Update the Player escape objective when using a jumpgate.
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@ -265,6 +265,8 @@ void doFighter(void)
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{
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{
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if (self == player && !game.currentMission->challengeData.isChallenge)
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if (self == player && !game.currentMission->challengeData.isChallenge)
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{
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{
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updateObjective("Player", TT_ESCAPED);
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completeMission();
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completeMission();
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}
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}
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