Remove ALIVE_ESCAPED entities.

This commit is contained in:
Steve 2015-11-11 22:34:00 +00:00
parent dc2f2c4635
commit 7a23a9b6b3
1 changed files with 1 additions and 1 deletions

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@ -95,7 +95,7 @@ void doEntities(void)
e->x += e->dx;
e->y += e->dy;
if (e->alive == ALIVE_DEAD)
if (e->alive == ALIVE_DEAD || e->alive == ALIVE_ESCAPED)
{
if (e == battle.entityTail)
{