Don't face left when player isn't moving.
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@ -707,13 +707,13 @@ static void moveToPlayer(void)
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int dist = getDistance(self->x, self->y, player->x, player->y);
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int dist = getDistance(self->x, self->y, player->x, player->y);
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if (dist <= 250)
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if (dist <= 250)
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{
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if (player->thrust > 0.1)
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{
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{
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wantedAngle = getAngle(player->x, player->y, player->x + (player->dx * 1000), player->y + (player->dy * 1000));
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wantedAngle = getAngle(player->x, player->y, player->x + (player->dx * 1000), player->y + (player->dy * 1000));
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turnToFace(wantedAngle);
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turnToFace(wantedAngle);
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if (player->thrust > 0.1)
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{
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if (self->thrust > player->thrust)
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if (self->thrust > player->thrust)
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{
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{
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applyFighterBrakes();
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applyFighterBrakes();
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