Only show target escaped target for targets that aren't disabled.
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@ -246,7 +246,7 @@ void doFighter(void)
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completeMission();
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completeMission();
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}
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}
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if (self->side != SIDE_ALLIES)
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if (self->side != SIDE_ALLIES && (!(self->flags & EF_DISABLED)))
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{
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{
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addHudMessage(colors.red, "Mission target has escaped.");
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addHudMessage(colors.red, "Mission target has escaped.");
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battle.stats[STAT_ENEMIES_ESCAPED]++;
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battle.stats[STAT_ENEMIES_ESCAPED]++;
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