Longer action timeout when towing to extraction point.
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@ -519,7 +519,7 @@ static int nearExtractionPoint(void)
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{
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self->target = battle.extractionPoint;
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self->action = moveToExtractionPoint;
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self->aiActionTime = FPS / 2;
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self->aiActionTime = (!self->towing) ? FPS / 2 : FPS * 2;
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}
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}
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