Decreased warning range for battle area bounds.

This commit is contained in:
Steve 2015-12-20 14:32:21 +00:00
parent 95de0a67c4
commit 817c5c22ee
1 changed files with 4 additions and 4 deletions

View File

@ -94,28 +94,28 @@ void drawRadarRangeWarning(void)
y = (int)player->y / GRID_CELL_HEIGHT;
leaving = 0;
if (x <= 4 && player->dx < 0)
if (x <= 2 && player->dx < 0)
{
blitRotated(radarWarningTexture, SCREEN_WIDTH - 85, SCREEN_HEIGHT - 85, 270);
leaving = 1;
}
if (y <= 4 && player->dy < 0)
if (y <= 2 && player->dy < 0)
{
blitRotated(radarWarningTexture, SCREEN_WIDTH - 85, SCREEN_HEIGHT - 85, 0);
leaving = 1;
}
if (x >= GRID_SIZE - 4 && player->dx > 0)
if (x >= GRID_SIZE - 2 && player->dx > 0)
{
blitRotated(radarWarningTexture, SCREEN_WIDTH - 85, SCREEN_HEIGHT - 85, 90);
leaving = 1;
}
if (y >= GRID_SIZE - 4 && player->dy > 0)
if (y >= GRID_SIZE - 2 && player->dy > 0)
{
blitRotated(radarWarningTexture, SCREEN_WIDTH - 85, SCREEN_HEIGHT - 85, 180);