getTranslatedString(char *string); extern char *getTranslatedString(char *string);
extern SDL_Texture *getTexture(char *filename); extern SDL_Texture *getTexture(char *filename);
extern void playSound(int id); extern void playSound(int id);