Remove ALIVE_ESCAPED entities.
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@ -95,7 +95,7 @@ void doEntities(void)
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e->x += e->dx;
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e->x += e->dx;
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e->y += e->dy;
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e->y += e->dy;
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if (e->alive == ALIVE_DEAD)
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if (e->alive == ALIVE_DEAD || e->alive == ALIVE_ESCAPED)
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{
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{
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if (e == battle.entityTail)
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if (e == battle.entityTail)
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{
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{
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